D3D_RESOURCE_RETURN_TYPE Enumeration

Indicates return value type.

Syntax

typedef enum D3D_RESOURCE_RETURN_TYPE {
  D3D_RETURN_TYPE_UNORM,
  D3D_RETURN_TYPE_SNORM,
  D3D_RETURN_TYPE_SINT,
  D3D_RETURN_TYPE_UINT,
  D3D_RETURN_TYPE_FLOAT,
  D3D_RETURN_TYPE_MIXED,
  D3D_RETURN_TYPE_DOUBLE,
  D3D_RETURN_TYPE_CONTINUED,
  D3D10_RETURN_TYPE_UNORM,
  D3D10_RETURN_TYPE_SNORM,
  D3D10_RETURN_TYPE_SINT,
  D3D10_RETURN_TYPE_UINT,
  D3D10_RETURN_TYPE_FLOAT,
  D3D10_RETURN_TYPE_MIXED,
  D3D11_RETURN_TYPE_UNORM,
  D3D11_RETURN_TYPE_SNORM,
  D3D11_RETURN_TYPE_SINT,
  D3D11_RETURN_TYPE_UINT,
  D3D11_RETURN_TYPE_FLOAT,
  D3D11_RETURN_TYPE_MIXED,
  D3D11_RETURN_TYPE_DOUBLE,
  D3D11_RETURN_TYPE_CONTINUED
} ;

Constants

D3D_RETURN_TYPE_UNORM
D3D_RETURN_TYPE_SNORM
D3D_RETURN_TYPE_SINT
D3D_RETURN_TYPE_UINT
D3D_RETURN_TYPE_FLOAT
D3D_RETURN_TYPE_MIXED
D3D_RETURN_TYPE_DOUBLE
D3D_RETURN_TYPE_CONTINUED
D3D10_RETURN_TYPE_UNORM
D3D10_RETURN_TYPE_SNORM
D3D10_RETURN_TYPE_SINT
D3D10_RETURN_TYPE_UINT
D3D10_RETURN_TYPE_FLOAT
D3D10_RETURN_TYPE_MIXED
D3D11_RETURN_TYPE_UNORM Return type is UNORM.
D3D11_RETURN_TYPE_SNORM Return type is SNORM.
D3D11_RETURN_TYPE_SINT Return type is SINT.
D3D11_RETURN_TYPE_UINT Return type is UINT.
D3D11_RETURN_TYPE_FLOAT Return type is FLOAT.
D3D11_RETURN_TYPE_MIXED Return type is unknown.
D3D11_RETURN_TYPE_DOUBLE Return type is DOUBLE.
D3D11_RETURN_TYPE_CONTINUED Return type is a multiple-dword type, such as a double or uint64, and the component is continued from the previous component that was declared. The first component represents the lower bits.

Remarks

The D3D11_RESOURCE_RETURN_TYPE enumeration is type defined in the D3D11shader.h header file as a D3D_RESOURCE_RETURN_TYPE enumeration, which is fully defined in the D3DCommon.h header file.


typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;

Requirements

   
Header d3dcommon.h

See Also

Shader Enumerations