ID3D10EffectVectorVariable interface (d3d10effect.h)

A vector-variable interface accesses a four-component vector.

Inheritance

The ID3D10EffectVectorVariable interface inherits from ID3D10EffectVariable. ID3D10EffectVectorVariable also has these types of members:

Methods

The ID3D10EffectVectorVariable interface has these methods.

 
ID3D10EffectVectorVariable::GetBoolVector

Get a four-component vector that contains boolean data.
ID3D10EffectVectorVariable::GetBoolVectorArray

Get an array of four-component vectors that contain boolean data.
ID3D10EffectVectorVariable::GetFloatVector

Get a four-component vector that contains floating-point data.
ID3D10EffectVectorVariable::GetFloatVectorArray

Get an array of four-component vectors that contain floating-point data.
ID3D10EffectVectorVariable::GetIntVector

Get a four-component vector that contains integer data.
ID3D10EffectVectorVariable::GetIntVectorArray

Get an array of four-component vectors that contain integer data.
ID3D10EffectVectorVariable::SetBoolVector

Set a four-component vector that contains boolean data.
ID3D10EffectVectorVariable::SetBoolVectorArray

Set an array of four-component vectors that contain boolean data.
ID3D10EffectVectorVariable::SetFloatVector

Set a four-component vector that contains floating-point data.
ID3D10EffectVectorVariable::SetFloatVectorArray

Set an array of four-component vectors that contain floating-point data.
ID3D10EffectVectorVariable::SetIntVector

Set a four-component vector that contains integer data.
ID3D10EffectVectorVariable::SetIntVectorArray

Set an array of four-component vectors that contain integer data.

Requirements

   
Target Platform Windows
Header d3d10effect.h

See also

Effect Interfaces (Direct3D 10)

ID3D10EffectVariable