ID3D10Debug::SetPresentPerRenderOpDelay method (d3d10sdklayers.h)

Set the number of milliseconds to sleep after Present is called.

Syntax

HRESULT SetPresentPerRenderOpDelay(
  [in] UINT Milliseconds
);

Parameters

[in] Milliseconds

Type: UINT

Number of milliseconds to sleep after Present is called.

Return value

Type: HRESULT

This method returns one of the following Direct3D 10 Return Codes.

Remarks

Note  If you call this API in a Session 0 process, it returns DXGI_ERROR_NOT_CURRENTLY_AVAILABLE.
 
The application will only sleep if D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP is a set in the feature mask. If that flag is not set the number of milliseconds is set but ignored and the application does not sleep. 10ms is used as a default value if this method is never called.

Requirements

   
Target Platform Windows
Header d3d10sdklayers.h

See also

ID3D10Debug Interface