A heap is an abstraction of contiguous memory allocation, used to manage physical memory. This heap can be used with ID3D12Resource objects to support placed resources or reserved resources.
The ID3D12Heap interface inherits from ID3D12Pageable. ID3D12Heap also has these types of members:
The ID3D12Heap interface has these methods.
|ID3D12Heap::GetDesc||Gets the heap description.|