D3DX11CreateShaderResourceViewFromResource function

Note

The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps.

Note

Instead of using this function, we recommend that you use resource functions, then these:

  • DirectXTK library (runtime), CreateXXXTextureFromMemory (where XXX is DDS or WIC)
  • DirectXTex library (tools), LoadFromXXXMemory (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games) then CreateShaderResourceView

Create a shader-resource view from a resource.

Syntax

HRESULT D3DX11CreateShaderResourceViewFromResource(
  _In_  ID3D11Device             *pDevice,
  _In_  HMODULE                  hSrcModule,
  _In_  LPCTSTR                  pSrcResource,
  _In_  D3DX11_IMAGE_LOAD_INFO   *pLoadInfo,
  _In_  ID3DX11ThreadPump        *pPump,
  _Out_ ID3D11ShaderResourceView **ppShaderResourceView,
  _Out_ HRESULT                  *pHResult
);

Parameters

pDevice [in]

Type: ID3D11Device*

A pointer to the device (see ID3D11Device) that will use the resource.

hSrcModule [in]

Type: HMODULE

Handle to the resource module containing the shader-resource view. HMODULE can be obtained with GetModuleHandle Function.

pSrcResource [in]

Type: LPCTSTR

Name of the shader resource view in hSrcModule. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the data type resolves to LPCSTR.

pLoadInfo [in]

Type: D3DX11_IMAGE_LOAD_INFO*

Optional. Identifies the characteristics of a texture (see D3DX11_IMAGE_LOAD_INFO) when the data processor is created; set this to NULL to read the characteristics of a texture when the texture is loaded.

pPump [in]

Type: ID3DX11ThreadPump*

A pointer to a thread pump interface (see ID3DX11ThreadPump Interface). If NULL is specified, this function will behave synchronously and will not return until it is finished.

ppShaderResourceView [out]

Type: ID3D11ShaderResourceView**

Address of a pointer to the shader-resource view (see ID3D11ShaderResourceView).

pHResult [out]

Type: HRESULT*

A pointer to the return value. May be NULL. If pPump is not NULL, then pHResult must be a valid memory location until the asynchronous execution completes.

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 11 Return Codes.

Requirements

Requirement Value
Header
D3DX11tex.h
Library
D3DX11.lib

See also

D3DX Functions