ID3DX11Effect::CloneEffect method

Creates a copy of an effect interface.

Syntax

HRESULT CloneEffect(
   UINT          Flags,
   ID3DX11Effect **ppClonedEffect
);

Parameters

Flags

Type: UINT

Flags affecting the creation of the cloned effect. Can be 0 or one of the following values.

Flag Description
D3DX11_EFFECT_CLONE_FORCE_NONSINGLE Ignore all "single" qualifiers on cbuffers. All cbuffers will have their own ID3D11Buffers created in the cloned effect.

ppClonedEffect

Type: ID3DX11Effect**

Pointer to an ID3DX11Effect pointer that will be set to the copy of the effect.

Return value

Type: HRESULT

Returns one of the following Direct3D 11 Return Codes.

Remarks

Note

The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.

Requirements

Requirement Value
Header
D3dx11effect.h
Library
N/A (An Effects 11 library is available online as shared source.)

See also

ID3DX11Effect