Debug Layer Structures
The following structures are declared in d3d12sdklayers.h.
In this section
Topic | Description |
---|---|
D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS |
Describes per-command-list settings used by GPU-Based Validation. |
D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS |
Describes settings used by GPU-Based Validation. |
D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR |
Describes the amount of artificial slowdown inserted by the debug device to simulate lower-performance graphics adapters. |
D3D12_INFO_QUEUE_FILTER |
Debug message filter; contains a lists of message types to allow or deny. |
D3D12_INFO_QUEUE_FILTER_DESC |
Allow or deny certain types of messages to pass through a filter. |
D3D12_MESSAGE |
A debug message in the Information Queue. |
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