and (sm4 - asm)

Bitwise AND.

and dest[.mask], src0[.swizzle], src1[.swizzle]
Item Description
[in] The address of the result of the operation.
[in] The 32-bit value to AND with src1.
[in] The 32-bit value to AND with src0.


Component-wise logical AND of each pair of 32-bit values from src0 and src1. The 32-bit results are placed in dest.

This instruction applies to the following shader stages:

Vertex Shader Geometry Shader Pixel Shader
x x x

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

Shader Model 4 Assembly (DirectX HLSL)