dcl_outputTopology (sm4 - asm)

Declares the primitive type geometry-shader output data.

dcl_outputTopology type
Item Description
type
[in] An output primitive topology, which is one of the following values:
  • pointlist
  • linestrip
  • trianglestrip

This instruction applies to the following shader stages:

Vertex Shader Geometry Shader Pixel Shader
x

This instruction is included to aid in debugging a shader in assembly; you cannot author a shader in assembly language using Shader Model 4.

Example

Here is an example.

dcl_outputTopology trianglestrip

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

Shader Model 4 Assembly (DirectX HLSL)