saturate (HLSL reference)

Clamps the specified value within the range of 0 to 1.

ret saturate(x)


Item Description
[in] The specified value.

Return Value

The x parameter, clamped within the range of 0 to 1.

Type Description

Name Template Type Component Type Size
x scalar, vector, or matrix float any
ret same as input x float same dimension(s) as input x

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 1 (DirectX HLSL) and higher shader models yes

See also

Intrinsic Functions (DirectX HLSL)