Documents in this section cover features specific to Android. Here you'll find topics such as using Fragments, working with maps and encapsulating data with Content Providers.
Android Beam is a new Near Field Communication (NFC) technology in Android 4 that allows applications to share information over NFC when in close proximity.
This section discusses how to use fingerprint authentication, first introduced in Android 6.0, to a Xamarin.Android application.
This guide discusses the Firebase Job Dispatcher and how to use it to simplify running background jobs in a Xamarin.Android app.
Android 3.0 introduced Fragments, showing how to support more flexible designs for the many different screen sizes found on phones and tablets. This article will cover how to use Fragments to develop Xamarin.Android applications, and also how to support Fragments on pre-Android 3.0 (API Level 11) devices.
This guide will discuss how Android 6.0 supports app-linking, a technique that allows mobile apps to respond to URLs on websites. It will discuss how to implement app-linking in an Android 6.0 application and how to configure a website to grant permissions to the mobile app to handle app-links for the domain.
This article provides an outline of the new features in Android Oreo, explains how to prepare Xamarin.Android for Android Oreo development, and provides links to sample applications that illustrate how to use Android Oreo features in Xamarin.Android apps.
This article provides a high level overview of the new features introduced in Android 7.0 Nougat.
This article provides a high level overview of the new features introduced in Android 6.0 Marshmallow.
This guide provides an overview of new Android 5.0 Lollipop features such as Material Theme, CardView, RecyclerView, and Heads Up Notifications, and it links to in-depth articles that help you use these new features in your app.
Android 4.4 (KitKat) comes loaded with a cornucopia of features for users and developers both. This guide highlights several of these features and provides code examples and implementation details to help you make the most out of KitKat.
This document will provide a high level overview of the new features for developers that were introduced in Android 4.1. These features include: enhanced notifications, updates to Android Beam to share large files, updates to multimedia, peer-to-peer network discovery, animations, new permissions.
This article describes several of the new features available to application developers with the Android 4 API - Ice Cream Sandwich. It covers several new user interface technologies and then examines a variety of new capabilities that Android 4 offers for sharing data between applications and between devices.
This article introducts the AndroidManifest.xml file, and how it maybe be used to control functionality and describe the requirements of a Mono for Android application.
A ContentProvider encapsulates a data repository and provides an API to access it. The provider exists as part of an Android application that usually also provides a UI for displaying/managing the data. The key benefit of using a content provider is enabling other applications to easily access the encapsulated data using a provider client object (called a ContentResolver). Together a content provider and content resolver offer a consistent inter-application API for data access that is simple to build and consume. This document shows how to access and build ContentProviders with Xamarin.Android.
This section discusses how to use maps and location with Xamarin.Android. It covers everything from leveraging the built-in maps application to using the Google Maps Android API v2 directly. Additionally, it explains how to use a single API to work with location services, which use cellular triangulation to allow an application to obtain location fixes, Wi-Fi location, and GPS.
This section discusses how to use the Android Text to Speech and Speech to Text facilities. It also covers installing language packs and interpretation of the text spoken to the device.
This guide explains how to incorporate Java libraries into Xamarin.Android apps by creating a Bindings Library.
This article provides an overview of the ways that developers can reuse existing Java components in Xamarin.Android apps.
This guide discusses Renderscript.