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MessageQueuePermissionAttribute.PermissionAccess Propriété

Définition

Obtient ou définit les niveaux d'accès d'autorisation utilisés dans la demande d'autorisations.

public:
 property System::Messaging::MessageQueuePermissionAccess PermissionAccess { System::Messaging::MessageQueuePermissionAccess get(); void set(System::Messaging::MessageQueuePermissionAccess value); };
public System.Messaging.MessageQueuePermissionAccess PermissionAccess { get; set; }
member this.PermissionAccess : System.Messaging.MessageQueuePermissionAccess with get, set
Public Property PermissionAccess As MessageQueuePermissionAccess

Valeur de propriété

Combinaison d’opérations de bits des valeurs MessageQueuePermissionAccess.

Exemples

L’exemple de code suivant obtient et définit la valeur de la propriété d’un attribut d’autorisation de file d’attente de PermissionAccess messages.


// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute^ attribute =
    gcnew MessageQueuePermissionAttribute(
    System::Security::Permissions::SecurityAction::Assert);

// Set the attribute's PermissionAccess property value.
attribute->PermissionAccess = MessageQueuePermissionAccess::Receive;

// Display the new value of the attribute's PermissionAccess property.
Console::WriteLine("attribute->PermissionAccess: {0}",
    attribute->PermissionAccess);

queue->Close();

// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");

// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute attribute =
    new MessageQueuePermissionAttribute(
    System.Security.Permissions.SecurityAction.Assert);

// Set the attribute's PermissionAccess property value.
attribute.PermissionAccess = MessageQueuePermissionAccess.Receive;

// Display the new value of the attribute's PermissionAccess property.
Console.WriteLine("attribute.PermissionAccess: {0}",
    attribute.PermissionAccess);

S’applique à