NetworkStream.Socket Propriété

Définition

Obtient le Socket sous-jacent.Gets the underlying Socket.

public:
 property System::Net::Sockets::Socket ^ Socket { System::Net::Sockets::Socket ^ get(); };
protected:
 property System::Net::Sockets::Socket ^ Socket { System::Net::Sockets::Socket ^ get(); };
public System.Net.Sockets.Socket Socket { get; }
protected System.Net.Sockets.Socket Socket { get; }
member this.Socket : System.Net.Sockets.Socket
Public ReadOnly Property Socket As Socket
Protected ReadOnly Property Socket As Socket

Valeur de propriété

Socket

Socket qui représente la connexion réseau sous-jacente.A Socket that represents the underlying network connection.

Exemples

L’exemple de code suivant récupère le sous-jacent Socket pour vérifier une connexion active.The following code example retrieves the underlying Socket to verify an active connection.

#using <System.dll>

using namespace System;
using namespace System::Net;
using namespace System::Net::Sockets;

ref class MyNetworkStream_Sub_Class: public NetworkStream
{
public:
   MyNetworkStream_Sub_Class( System::Net::Sockets::Socket^ socket, bool ownsSocket )
      : NetworkStream( socket, ownsSocket )
   {
   }

   property bool IsConnected 
   {
      // You can use the Socket method to examine the underlying Socket.
      bool get()
      {
         return this->Socket->Connected;
      }
   }

   property bool CanCommunicate 
   {
      bool get()
      {
         if ( !this->Readable | !this->Writeable )
         {
            return false;
         }
         else
         {
            return true;
         }
      }
   }
using System;
using System.Net;
using System.Net.Sockets;

public class MyNetworkStream_Sub_Class : NetworkStream
{

    public MyNetworkStream_Sub_Class(Socket socket, bool ownsSocket) :
        base(socket, ownsSocket)
    {
    }
    // You can use the Socket method to examine the underlying Socket.
    public bool IsConnected
    {
        get
        {
            return this.Socket.Connected;
        }
    }

    public bool CanCommunicate
    {
        get
        {
            if (!this.Readable | !this.Writeable)
            {
                return false;
            }
            else
            {
                return true;
            }
        }
    }
Public Class MyNetworkStream_Sub_Class
   Inherits NetworkStream
   
   
   Public Sub New(socket As Socket, ownsSocket As Boolean)
      MyBase.New(socket, ownsSocket)
   End Sub
   
   ' Suppose you wanted a property for determining if Socket is connected. You can use
   ' the protected method 'Socket' to return underlying Socket.
   
   Public ReadOnly Property IsConnected() As Boolean
      Get
         Return Me.Socket.Connected
      End Get
   End Property
   
   ' You could also use public NetworkStream methods 'CanRead' and 'CanWrite'.
   
   Public ReadOnly Property CanCommunicate() As Boolean
      Get
         If Not Me.Readable Or Not Me.Writeable  Then
            Return False
         Else
            Return True
         End If
      End Get
   End Property
    
   Public Shared Sub DoSomethingSignificant()
   End Sub
    ' Do something significant in here
   

Remarques

Les classes qui dérivent de NetworkStream peuvent utiliser cette propriété pour accéder au sous-jacent Socket .Classes deriving from NetworkStream can use this property to get the underlying Socket. Utilisez le sous-jacent Socket retourné par la Socket propriété si vous avez besoin d’un accès au-delà de ce qui est NetworkStream fourni par.Use the underlying Socket returned from the Socket property if you require access beyond that which NetworkStream provides.

Notes

Cette propriété est accessible uniquement par le biais de cette classe ou d’une classe dérivée.This property is accessible only through this class or a derived class.

S’applique à