InkCanvas.DefaultDrawingAttributes Propriété

Définition

Obtient ou définit les attributs de dessin qui sont appliqués aux nouveaux traits d'encre faits sur le InkCanvas.

public:
 property System::Windows::Ink::DrawingAttributes ^ DefaultDrawingAttributes { System::Windows::Ink::DrawingAttributes ^ get(); void set(System::Windows::Ink::DrawingAttributes ^ value); };
public System.Windows.Ink.DrawingAttributes DefaultDrawingAttributes { get; set; }
member this.DefaultDrawingAttributes : System.Windows.Ink.DrawingAttributes with get, set
Public Property DefaultDrawingAttributes As DrawingAttributes

Valeur de propriété

Attributs de dessin par défaut du InkCanvas.

Exemples

L’exemple suivant montre comment utiliser deux DrawingAttributes objets pour simuler l’expérience de l’utilisation d’un stylet et d’un surligneur sur le même InkCanvas. L’exemple suppose que l’élément racine dans le fichier XAML (Markup Language) est un DockPanel appelé root. Il suppose également qu’il existe un Button appelé switchHighlighter et que l’événement Click est connecté au gestionnaire d’événements.

InkCanvas inkCanvas1 = new InkCanvas();
DrawingAttributes inkDA;
DrawingAttributes highlighterDA;
bool useHighlighter = false;

// Add an InkCanvas to the window, and allow the user to 
// switch between using a green pen and a purple highlighter 
// on the InkCanvas.
private void WindowLoaded(object sender, EventArgs e)
{
    inkCanvas1.Background = Brushes.DarkSlateBlue;
    inkCanvas1.DefaultDrawingAttributes.Color = Colors.SpringGreen;

    root.Children.Add(inkCanvas1);

    // Set up the DrawingAttributes for the pen.
    inkDA = new DrawingAttributes();
    inkDA.Color = Colors.SpringGreen;
    inkDA.Height = 5;
    inkDA.Width = 5;
    inkDA.FitToCurve = false;

    // Set up the DrawingAttributes for the highlighter.
    highlighterDA = new DrawingAttributes();
    highlighterDA.Color = Colors.Orchid;
    highlighterDA.IsHighlighter = true;
    highlighterDA.IgnorePressure = true;
    highlighterDA.StylusTip = StylusTip.Rectangle;
    highlighterDA.Height = 30;
    highlighterDA.Width = 10;

    inkCanvas1.DefaultDrawingAttributes = inkDA;
}

// Create a button called switchHighlighter and use 
// SwitchHighlighter_Click to handle the Click event.  
// The useHighlighter variable is a boolean that indicates
// whether the InkCanvas renders ink as a highlighter.

// Switch between using the 'pen' DrawingAttributes and the 
// 'highlighter' DrawingAttributes.
void SwitchHighlighter_Click(Object sender, RoutedEventArgs e)
{
    useHighlighter = !useHighlighter;
    
    if (useHighlighter)
    {
        switchHighlighter.Content = "Use Pen";
        inkCanvas1.DefaultDrawingAttributes = highlighterDA;
    }
    else
    {
        switchHighlighter.Content = "Use Highlighter";
        inkCanvas1.DefaultDrawingAttributes = inkDA;
    }
}
Private WithEvents inkCanvas1 As New InkCanvas()
Private inkDA As DrawingAttributes
Private highlighterDA As DrawingAttributes
Private useHighlighter As Boolean = False

' Add an InkCanvas to the window, and allow the user to 
' switch between using a green pen and a purple highlighter 
' on the InkCanvas.
Private Sub WindowLoaded(ByVal sender As Object, ByVal e As RoutedEventArgs)

    inkCanvas1.Background = Brushes.DarkSlateBlue
    inkCanvas1.DefaultDrawingAttributes.Color = Colors.SpringGreen

    ' Add the InkCanvas to the DockPanel, named root.
    root.Children.Add(inkCanvas1)

    ' Set up the DrawingAttributes for the pen.
    inkDA = New DrawingAttributes()
    With inkDA
        .Color = Colors.SpringGreen
        .Height = 5
        .Width = 5
        .FitToCurve = True
    End With

    ' Set up the DrawingAttributes for the highlighter.
    highlighterDA = New DrawingAttributes()
    With highlighterDA
        .Color = Colors.Orchid
        .IsHighlighter = True
        .IgnorePressure = True
        .StylusTip = StylusTip.Rectangle
        .Height = 30
        .Width = 10
    End With

    inkCanvas1.DefaultDrawingAttributes = inkDA

End Sub


' Create a button called switchHighlighter and use 
' SwitchHighlighter_Click to handle the Click event.  
' The useHighlighter variable is a boolean that indicates
' whether the InkCanvas renders ink as a highlighter.

' Switch between using the 'pen' DrawingAttributes and the 
' 'highlighter' DrawingAttributes when the user clicks on .
Private Sub SwitchHighlighter_Click(ByVal sender As [Object], ByVal e As RoutedEventArgs)

    useHighlighter = Not useHighlighter

    If useHighlighter Then
        switchHighlighter.Content = "Use Pen"
        inkCanvas1.DefaultDrawingAttributes = highlighterDA
    Else

        switchHighlighter.Content = "Use Highlighter"
        inkCanvas1.DefaultDrawingAttributes = inkDA
    End If

End Sub

L’exemple suivant montre comment lier la DefaultDrawingAttributes propriété à une source de données.

<Canvas.Resources>
  <!--Define an array containing some DrawingAttributes.-->
  <x:Array x:Key="MyDrawingAttributes" x:Type="{x:Type DrawingAttributes}">
    <DrawingAttributes Color="Black" FitToCurve="true" Width="3" Height="3"/>
    <DrawingAttributes Color="Blue"  FitToCurve="false" Width="5" Height="5"/>
    <DrawingAttributes Color="Red"   FitToCurve="true" Width="7" Height="7"/>
  </x:Array>

  <!--Create a DataTemplate to display the DrawingAttributes shown above-->
  <DataTemplate DataType="{x:Type DrawingAttributes}" >
    <Border Width="80" Height="{Binding Path=Height}">
      <Border.Background >
        <SolidColorBrush Color="{Binding Path=Color}"/>
      </Border.Background>
    </Border>
  </DataTemplate>
</Canvas.Resources>
<!--Bind the InkCavas' DefaultDrawingAtributes to
    a Listbox, called lbDrawingAttributes.-->
<InkCanvas Name="inkCanvas1" Background="LightGreen" 
           Canvas.Top="400" Canvas.Left="0" 
           Height="400" Width="400"
           DefaultDrawingAttributes="{Binding 
                ElementName=lbDrawingAttributes, Path=SelectedItem}"
           >
</InkCanvas>

<!--Use the array, MyDrawingAttributes, to populate a ListBox-->
<ListBox Name="lbDrawingAttributes" 
         Canvas.Top="400" Canvas.Left="450" 
         Height="100" Width="100"
         ItemsSource="{StaticResource MyDrawingAttributes}" />

Remarques

La définition de cette propriété affecte uniquement les nouveaux traits effectués une fois cette propriété définie. Pour appliquer de nouveaux attributs de dessin à des objets déjà créés Stroke , accédez-y individuellement à l’aide de la Strokes propriété .

Informations sur les propriétés de dépendance

Champ Identificateur DefaultDrawingAttributesProperty
Propriétés de métadonnées définies sur true Aucun

S’applique à

Voir aussi