KeyEventArgs Classe

Définition

Fournit des données pour l'événement KeyDown ou KeyUp.Provides data for the KeyDown or KeyUp event.

public ref class KeyEventArgs : EventArgs
[System.Runtime.InteropServices.ComVisible(true)]
public class KeyEventArgs : EventArgs
type KeyEventArgs = class
    inherit EventArgs
Public Class KeyEventArgs
Inherits EventArgs
Héritage
KeyEventArgs
Attributs

Exemples

Les exemples de code suivants montrent comment détecter l’état d’une pression sur une touche.The following code examples demonstrate how to detect the state of a key press.

Exemple 1Example 1

L’exemple de code suivant montre comment utiliser l’événement KeyDown avec la classe Help pour afficher l’aide du style contextuel pour l’utilisateur de l’application.The following code example demonstrates how to use the KeyDown event with the Help class to display pop-up style Help to the user of the application. L’exemple utilise les propriétés KeyEventArgs passées à la méthode de gestionnaire d’événements pour filtrer toutes les variations d’appui sur la touche F1 avec une touche de modification.The example uses the KeyEventArgs properties passed to the event handler method to filter for all variations of pressing the F1 key with a modifier key. Quand l’utilisateur appuie sur une variante de la touche F1 qui comprend un modificateur de clavier, la classe Help affiche une fenêtre indépendante, semblable à un ToolTip, près du contrôle.When the user presses any variation of F1 that includes any keyboard modifier, the Help class displays a pop-up window, similar to a ToolTip, near the control. Si l’utilisateur appuie sur ALT + F2, une fenêtre contextuelle d’aide différente s’affiche avec des informations supplémentaires.If the user presses ALT+F2, a different Help pop-up is displayed with additional information.

   // This example demonstrates how to use the KeyDown event with the Help class to display
   // pop-up style help to the user of the application. The example filters for all variations
   // of pressing the F1 key with a modifier key by using the KeyEventArgs properties passed
   // to the event handling method.
   // When the user presses any variation of F1 that includes any keyboard modifier, the Help
   // class displays a pop-up window, similar to a ToolTip, near the control. If the user presses
   // ALT + F2, a different Help pop-up is displayed with additional information. This example assumes
   // that a tTextBox control, named textBox1, has been added to the form and its KeyDown
   // event has been contected to this event handling method.
private:
   void textBox1_KeyDown( Object^ /*sender*/, System::Windows::Forms::KeyEventArgs^ e )
   {
      // Determine whether the key entered is the F1 key. If it is, display Help.
      if ( e->KeyCode == Keys::F1 && (e->Alt || e->Control || e->Shift) )
      {
         
         // Display a pop-up Help topic to assist the user.
         Help::ShowPopup( textBox1, "Enter your name.", Point(textBox1->Bottom,textBox1->Right) );
      }
      else
      if ( e->KeyCode == Keys::F2 && e->Modifiers == Keys::Alt )
      {
         // Display a pop-up Help topic to provide additional assistance to the user.
         Help::ShowPopup( textBox1, "Enter your first name followed by your last name. Middle name is optional.",
            Point(textBox1->Top,this->textBox1->Left) );
      }
   }
private void textBox1_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
{
    // Determine whether the key entered is the F1 key. If it is, display Help.
    if(e.KeyCode == Keys.F1 && (e.Alt || e.Control || e.Shift))
    {
        // Display a pop-up Help topic to assist the user.
        Help.ShowPopup(textBox1, "Enter your name.", new Point(textBox1.Bottom, textBox1.Right));
    }
    else if(e.KeyCode == Keys.F2 && e.Modifiers == Keys.Alt)
    {
        // Display a pop-up Help topic to provide additional assistance to the user.
        Help.ShowPopup(textBox1, "Enter your first name followed by your last name. Middle name is optional.",
            new Point(textBox1.Top, this.textBox1.Left));
    }
}
Private Sub textBox1_KeyDown(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles textBox1.KeyDown
    ' Determine whether the key entered is the F1 key. If it is, display Help.
    If e.KeyCode = Keys.F1 AndAlso (e.Alt OrElse e.Control OrElse e.Shift) Then
        ' Display a pop-up Help topic to assist the user.
        Help.ShowPopup(textBox1, "Enter your name.", New Point(textBox1.Bottom, textBox1.Right))
    ElseIf e.KeyCode = Keys.F2 AndAlso e.Modifiers = Keys.Alt Then
        ' Display a pop-up Help topic to provide additional assistance to the user.
        Help.ShowPopup(textBox1, "Enter your first name followed by your last name. Middle name is optional.", _
             New Point(textBox1.Top, Me.textBox1.Left))
    End If
End Sub

Exemple 2Example 2

L’exemple suivant détermine si l’utilisateur a appuyé sur ALT + E, et si le pointeur de la souris se trouve sur un TreeNode, permet à l’utilisateur de modifier ce TreeNode.The following example determines whether the user pressed ALT+E, and if the mouse pointer is over a TreeNode, allows the user to edit that TreeNode.

private:
   void treeView1_KeyDown( Object^ /*sender*/, KeyEventArgs^ e )
   {
      /* If the 'Alt' and 'E' keys are pressed,
         * allow the user to edit the TreeNode label. */
      if ( e->Alt && e->KeyCode == Keys::E )
      {
         treeView1->LabelEdit = true;
         
         // If there is a TreeNode under the mouse cursor, begin editing.
         TreeNode^ editNode = treeView1->GetNodeAt( treeView1->PointToClient( Control::MousePosition ) );
         if ( editNode != nullptr )
         {
            editNode->BeginEdit();
         }
      }
   }

   void treeView1_AfterLabelEdit( Object^ /*sender*/, NodeLabelEditEventArgs^ /*e*/ )
   {
      // Disable the ability to edit the TreeNode labels.
      treeView1->LabelEdit = false;
   }
private void treeView1_KeyDown(object sender, KeyEventArgs e)
{
   /* If the 'Alt' and 'E' keys are pressed,
      * allow the user to edit the TreeNode label. */
   if(e.Alt && e.KeyCode == Keys.E)
         
   {
      treeView1.LabelEdit = true;
      // If there is a TreeNode under the mouse cursor, begin editing. 
      TreeNode editNode = treeView1.GetNodeAt(
         treeView1.PointToClient(System.Windows.Forms.Control.MousePosition));
      if(editNode != null)
      { 
         editNode.BeginEdit();
      }
   }
}

private void treeView1_AfterLabelEdit(object sender, NodeLabelEditEventArgs e)
{
   // Disable the ability to edit the TreeNode labels.
   treeView1.LabelEdit = false;
}
Private Sub treeView1_KeyDown(sender As Object, _
  e As KeyEventArgs) Handles treeView1.KeyDown
   ' If the 'Alt' and 'E' keys are pressed,
   ' allow the user to edit the TreeNode label. 
   If e.Alt And e.KeyCode = Keys.E Then
      treeView1.LabelEdit = True
      ' If there is a TreeNode under the mouse cursor, begin editing. 
      Dim editNode As TreeNode = treeView1.GetNodeAt( _
        treeView1.PointToClient(System.Windows.Forms.Control.MousePosition))
      If (editNode IsNot Nothing) Then
         editNode.BeginEdit()
      End If
   End If
End Sub

Private Sub treeView1_AfterLabelEdit(sender As Object, _
  e As NodeLabelEditEventArgs) Handles treeView1.AfterLabelEdit
   ' Disable the ability to edit the TreeNode labels.
   treeView1.LabelEdit = False
End Sub

Exemple 3Example 3

L’exemple suivant détermine si l’utilisateur a appuyé sur une clé non numérique et, dans ce cas, annule l’événement KeyPress à l’aide de la propriété Handled.The following example determines whether the user pressed a non-numeric key, and if so, cancels the KeyPress event by using the Handled property.

   // Boolean flag used to determine when a character other than a number is entered.
private:
   bool nonNumberEntered;

   // Handle the KeyDown event to determine the type of character entered into the control.
   void textBox1_KeyDown( Object^ /*sender*/, System::Windows::Forms::KeyEventArgs^ e )
   {
      // Initialize the flag to false.
      nonNumberEntered = false;

      // Determine whether the keystroke is a number from the top of the keyboard.
      if ( e->KeyCode < Keys::D0 || e->KeyCode > Keys::D9 )
      {
         // Determine whether the keystroke is a number from the keypad.
         if ( e->KeyCode < Keys::NumPad0 || e->KeyCode > Keys::NumPad9 )
         {
            // Determine whether the keystroke is a backspace.
            if ( e->KeyCode != Keys::Back )
            {
               // A non-numerical keystroke was pressed.
               // Set the flag to true and evaluate in KeyPress event.
               nonNumberEntered = true;
            }
         }
      }
      //If shift key was pressed, it's not a number.
      if (Control::ModifierKeys == Keys::Shift) {
         nonNumberEntered = true;
      }
   }

   // This event occurs after the KeyDown event and can be used to prevent
   // characters from entering the control.
   void textBox1_KeyPress( Object^ /*sender*/, System::Windows::Forms::KeyPressEventArgs^ e )
   {
      // Check for the flag being set in the KeyDown event.
      if ( nonNumberEntered == true )
      {         // Stop the character from being entered into the control since it is non-numerical.
         e->Handled = true;
      }
   }
// Boolean flag used to determine when a character other than a number is entered.
private bool nonNumberEntered = false;

// Handle the KeyDown event to determine the type of character entered into the control.
private void textBox1_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
{
    // Initialize the flag to false.
    nonNumberEntered = false;

    // Determine whether the keystroke is a number from the top of the keyboard.
    if (e.KeyCode < Keys.D0 || e.KeyCode > Keys.D9)
    {
        // Determine whether the keystroke is a number from the keypad.
        if (e.KeyCode < Keys.NumPad0 || e.KeyCode > Keys.NumPad9)
        {
            // Determine whether the keystroke is a backspace.
            if(e.KeyCode != Keys.Back)
            {
                // A non-numerical keystroke was pressed.
                // Set the flag to true and evaluate in KeyPress event.
                nonNumberEntered = true;
            }
        }
    }
    //If shift key was pressed, it's not a number.
    if (Control.ModifierKeys == Keys.Shift) {
        nonNumberEntered = true;
    }
}

// This event occurs after the KeyDown event and can be used to prevent
// characters from entering the control.
private void textBox1_KeyPress(object sender, System.Windows.Forms.KeyPressEventArgs e)
{
    // Check for the flag being set in the KeyDown event.
    if (nonNumberEntered == true)
    {
        // Stop the character from being entered into the control since it is non-numerical.
        e.Handled = true;
    }
}

 ' Boolean flag used to determine when a character other than a number is entered.
 Private nonNumberEntered As Boolean = False


 ' Handle the KeyDown event to determine the type of character entered into the control.
 Private Sub textBox1_KeyDown(sender As Object, e As System.Windows.Forms.KeyEventArgs) _
      Handles textBox1.KeyDown
     ' Initialize the flag to false.
     nonNumberEntered = False
   
     ' Determine whether the keystroke is a number from the top of the keyboard.
     If e.KeyCode < Keys.D0 OrElse e.KeyCode > Keys.D9 Then
         ' Determine whether the keystroke is a number from the keypad.
         If e.KeyCode < Keys.NumPad0 OrElse e.KeyCode > Keys.NumPad9 Then
             ' Determine whether the keystroke is a backspace.
             If e.KeyCode <> Keys.Back Then
                 ' A non-numerical keystroke was pressed. 
                 ' Set the flag to true and evaluate in KeyPress event.
                 nonNumberEntered = True
             End If
         End If
     End If
     'If shift key was pressed, it's not a number.
     If Control.ModifierKeys = Keys.Shift Then
         nonNumberEntered = true
     End If
 End Sub


 ' This event occurs after the KeyDown event and can be used 
 ' to prevent characters from entering the control.
 Private Sub textBox1_KeyPress(sender As Object, e As System.Windows.Forms.KeyPressEventArgs) _
     Handles textBox1.KeyPress
     ' Check for the flag being set in the KeyDown event.
     If nonNumberEntered = True Then
         ' Stop the character from being entered into the control since it is non-numerical.
         e.Handled = True
     End If
 End Sub

Remarques

KeyEventArgs, qui spécifie la touche sur laquelle l’utilisateur a appuyé et si des touches de modification (CTRL, ALT et Maj) ont été enfoncées en même temps, est passée avec chaque événement KeyDown ou KeyUp.A KeyEventArgs, which specifies the key the user pressed and whether any modifier keys (CTRL, ALT, and SHIFT) were pressed at the same time, is passed with each KeyDown or KeyUp event.

L’événement KeyDown se produit lorsque l’utilisateur appuie sur une touche.The KeyDown event occurs when the user presses any key. L’événement KeyUp se produit lorsque l’utilisateur relâche la touche.The KeyUp event occurs when the user releases the key. Les événements de KeyDown dupliqués se produisent chaque fois que la clé est répétée, si la clé est maintenue enfoncée, mais qu’un seul événement KeyUp est généré lorsque l’utilisateur relâche la touche.Duplicate KeyDown events occur each time the key repeats, if the key is held down, but only one KeyUp event is generated when the user releases the key.

L’événement KeyPress se produit également lorsqu’une touche est enfoncée.The KeyPress event also occurs when a key is pressed. Un KeyPressEventArgs est passé avec chaque événement KeyPress et spécifie le caractère qui a été composé à la suite de chaque pression sur une touche.A KeyPressEventArgs is passed with each KeyPress event, and specifies the character that was composed as a result of each key press.

Pour plus d’informations sur le modèle d’événement, consultez gestion et déclenchement d’événements.For information about the event model, see Handling and Raising Events.

Constructeurs

KeyEventArgs(Keys)

Initialise une nouvelle instance de la classe KeyEventArgs.Initializes a new instance of the KeyEventArgs class.

Propriétés

Alt

Obtient une valeur indiquant si la touche Alt a été activée.Gets a value indicating whether the ALT key was pressed.

Control

Obtient une valeur indiquant si la touche Ctrl a été activée.Gets a value indicating whether the CTRL key was pressed.

Handled

Obtient ou définit une valeur indiquant si l'événement a été géré.Gets or sets a value indicating whether the event was handled.

KeyCode

Obtient le code de clavier d'un événement KeyDown ou KeyUp.Gets the keyboard code for a KeyDown or KeyUp event.

KeyData

Obtient les données de touches d'un événement KeyDown ou KeyUp.Gets the key data for a KeyDown or KeyUp event.

KeyValue

Obtient la valeur de clavier d'un événement KeyDown ou KeyUp.Gets the keyboard value for a KeyDown or KeyUp event.

Modifiers

Obtient les indicateurs de touches de modification d'un événement KeyDown ou KeyUp.Gets the modifier flags for a KeyDown or KeyUp event. Les indicateurs indiquent la combinaison de touches Ctrl, Maj et Alt activée.The flags indicate which combination of CTRL, SHIFT, and ALT keys was pressed.

Shift

Obtient une valeur indiquant si la touche Maj a été activée.Gets a value indicating whether the SHIFT key was pressed.

SuppressKeyPress

Obtient ou définit une valeur indiquant si l'événement de touche doit être transmis au contrôle sous-jacent.Gets or sets a value indicating whether the key event should be passed on to the underlying control.

Méthodes

Equals(Object)

Détermine si l'objet spécifié est égal à l'objet actuel.Determines whether the specified object is equal to the current object.

(Hérité de Object)
GetHashCode()

Sert de fonction de hachage par défaut.Serves as the default hash function.

(Hérité de Object)
GetType()

Obtient le Type de l'instance actuelle.Gets the Type of the current instance.

(Hérité de Object)
MemberwiseClone()

Crée une copie superficielle du Object actuel.Creates a shallow copy of the current Object.

(Hérité de Object)
ToString()

Retourne une chaîne qui représente l'objet actif.Returns a string that represents the current object.

(Hérité de Object)

S’applique à

Voir aussi