NativeWindow.AssignHandle(IntPtr) Méthode

Définition

Assigne un handle à la fenêtre.

public:
 void AssignHandle(IntPtr handle);
public void AssignHandle (IntPtr handle);
member this.AssignHandle : nativeint -> unit
Public Sub AssignHandle (handle As IntPtr)

Paramètres

handle
IntPtr

nativeint

Handle à assigner à la fenêtre.

Exceptions

Cette fenêtre possède déjà un handle.

La procédure de fenêtres pour la fenêtre native associée n'a pas pu être récupérée.

Exemples

L’exemple de code suivant illustre l’interception des messages de fenêtre du système d’exploitation dans une procédure de fenêtre. L’exemple crée une classe qui hérite de NativeWindow pour y parvenir.

La MyNativeWindowListener classe se connecte à la procédure de fenêtre du formulaire transmis au constructeur et remplace la WndProc méthode pour intercepter le message de fenêtre WM_ACTIVATEAPP . La classe illustre l’utilisation des AssignHandle méthodes et ReleaseHandle pour identifier la fenêtre à gérer NativeWindow . Le handle est attribué en fonction des Control.HandleCreated événements et Control.HandleDestroyed . Lorsque le WM_ACTIVATEAPP message de fenêtre est reçu, la classe appelle la form1.ApplicationActivated méthode .

Ce code est un extrait de l’exemple présenté dans la vue d’ensemble de la NativeWindow classe. Certains codes ne sont pas affichés à des fins de concision. Consultez NativeWindow la liste complète du code.

// NativeWindow class to listen to operating system messages.
ref class MyNativeWindowListener: public NativeWindow
{
private:

   // Constant value was found in the S"windows.h" header file.
   literal int WM_ACTIVATEAPP = 0x001C;
   Form1^ parent;

public:
   MyNativeWindowListener( Form1^ parent )
   {
      parent->HandleCreated += gcnew EventHandler( this, &MyNativeWindowListener::OnHandleCreated );
      parent->HandleDestroyed += gcnew EventHandler( this, &MyNativeWindowListener::OnHandleDestroyed );
      this->parent = parent;
   }

internal:

   // Listen for the control's window creation and then hook into it.
   void OnHandleCreated( Object^ sender, EventArgs^ /*e*/ )
   {
      // Window is now created, assign handle to NativeWindow.
      AssignHandle( (dynamic_cast<Form1^>(sender))->Handle );
   }

   void OnHandleDestroyed( Object^ /*sender*/, EventArgs^ /*e*/ )
   {
      // Window was destroyed, release hook.
      ReleaseHandle();
   }

protected:

   virtual void WndProc( Message %m ) override
   {
      // Listen for operating system messages
      switch ( m.Msg )
      {
         case WM_ACTIVATEAPP:

            // Notify the form that this message was received.
            // Application is activated or deactivated,
            // based upon the WParam parameter.
            parent->ApplicationActived( ((int)m.WParam != 0) );
            break;
      }
      NativeWindow::WndProc( m );
   }

};
// NativeWindow class to listen to operating system messages.
internal class MyNativeWindowListener : NativeWindow
{
    // Constant value was found in the "windows.h" header file.
    private const int WM_ACTIVATEAPP = 0x001C;

    private Form1 parent;

    public MyNativeWindowListener(Form1 parent)
    {

        parent.HandleCreated += new EventHandler(this.OnHandleCreated);
        parent.HandleDestroyed += new EventHandler(this.OnHandleDestroyed);
        this.parent = parent;
    }

    // Listen for the control's window creation and then hook into it.
    internal void OnHandleCreated(object sender, EventArgs e)
    {
        // Window is now created, assign handle to NativeWindow.
        AssignHandle(((Form1)sender).Handle);
    }
    internal void OnHandleDestroyed(object sender, EventArgs e)
    {
        // Window was destroyed, release hook.
        ReleaseHandle();
    }

    protected override void WndProc(ref Message m)
    {
        // Listen for operating system messages

        switch (m.Msg)
        {
            case WM_ACTIVATEAPP:

                // Notify the form that this message was received.
                // Application is activated or deactivated, 
                // based upon the WParam parameter.
                parent.ApplicationActivated(((int)m.WParam != 0));

                break;
        }
        base.WndProc(ref m);
    }
}
' NativeWindow class to listen to operating system messages.
Friend Class MyNativeWindowListener
    Inherits NativeWindow

    ' Constant value was found in the "windows.h" header file.
    Private Const WM_ACTIVATEAPP As Integer = &H1C

    Private parent As Form1

    Public Sub New(ByVal parent As Form1)

        AddHandler parent.HandleCreated, AddressOf Me.OnHandleCreated
        AddHandler parent.HandleDestroyed, AddressOf Me.OnHandleDestroyed
        Me.parent = parent
    End Sub

    ' Listen for the control's window creation and hook into it.    
    Private Sub OnHandleCreated(ByVal sender As Object, ByVal e As EventArgs)
        ' Window is now created, assign handle to NativeWindow.
        AssignHandle(CType(sender, Form).Handle)
    End Sub

    Private Sub OnHandleDestroyed(ByVal sender As Object, ByVal e As EventArgs)
        ' Window was destroyed, release hook.
        ReleaseHandle()
    End Sub

    <System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _
        Protected Overrides Sub WndProc(ByRef m As Message)
        ' Listen for operating system messages

        Select Case (m.Msg)
            Case WM_ACTIVATEAPP

                ' Notify the form that this message was received.
                ' Application is activated or deactivated, 
                ' based upon the WParam parameter.
                parent.ApplicationActivated(m.WParam.ToInt32() <> 0)

        End Select

        MyBase.WndProc(m)
    End Sub
End Class

Remarques

WndProc intercepte les messages de fenêtre envoyés au handle paramètre. Utilisez ReleaseHandle pour réinitialiser la procédure de fenêtre du handle à la procédure de fenêtre par défaut.

La AssignHandle méthode appelle la OnHandleChange méthode pour indiquer que la valeur de la Handle propriété a changé.

Notes

Le handle à affecter ne peut pas se trouver dans un autre processus d’application.

S’applique à

Voir aussi