RemoteSystemSessionController Class

Definition

Handles the creation and management of a new remote session for other devices to join.

public ref class RemoteSystemSessionController sealed
class RemoteSystemSessionController sealed
[Windows.Foundation.Metadata.Activatable(typeof(Windows.System.RemoteSystems.IRemoteSystemSessionControllerFactory), 262144, "Windows.Foundation.UniversalApiContract")]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 262144)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class RemoteSystemSessionController
function RemoteSystemSessionController(displayName, options)
Public NotInheritable Class RemoteSystemSessionController
Inheritance
RemoteSystemSessionController
Attributes

Windows 10 requirements

Device family
Windows 10 Creators Update (introduced in 10.0.15063.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v4.0)
App capabilities
remoteSystem

Examples

See the following code for an example of how to create a remote session and handle join requests.


public async void StartNewSharedExperience() {
    
    var manager = new RemoteSystemSessionController("Bob’s Minecraft game");
    
    // register the following code to handle the JoinRequested event
    manager.JoinRequested += async (sender, args) => {
        // Get the deferral
        var deferral = args.GetDeferral();
        
        // display the participant (args.JoinRequest.Participant) on UI, giving the 
        // user an opportunity to respond
        // ...
        
        // If the user chooses "accept", accept this remote system as a participant
        args.JoinRequest.Accept();
    };
    
    // create and start the session
    RemoteSystemSessionCreationResult createResult = await manager.CreateSessionAsync();
    
    // handle the creation result
    if (createResult.Status == RemoteSystemSessionCreationStatus.Success) {
        // creation was successful
        RemoteSystemSession currentSession = createResult.Session;
        
        // optionally subscribe to the disconnection event
        currentSession.Disconnected += async (sender, args) => {
            // update the UI, using args.Reason
            // ...
        };
    
        // Use session ...
    
    } else if (createResult.Status == RemoteSystemSessionCreationStatus.SessionLimitsExceeded) {
        // creation failed. Optionally update UI to indicate that there are too many sessions in progress
    } else {
        // creation failed for an unknown reason. Optionally update UI
    }
}

Remarks

Every remote session has one participant that is the session's controller. Only the controller can specify options for the session, accept join requests from would-be participants, and remove participants from the session.

Important

You must confirm access to the remote system platform with a call to RemoteSystem.RequestAccessAsync before you instantiate this class.

Constructors

RemoteSystemSessionController(String)

Initializes a RemoteSystemSessionController with a custom display name.

RemoteSystemSessionController(String, RemoteSystemSessionOptions)

Initializes a RemoteSystemSessionController with a custom display name and specified options.

Methods

CreateSessionAsync()

Asynchronously attempts to create a remote session.

RemoveParticipantAsync(RemoteSystemSessionParticipant)

Removes a participant from the remote session.

Events

JoinRequested

Raised whenever another device has discovered and requested access to the remote session managed by this RemoteSystemSessionController.

Applies to