énumération D3D12_DRED_ALLOCATION_TYPE (d3d12.h)
Congruent avec, et numériquement équivalent à, 3D12DDI_HANDLETYPE valeurs d’énumération .
Syntax
typedef enum D3D12_DRED_ALLOCATION_TYPE {
D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR,
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST,
D3D12_DRED_ALLOCATION_TYPE_FENCE,
D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP,
D3D12_DRED_ALLOCATION_TYPE_HEAP,
D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE,
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR,
D3D12_DRED_ALLOCATION_TYPE_RESOURCE,
D3D12_DRED_ALLOCATION_TYPE_PASS,
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION,
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY,
D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER,
D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT,
D3D12_DRED_ALLOCATION_TYPE_METACOMMAND,
D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP,
D3D12_DRED_ALLOCATION_TYPE_INVALID
} ;
Constantes
D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE Valeur : (19) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR Valeur : (20) |
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE Valeur : (21) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST Valeur : (22) |
D3D12_DRED_ALLOCATION_TYPE_FENCE Valeur : (23) |
D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP Valeur : (24) |
D3D12_DRED_ALLOCATION_TYPE_HEAP Valeur : (25) |
D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP Valeur : (27) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE Valeur : (28) |
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY Valeur : (29) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER Valeur : (30) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR Valeur : (32) |
D3D12_DRED_ALLOCATION_TYPE_RESOURCE Valeur : (34) |
D3D12_DRED_ALLOCATION_TYPE_PASS Valeur : (35) |
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION Valeur : (36) |
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY Valeur : (37) |
D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION Valeur : (38) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP Valeur : (39) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL Valeur : (40) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER Valeur : (41) |
D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT Valeur : (42) |
D3D12_DRED_ALLOCATION_TYPE_METACOMMAND Valeur : (43) |
D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP Valeur : (44) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR Valeur : (45) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP Valeur : (46) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND Valeur : (47) |
D3D12_DRED_ALLOCATION_TYPE_INVALID Valeur : (0xffffffff) |
Configuration requise
Condition requise | Valeur |
---|---|
Client minimal pris en charge | Windows 10 Build 20348 |
Serveur minimal pris en charge | Windows 10 Build 20348 |
En-tête | d3d12.h |
Voir aussi
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