List<T>.Capacity Proprietà

Definizione

Ottiene o imposta il numero totale di elementi che la struttura dati interna è in grado di contenere senza alcun ridimensionamento.Gets or sets the total number of elements the internal data structure can hold without resizing.

public:
 property int Capacity { int get(); void set(int value); };
public int Capacity { get; set; }
member this.Capacity : int with get, set
Public Property Capacity As Integer

Valore della proprietà

Numero di elementi che List<T> può contenere prima che sia necessario un ridimensionamento.The number of elements that the List<T> can contain before resizing is required.

Eccezioni

L'oggetto Capacity è impostato su un valore minore di Count.Capacity is set to a value that is less than Count.

La memoria disponibile nel sistema non è sufficiente.There is not enough memory available on the system.

Esempi

Nota

Some of the C# examples in this article run in the Try.NET inline code runner and playground. When present, select the Run button to run an example in an interactive window. Once you execute the code, you can modify it and run the modified code by selecting Run again. The modified code either runs in the interactive window or, if compilation fails, the interactive window displays all C# compiler error messages.

Nell'esempio seguente viene illustrato come controllare la capacità e il conteggio di un List<T> contenente un oggetto business semplice e viene illustrato l'utilizzo del metodo TrimExcess per rimuovere la capacità aggiuntiva.The following example demonstrates how to check the capacity and count of a List<T> that contains a simple business object, and illustrates using the TrimExcess method to remove extra capacity.

using System;
using System.Collections.Generic;
// Simple business object. A PartId is used to identify a part 
// but the part name be different for the same Id.
public class Part : IEquatable<Part>
{
    public string PartName { get; set; }
    public int PartId { get; set; }
    public override string ToString()
    {
        return "ID: " + PartId + "   Name: " + PartName;
    }
    public override bool Equals(object obj)
    {
        if (obj == null) return false;
        Part objAsPart = obj as Part;
        if (objAsPart == null) return false;
        else return Equals(objAsPart);
    }
    public override int GetHashCode()
    {
        return base.GetHashCode();
    }
    public bool Equals(Part other)
    {
        if (other == null) return false;
        return (this.PartId.Equals(other.PartId));
    }
    // Should also override == and != operators.

}
public class Example
{

    public static void Main()
    {
        List<Part> parts = new List<Part>();

        Console.WriteLine("\nCapacity: {0}", parts.Capacity);

        parts.Add(new Part() { PartName = "crank arm", PartId = 1234 });
        parts.Add(new Part() { PartName = "chain ring", PartId = 1334 });
        parts.Add(new Part() { PartName = "seat", PartId = 1434 });
        parts.Add(new Part() { PartName = "cassette", PartId = 1534 });
        parts.Add(new Part() { PartName = "shift lever", PartId = 1634 }); ;

        Console.WriteLine();
        foreach (Part aPart in parts)
        {
            Console.WriteLine(aPart);
        }

        Console.WriteLine("\nCapacity: {0}", parts.Capacity);
        Console.WriteLine("Count: {0}", parts.Count);

        parts.TrimExcess();
        Console.WriteLine("\nTrimExcess()");
        Console.WriteLine("Capacity: {0}", parts.Capacity);
        Console.WriteLine("Count: {0}", parts.Count);

        parts.Clear();
        Console.WriteLine("\nClear()");
        Console.WriteLine("Capacity: {0}", parts.Capacity);
        Console.WriteLine("Count: {0}", parts.Count);
    }
    /*
     This code example produces the following output. 
            Capacity: 0

            ID: 1234   Name: crank arm
            ID: 1334   Name: chain ring
            ID: 1434   Name: seat
            ID: 1534   Name: cassette
            ID: 1634   Name: shift lever

            Capacity: 8
            Count: 5

            TrimExcess()
            Capacity: 5
            Count: 5

            Clear()
            Capacity: 5
            Count: 0
     */
}
Imports System.Collections.Generic

' Simple business object. A PartId is used to identify a part 
' but the part name can change.
Public Class Part
    Implements IEquatable(Of Part)
    Public Property PartName() As String
        Get
            Return m_PartName
        End Get
        Set(value As String)
            m_PartName = Value
        End Set
    End Property
    Private m_PartName As String
    Public Property PartId() As Integer
        Get
            Return m_PartId
        End Get
        Set(value As Integer)
            m_PartId = Value
        End Set
    End Property
    Private m_PartId As Integer
    Public Overrides Function ToString() As String
        Return "ID: " & PartId & "   Name: " & PartName
    End Function
    Public Overrides Function Equals(obj As Object) As Boolean
        If obj Is Nothing Then
            Return False
        End If
        Dim objAsPart As Part = TryCast(obj, Part)
        If objAsPart Is Nothing Then
            Return False
        Else
            Return Equals(objAsPart)
        End If
    End Function
    Public Overrides Function GetHashCode() As Integer
        Return MyBase.GetHashCode()
    End Function
    Public Overloads Function Equals(other As Part) As Boolean Implements IEquatable(Of Part).Equals
        If other Is Nothing Then
            Return False
        End If
        Return (Me.PartId.Equals(other.PartId))
    End Function
    ' Should also override == and != operators.

End Class
Public Class Example

    Public Shared Sub Main()
        Dim parts As New List(Of Part)()

        Console.WriteLine(vbLf & "Capacity: {0}", parts.Capacity)

        ' Add parts to the list.
        parts.Add(New Part() With { _
             .PartName = "crank arm", _
             .PartId = 1234 _
        })
        parts.Add(New Part() With { _
             .PartName = "chain ring", _
             .PartId = 1334 _
        })
        parts.Add(New Part() With { _
             .PartName = "regular seat", _
             .PartId = 1434 _
        })
        parts.Add(New Part() With { _
             .PartName = "banana seat", _
             .PartId = 1444 _
        })
        parts.Add(New Part() With { _
             .PartName = "cassette", _
             .PartId = 1534 _
        })
        parts.Add(New Part() With { _
             .PartName = "shift lever", _
             .PartId = 1634 _
        })



        Console.WriteLine()
        For Each aPart As Part In parts
            Console.WriteLine(aPart)
        Next

        Console.WriteLine(vbLf & "Capacity: {0}", parts.Capacity)
        Console.WriteLine("Count: {0}", parts.Count)

        parts.TrimExcess()
        Console.WriteLine(vbLf & "TrimExcess()")
        Console.WriteLine("Capacity: {0}", parts.Capacity)
        Console.WriteLine("Count: {0}", parts.Count)

        parts.Clear()
        Console.WriteLine(vbLf & "Clear()")
        Console.WriteLine("Capacity: {0}", parts.Capacity)
        Console.WriteLine("Count: {0}", parts.Count)
    End Sub
    '
    '     This code example produces the following output. 
    '            Capacity: 0
    '
    '            ID: 1234   Name: crank arm
    '            ID: 1334   Name: chain ring
    '            ID: 1434   Name: seat
    '            ID: 1534   Name: cassette
    '            ID: 1634   Name: shift lever
    '
    '            Capacity: 8
    '            Count: 6
    '
    '            TrimExcess()
    '            Capacity: 6
    '            Count: 6
    '
    '            Clear()
    '            Capacity: 6
    '            Count: 0
    '     

End Class

Nell'esempio seguente viene illustrata la proprietà Capacity in diversi punti del ciclo di vita di un elenco.The following example shows the Capacity property at several points in the life of a list. Il costruttore senza parametri viene usato per creare un elenco di stringhe con una capacità di 0 e la proprietà Capacity viene visualizzata per illustrare questo.The parameterless constructor is used to create a list of strings with a capacity of 0, and the Capacity property is displayed to demonstrate this. Una volta usato il metodo Add per aggiungere più elementi, gli elementi vengono elencati e la proprietà Capacity viene nuovamente visualizzata insieme alla proprietà Count per indicare che la capacità è stata aumentata in base alle esigenze.After the Add method has been used to add several items, the items are listed, and then the Capacity property is displayed again, along with the Count property, to show that the capacity has been increased as needed.

La proprietà Capacity viene nuovamente visualizzata dopo l'utilizzo del metodo TrimExcess per ridurre la capacità in base al conteggio.The Capacity property is displayed again after the TrimExcess method is used to reduce the capacity to match the count. Infine, viene usato il metodo Clear per rimuovere tutti gli elementi dall'elenco e le proprietà Capacity e Count vengono nuovamente visualizzate.Finally, the Clear method is used to remove all items from the list, and the Capacity and Count properties are displayed again.

using namespace System;
using namespace System::Collections::Generic;

void main()
{
    List<String^>^ dinosaurs = gcnew List<String^>();

    Console::WriteLine("\nCapacity: {0}", dinosaurs->Capacity);

    dinosaurs->Add("Tyrannosaurus");
    dinosaurs->Add("Amargasaurus");
    dinosaurs->Add("Mamenchisaurus");
    dinosaurs->Add("Deinonychus");
    dinosaurs->Add("Compsognathus");

    Console::WriteLine();
    for each(String^ dinosaur in dinosaurs )
    {
        Console::WriteLine(dinosaur);
    }

    Console::WriteLine("\nCapacity: {0}", dinosaurs->Capacity);
    Console::WriteLine("Count: {0}", dinosaurs->Count);

    Console::WriteLine("\nContains(\"Deinonychus\"): {0}",
        dinosaurs->Contains("Deinonychus"));

    Console::WriteLine("\nInsert(2, \"Compsognathus\")");
    dinosaurs->Insert(2, "Compsognathus");

    Console::WriteLine();
    for each(String^ dinosaur in dinosaurs )
    {
        Console::WriteLine(dinosaur);
    }

    Console::WriteLine("\ndinosaurs[3]: {0}", dinosaurs[3]);

    Console::WriteLine("\nRemove(\"Compsognathus\")");
    dinosaurs->Remove("Compsognathus");

    Console::WriteLine();
    for each(String^ dinosaur in dinosaurs )
    {
        Console::WriteLine(dinosaur);
    }

    dinosaurs->TrimExcess();
    Console::WriteLine("\nTrimExcess()");
    Console::WriteLine("Capacity: {0}", dinosaurs->Capacity);
    Console::WriteLine("Count: {0}", dinosaurs->Count);

    dinosaurs->Clear();
    Console::WriteLine("\nClear()");
    Console::WriteLine("Capacity: {0}", dinosaurs->Capacity);
    Console::WriteLine("Count: {0}", dinosaurs->Count);
}

/* This code example produces the following output:

Capacity: 0

Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus

Capacity: 8
Count: 5

Contains("Deinonychus"): True

Insert(2, "Compsognathus")

Tyrannosaurus
Amargasaurus
Compsognathus
Mamenchisaurus
Deinonychus
Compsognathus

dinosaurs[3]: Mamenchisaurus

Remove("Compsognathus")

Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus

TrimExcess()
Capacity: 5
Count: 5

Clear()
Capacity: 5
Count: 0
 */
List<string> dinosaurs = new List<string>();

Console.WriteLine("\nCapacity: {0}", dinosaurs.Capacity);

dinosaurs.Add("Tyrannosaurus");
dinosaurs.Add("Amargasaurus");
dinosaurs.Add("Mamenchisaurus");
dinosaurs.Add("Deinonychus");
dinosaurs.Add("Compsognathus");
Console.WriteLine();
foreach(string dinosaur in dinosaurs)
{
    Console.WriteLine(dinosaur);
}

Console.WriteLine("\nCapacity: {0}", dinosaurs.Capacity);
Console.WriteLine("Count: {0}", dinosaurs.Count);

Console.WriteLine("\nContains(\"Deinonychus\"): {0}",
    dinosaurs.Contains("Deinonychus"));

Console.WriteLine("\nInsert(2, \"Compsognathus\")");
dinosaurs.Insert(2, "Compsognathus");

Console.WriteLine();
foreach(string dinosaur in dinosaurs)
{
    Console.WriteLine(dinosaur);
}

// Shows accessing the list using the Item property.
Console.WriteLine("\ndinosaurs[3]: {0}", dinosaurs[3]);

Console.WriteLine("\nRemove(\"Compsognathus\")");
dinosaurs.Remove("Compsognathus");

Console.WriteLine();
foreach(string dinosaur in dinosaurs)
{
    Console.WriteLine(dinosaur);
}

dinosaurs.TrimExcess();
Console.WriteLine("\nTrimExcess()");
Console.WriteLine("Capacity: {0}", dinosaurs.Capacity);
Console.WriteLine("Count: {0}", dinosaurs.Count);

dinosaurs.Clear();
Console.WriteLine("\nClear()");
Console.WriteLine("Capacity: {0}", dinosaurs.Capacity);
Console.WriteLine("Count: {0}", dinosaurs.Count);

/* This code example produces the following output:

Capacity: 0

Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus

Capacity: 8
Count: 5

Contains("Deinonychus"): True

Insert(2, "Compsognathus")

Tyrannosaurus
Amargasaurus
Compsognathus
Mamenchisaurus
Deinonychus
Compsognathus

dinosaurs[3]: Mamenchisaurus

Remove("Compsognathus")

Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus

TrimExcess()
Capacity: 5
Count: 5

Clear()
Capacity: 5
Count: 0
 */
Imports System.Collections.Generic

Public Class Example

    Public Shared Sub Main()
        Dim dinosaurs As New List(Of String)

        Console.WriteLine(vbLf & "Capacity: {0}", dinosaurs.Capacity)

        dinosaurs.Add("Tyrannosaurus")
        dinosaurs.Add("Amargasaurus")
        dinosaurs.Add("Mamenchisaurus")
        dinosaurs.Add("Deinonychus")
        dinosaurs.Add("Compsognathus")

        Console.WriteLine()
        For Each dinosaur As String In dinosaurs
            Console.WriteLine(dinosaur)
        Next

        Console.WriteLine(vbLf & "Capacity: {0}", dinosaurs.Capacity)
        Console.WriteLine("Count: {0}", dinosaurs.Count)

        Console.WriteLine(vbLf & "Contains(""Deinonychus""): {0}", _
            dinosaurs.Contains("Deinonychus"))

        Console.WriteLine(vbLf & "Insert(2, ""Compsognathus"")")
        dinosaurs.Insert(2, "Compsognathus")

        Console.WriteLine()
        For Each dinosaur As String In dinosaurs
            Console.WriteLine(dinosaur)
        Next
        ' Shows how to access the list using the Item property.
        Console.WriteLine(vbLf & "dinosaurs(3): {0}", dinosaurs(3))
        Console.WriteLine(vbLf & "Remove(""Compsognathus"")")
        dinosaurs.Remove("Compsognathus")

        Console.WriteLine()
        For Each dinosaur As String In dinosaurs
            Console.WriteLine(dinosaur)
        Next

        dinosaurs.TrimExcess()
        Console.WriteLine(vbLf & "TrimExcess()")
        Console.WriteLine("Capacity: {0}", dinosaurs.Capacity)
        Console.WriteLine("Count: {0}", dinosaurs.Count)

        dinosaurs.Clear()
        Console.WriteLine(vbLf & "Clear()")
        Console.WriteLine("Capacity: {0}", dinosaurs.Capacity)
        Console.WriteLine("Count: {0}", dinosaurs.Count)
    End Sub
End Class

' This code example produces the following output:
'
'Capacity: 0
'
'Tyrannosaurus
'Amargasaurus
'Mamenchisaurus
'Deinonychus
'Compsognathus
'
'Capacity: 8
'Count: 5
'
'Contains("Deinonychus"): True
'
'Insert(2, "Compsognathus")
'
'Tyrannosaurus
'Amargasaurus
'Compsognathus
'Mamenchisaurus
'Deinonychus
'Compsognathus
'
'dinosaurs(3): Mamenchisaurus
'
'Remove("Compsognathus")
'
'Tyrannosaurus
'Amargasaurus
'Mamenchisaurus
'Deinonychus
'Compsognathus
'
'TrimExcess()
'Capacity: 5
'Count: 5
'
'Clear()
'Capacity: 5
'Count: 0

[<EntryPoint>]
let main argv = 
    // We refer to System.Collections.Generic.List<'T> by its type 
    // abbreviation ResizeArray<'T> to avoid conflict with the List module.    
    // Note: In F# code, F# linked lists are usually preferred over
    // ResizeArray<'T> when an extendable collection is required.
    let dinosaurs = ResizeArray<_>()
 
    // Write out the dinosaurs in the ResizeArray.
    let printDinosaurs() =
        printfn ""
        dinosaurs |> Seq.iter (fun p -> printfn "%O" p) 
 
    
    printfn "\nCapacity: %i" dinosaurs.Capacity
 
    dinosaurs.Add("Tyrannosaurus")
    dinosaurs.Add("Amargasaurus")
    dinosaurs.Add("Mamenchisaurus")
    dinosaurs.Add("Deinonychus")
    dinosaurs.Add("Compsognathus")
 
    printDinosaurs()
 
    printfn "\nCapacity: %i" dinosaurs.Capacity
    printfn "Count: %i" dinosaurs.Count
 
    printfn "\nContains(\"Deinonychus\"): %b" (dinosaurs.Contains("Deinonychus"))
 
    printfn "\nInsert(2, \"Compsognathus\")"
    dinosaurs.Insert(2, "Compsognathus")
 
    printDinosaurs()
 
    // Shows accessing the list using the Item property.
    printfn "\ndinosaurs[3]: %s" dinosaurs.[3]
 
    printfn "\nRemove(\"Compsognathus\")"
    dinosaurs.Remove("Compsognathus") |> ignore
 
    printDinosaurs()
 
    dinosaurs.TrimExcess()
    printfn "\nTrimExcess()"
    printfn "Capacity: %i" dinosaurs.Capacity
    printfn "Count: %i" dinosaurs.Count
 
    dinosaurs.Clear()
    printfn "\nClear()"
    printfn "Capacity: %i" dinosaurs.Capacity
    printfn "Count: %i" dinosaurs.Count
 
    0 // return an integer exit code
 
    (* This code example produces the following output:
 
Capacity: 0
 
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
 
Capacity: 8
Count: 5
 
Contains("Deinonychus"): true
 
Insert(2, "Compsognathus")
 
Tyrannosaurus
Amargasaurus
Compsognathus
Mamenchisaurus
Deinonychus
Compsognathus
 
dinosaurs[3]: Mamenchisaurus
 
Remove("Compsognathus")
 
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
 
TrimExcess()
Capacity: 5
Count: 5
 
Clear()
Capacity: 5
Count: 0
    *)

Commenti

Capacity è il numero di elementi che l'List<T> può archiviare prima che sia necessario il ridimensionamento, mentre Count è il numero di elementi effettivamente presenti nel List<T>.Capacity is the number of elements that the List<T> can store before resizing is required, whereas Count is the number of elements that are actually in the List<T>.

Capacity è sempre maggiore o uguale a Count.Capacity is always greater than or equal to Count. Se Count supera Capacity durante l'aggiunta di elementi, la capacità viene aumentata riallocando automaticamente la matrice interna prima di copiare gli elementi precedenti e aggiungendo i nuovi elementi.If Count exceeds Capacity while adding elements, the capacity is increased by automatically reallocating the internal array before copying the old elements and adding the new elements.

Se la capacità è significativamente maggiore del conteggio e si desidera ridurre la memoria utilizzata dal List<T>, è possibile ridurre la capacità chiamando il metodo TrimExcess oppure impostando la proprietà Capacity in modo esplicito su un valore inferiore.If the capacity is significantly larger than the count and you want to reduce the memory used by the List<T>, you can decrease capacity by calling the TrimExcess method or by setting the Capacity property explicitly to a lower value. Quando il valore di Capacity viene impostato in modo esplicito, la matrice interna viene riallocata anche per adattarsi alla capacità specificata e tutti gli elementi vengono copiati.When the value of Capacity is set explicitly, the internal array is also reallocated to accommodate the specified capacity, and all the elements are copied.

Il recupero del valore di questa proprietà è un'operazione O (1). l'impostazione della proprietà è un'operazione O (n), dove n è la nuova capacità.Retrieving the value of this property is an O(1) operation; setting the property is an O(n) operation, where n is the new capacity.

Si applica a

Vedi anche