AnonymousPipeServerStream.TransmissionMode Proprietà

Definizione

Ottiene la modalità di trasmissione della pipe supportata dalla pipe corrente.

public:
 virtual property System::IO::Pipes::PipeTransmissionMode TransmissionMode { System::IO::Pipes::PipeTransmissionMode get(); };
public override System.IO.Pipes.PipeTransmissionMode TransmissionMode { get; }
public override System.IO.Pipes.PipeTransmissionMode TransmissionMode { [System.Security.SecurityCritical] get; }
member this.TransmissionMode : System.IO.Pipes.PipeTransmissionMode
[<get: System.Security.SecurityCritical>]
member this.TransmissionMode : System.IO.Pipes.PipeTransmissionMode
Public Overrides ReadOnly Property TransmissionMode As PipeTransmissionMode

Valore della proprietà

PipeTransmissionMode supportate dal pipe corrente.

Attributi

Esempio

Nell'esempio seguente viene illustrato un modo per inviare una stringa da un processo padre a un processo figlio usando pipe anonime. In questo esempio viene creato un AnonymousPipeServerStream oggetto in un processo padre e la TransmissionMode proprietà viene visualizzata nella console.

//<snippet01>
#using <System.dll>
#using <System.Core.dll>

using namespace System;
using namespace System::IO;
using namespace System::IO::Pipes;
using namespace System::Diagnostics;

ref class PipeServer
{
public:
    static void Main()
    {
        Process^ pipeClient = gcnew Process();

        pipeClient->StartInfo->FileName = "pipeClient.exe";

        AnonymousPipeServerStream^ pipeServer =
            gcnew AnonymousPipeServerStream(PipeDirection::Out,
            HandleInheritability::Inheritable);

        Console::WriteLine("[SERVER] Current TransmissionMode: {0}.",
            pipeServer->TransmissionMode);

        // Pass the client process a handle to the server.
        pipeClient->StartInfo->Arguments =
            pipeServer->GetClientHandleAsString();
        pipeClient->StartInfo->UseShellExecute = false;
        pipeClient->Start();

        pipeServer->DisposeLocalCopyOfClientHandle();

        try
        {
            // Read user input and send that to the client process.
            StreamWriter^ sw = gcnew StreamWriter(pipeServer);

            sw->AutoFlush = true;
            // Send a 'sync message' and wait for client to receive it.
            sw->WriteLine("SYNC");
            pipeServer->WaitForPipeDrain();
            // Send the console input to the client process.
            Console::Write("[SERVER] Enter text: ");
            sw->WriteLine(Console::ReadLine());
            sw->Close();
        }
        // Catch the IOException that is raised if the pipe is broken
        // or disconnected.
        catch (IOException^ e)
        {
            Console::WriteLine("[SERVER] Error: {0}", e->Message);
        }
        pipeServer->Close();
        pipeClient->WaitForExit();
        pipeClient->Close();
        Console::WriteLine("[SERVER] Client quit. Server terminating.");
    }
};

int main()
{
    PipeServer::Main();
}
//</snippet01>
//<snippet01>
using System;
using System.IO;
using System.IO.Pipes;
using System.Diagnostics;

class PipeServer
{
    static void Main()
    {
        Process pipeClient = new Process();

        pipeClient.StartInfo.FileName = "pipeClient.exe";

        using (AnonymousPipeServerStream pipeServer =
            new AnonymousPipeServerStream(PipeDirection.Out,
            HandleInheritability.Inheritable))
        {
            Console.WriteLine("[SERVER] Current TransmissionMode: {0}.",
                pipeServer.TransmissionMode);

            // Pass the client process a handle to the server.
            pipeClient.StartInfo.Arguments =
                pipeServer.GetClientHandleAsString();
            pipeClient.StartInfo.UseShellExecute = false;
            pipeClient.Start();

            pipeServer.DisposeLocalCopyOfClientHandle();

            try
            {
                // Read user input and send that to the client process.
                using (StreamWriter sw = new StreamWriter(pipeServer))
                {
                    sw.AutoFlush = true;
                    // Send a 'sync message' and wait for client to receive it.
                    sw.WriteLine("SYNC");
                    pipeServer.WaitForPipeDrain();
                    // Send the console input to the client process.
                    Console.Write("[SERVER] Enter text: ");
                    sw.WriteLine(Console.ReadLine());
                }
            }
            // Catch the IOException that is raised if the pipe is broken
            // or disconnected.
            catch (IOException e)
            {
                Console.WriteLine("[SERVER] Error: {0}", e.Message);
            }
        }

        pipeClient.WaitForExit();
        pipeClient.Close();
        Console.WriteLine("[SERVER] Client quit. Server terminating.");
    }
}
//</snippet01>
'<snippet01>
Imports System.IO
Imports System.IO.Pipes
Imports System.Diagnostics

Class PipeServer
    Shared Sub Main()
        Dim pipeClient As New Process()

        pipeClient.StartInfo.FileName = "pipeClient.exe"

        Using pipeServer As New AnonymousPipeServerStream(PipeDirection.Out, _
            HandleInheritability.Inheritable)

            Console.WriteLine("[SERVER] Current TransmissionMode: {0}.",
                pipeServer.TransmissionMode)

            ' Pass the client process a handle to the server.
            pipeClient.StartInfo.Arguments = pipeServer.GetClientHandleAsString()
            pipeClient.StartInfo.UseShellExecute = false
            pipeClient.Start()

            pipeServer.DisposeLocalCopyOfClientHandle()

            Try
                ' Read user input and send that to the client process.
                Using sw As New StreamWriter(pipeServer)
                    sw.AutoFlush = true
                    ' Send a 'sync message' and wait for client to receive it.
                    sw.WriteLine("SYNC")
                    pipeServer.WaitForPipeDrain()
                    ' Send the console input to the client process.
                    Console.Write("[SERVER] Enter text: ")
                    sw.WriteLine(Console.ReadLine())
                End Using
            Catch e As IOException
                ' Catch the IOException that is raised if the pipe is broken
                ' or disconnected.
                Console.WriteLine("[SERVER] Error: {0}", e.Message)
            End Try
        End Using

        pipeClient.WaitForExit()
        pipeClient.Close()
        Console.WriteLine("[SERVER] Client quit. Server terminating.")
    End Sub
End Class
'</snippet01>

Commenti

Le pipe anonime non supportano la PipeTransmissionMode.Message modalità di lettura.

Si applica a