Vector3D.Explicit Vector3D.Explicit Vector3D.Explicit Vector3D.Explicit Operator

정의

오버로드

Explicit(Vector3D to Point3D) Explicit(Vector3D to Point3D) Explicit(Vector3D to Point3D) Explicit(Vector3D to Point3D)

Vector3D 구조체를 Point3D 구조체로 변환합니다.Converts a Vector3D structure into a Point3D structure.

Explicit(Vector3D to Size3D) Explicit(Vector3D to Size3D) Explicit(Vector3D to Size3D) Explicit(Vector3D to Size3D)

Vector3D 구조체를 Size3D 구조체로 변환합니다.Converts a Vector3D structure into a Size3D.

Explicit(Vector3D to Point3D) Explicit(Vector3D to Point3D) Explicit(Vector3D to Point3D) Explicit(Vector3D to Point3D)

Vector3D 구조체를 Point3D 구조체로 변환합니다.Converts a Vector3D structure into a Point3D structure.

public:
 static explicit operator System::Windows::Media::Media3D::Point3D(System::Windows::Media::Media3D::Vector3D vector);
public static explicit operator System.Windows.Media.Media3D.Point3D (System.Windows.Media.Media3D.Vector3D vector);
static member op_Explicit : System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Point3D
Public Shared Narrowing Operator CType (vector As Vector3D) As Point3D

매개 변수

vector
Vector3D Vector3D Vector3D Vector3D

변환할 벡터입니다.The vector to convert.

반환

vector의 변환 결과입니다.The result of converting vector.

Explicit(Vector3D to Size3D) Explicit(Vector3D to Size3D) Explicit(Vector3D to Size3D) Explicit(Vector3D to Size3D)

Vector3D 구조체를 Size3D 구조체로 변환합니다.Converts a Vector3D structure into a Size3D.

public:
 static explicit operator System::Windows::Media::Media3D::Size3D(System::Windows::Media::Media3D::Vector3D vector);
public static explicit operator System.Windows.Media.Media3D.Size3D (System.Windows.Media.Media3D.Vector3D vector);
static member op_Explicit : System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Size3D
Public Shared Narrowing Operator CType (vector As Vector3D) As Size3D

매개 변수

vector
Vector3D Vector3D Vector3D Vector3D

변환할 벡터입니다.The vector to convert.

반환

vector의 변환 결과입니다.The result of converting vector.

설명

때문에 Size3D 구조는 음수가 될 수의 절대값을 X, YZ 의 속성은 Vector3D 구조 사용 됩니다.Because a Size3D structure cannot be negative, the absolute values of the X, Y and Z properties of the Vector3D structure are used.

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