BoundsExtensions.GetCornerAndMidPointPositions2D Method

Definition

Gets all the corner points and mid points from Renderer's Bounds, ignoring the z axis

public:
[System::Runtime::CompilerServices::Extension]
 static void GetCornerAndMidPointPositions2D(UnityEngine::Bounds bounds, UnityEngine::Transform ^ transform, cli::array <UnityEngine::Vector3> ^ % positions, Microsoft::MixedReality::Toolkit::BoundsExtensions::Axis flattenAxis);
public static void GetCornerAndMidPointPositions2D (this UnityEngine.Bounds bounds, UnityEngine.Transform transform, ref UnityEngine.Vector3[] positions, Microsoft.MixedReality.Toolkit.BoundsExtensions.Axis flattenAxis);
static member GetCornerAndMidPointPositions2D : UnityEngine.Bounds * UnityEngine.Transform * Vector3[] * Microsoft.MixedReality.Toolkit.BoundsExtensions.Axis -> unit
<Extension()>
Public Sub GetCornerAndMidPointPositions2D (bounds As Bounds, transform As Transform, ByRef positions As Vector3(), flattenAxis As BoundsExtensions.Axis)

Parameters

bounds
UnityEngine.Bounds
transform
UnityEngine.Transform
positions
UnityEngine.Vector3[]
flattenAxis
BoundsExtensions.Axis

Applies to