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CodeCompileUnit.Namespaces Właściwość

Definicja

Pobiera kolekcję przestrzeni nazw.

public:
 property System::CodeDom::CodeNamespaceCollection ^ Namespaces { System::CodeDom::CodeNamespaceCollection ^ get(); };
public System.CodeDom.CodeNamespaceCollection Namespaces { get; }
member this.Namespaces : System.CodeDom.CodeNamespaceCollection
Public ReadOnly Property Namespaces As CodeNamespaceCollection

Wartość właściwości

Element CodeNamespaceCollection wskazujący przestrzenie nazw używane przez jednostkę kompilatora.

Przykłady

Poniższy przykład kodu tworzy modelujący CodeCompileUnit strukturę programu prostego "Hello world". Ten przykład jest częścią większego przykładu, który tworzy również kod z tego modelu i jest udostępniany dla CodeDomProvider klasy .

// Build a Hello World program graph using 
// System::CodeDom types.
static CodeCompileUnit^ BuildHelloWorldGraph()
{
    // Create a new CodeCompileUnit to contain 
    // the program graph.
    CodeCompileUnit^ compileUnit = gcnew CodeCompileUnit;

    // Declare a new namespace called Samples.
    CodeNamespace^ samples = gcnew CodeNamespace( "Samples" );

    // Add the new namespace to the compile unit.
    compileUnit->Namespaces->Add( samples );

    // Add the new namespace import for the System namespace.
    samples->Imports->Add( gcnew CodeNamespaceImport( "System" ) );

    // Declare a new type called Class1.
    CodeTypeDeclaration^ class1 = gcnew CodeTypeDeclaration( "Class1" );

    // Add the new type to the namespace's type collection.
    samples->Types->Add( class1 );

    // Declare a new code entry point method.
    CodeEntryPointMethod^ start = gcnew CodeEntryPointMethod;

    // Create a type reference for the System::Console class.
    CodeTypeReferenceExpression^ csSystemConsoleType = gcnew CodeTypeReferenceExpression( "System.Console" );

    // Build a Console::WriteLine statement.
    CodeMethodInvokeExpression^ cs1 = gcnew CodeMethodInvokeExpression( csSystemConsoleType,"WriteLine", gcnew CodePrimitiveExpression("Hello World!") );

    // Add the WriteLine call to the statement collection.
    start->Statements->Add( cs1 );

    // Build another Console::WriteLine statement.
    CodeMethodInvokeExpression^ cs2 = gcnew CodeMethodInvokeExpression( csSystemConsoleType,"WriteLine", gcnew CodePrimitiveExpression( "Press the Enter key to continue." ) );

    // Add the WriteLine call to the statement collection.
    start->Statements->Add( cs2 );

    // Build a call to System::Console::ReadLine.
    CodeMethodReferenceExpression^ csReadLine = gcnew CodeMethodReferenceExpression( csSystemConsoleType, "ReadLine" );
    CodeMethodInvokeExpression^ cs3 = gcnew CodeMethodInvokeExpression( csReadLine, gcnew array<CodeExpression^>(0) );

    // Add the ReadLine statement.
    start->Statements->Add( cs3 );

    // Add the code entry point method to
    // the Members collection of the type.
    class1->Members->Add( start );
    return compileUnit;
}
// Build a Hello World program graph using
// System.CodeDom types.
public static CodeCompileUnit BuildHelloWorldGraph()
{
    // Create a new CodeCompileUnit to contain
    // the program graph.
    CodeCompileUnit compileUnit = new CodeCompileUnit();

    // Declare a new namespace called Samples.
    CodeNamespace samples = new CodeNamespace("Samples");
    // Add the new namespace to the compile unit.
    compileUnit.Namespaces.Add(samples);

    // Add the new namespace import for the System namespace.
    samples.Imports.Add(new CodeNamespaceImport("System"));

    // Declare a new type called Class1.
    CodeTypeDeclaration class1 = new CodeTypeDeclaration("Class1");
    // Add the new type to the namespace type collection.
    samples.Types.Add(class1);

    // Declare a new code entry point method.
    CodeEntryPointMethod start = new CodeEntryPointMethod();

    // Create a type reference for the System.Console class.
    CodeTypeReferenceExpression csSystemConsoleType = new CodeTypeReferenceExpression("System.Console");

    // Build a Console.WriteLine statement.
    CodeMethodInvokeExpression cs1 = new CodeMethodInvokeExpression(
        csSystemConsoleType, "WriteLine",
        new CodePrimitiveExpression("Hello World!"));

    // Add the WriteLine call to the statement collection.
    start.Statements.Add(cs1);

    // Build another Console.WriteLine statement.
    CodeMethodInvokeExpression cs2 = new CodeMethodInvokeExpression(
        csSystemConsoleType, "WriteLine",
        new CodePrimitiveExpression("Press the Enter key to continue."));

    // Add the WriteLine call to the statement collection.
    start.Statements.Add(cs2);

    // Build a call to System.Console.ReadLine.
    CodeMethodInvokeExpression csReadLine = new CodeMethodInvokeExpression(
        csSystemConsoleType, "ReadLine");

    // Add the ReadLine statement.
    start.Statements.Add(csReadLine);

    // Add the code entry point method to
    // the Members collection of the type.
    class1.Members.Add(start);

    return compileUnit;
}
' Build a Hello World program graph using 
' System.CodeDom types.
Public Shared Function BuildHelloWorldGraph() As CodeCompileUnit

    ' Create a new CodeCompileUnit to contain 
    ' the program graph.
    Dim compileUnit As New CodeCompileUnit()

    ' Declare a new namespace called Samples.
    Dim samples As New CodeNamespace("Samples")

    ' Add the new namespace to the compile unit.
    compileUnit.Namespaces.Add(samples)

    ' Add the new namespace import for the System namespace.
    samples.Imports.Add(New CodeNamespaceImport("System"))

    ' Declare a new type called Class1.
    Dim class1 As New CodeTypeDeclaration("Class1")

    ' Add the new type to the namespace type collection.
    samples.Types.Add(class1)

    ' Declare a new code entry point method.
    Dim start As New CodeEntryPointMethod()

    ' Create a type reference for the System.Console class.
    Dim csSystemConsoleType As New CodeTypeReferenceExpression( _
        "System.Console")

    ' Build a Console.WriteLine statement.
    Dim cs1 As New CodeMethodInvokeExpression( _
        csSystemConsoleType, "WriteLine", _
        New CodePrimitiveExpression("Hello World!"))

    ' Add the WriteLine call to the statement collection.
    start.Statements.Add(cs1)

    ' Build another Console.WriteLine statement.
    Dim cs2 As New CodeMethodInvokeExpression( _
        csSystemConsoleType, "WriteLine", _
        New CodePrimitiveExpression("Press the Enter key to continue."))

    ' Add the WriteLine call to the statement collection.
    start.Statements.Add(cs2)

    ' Build a call to System.Console.ReadLine.
    Dim csReadLine As New CodeMethodInvokeExpression( _
        csSystemConsoleType, "ReadLine")

    ' Add the ReadLine statement.
    start.Statements.Add(csReadLine)

    ' Add the code entry point method to
    ' the Members collection of the type.
    class1.Members.Add(start)

    Return compileUnit
End Function

Uwagi

Możesz dodawać i usuwać CodeNamespace obiekty z tej kolekcji. Każdy obiekt reprezentuje przestrzeń nazw.

Uwaga

Niektóre języki obsługują tylko jedną przestrzeń nazw, która zawiera pojedynczą klasę w jednostce kompilacji.

Dotyczy

Zobacz też