Matrix4x4.CreateLookToLeftHanded(Vector3, Vector3, Vector3) Metoda

Definicja

Tworzy macierz widoku po lewej stronie.

public:
 static System::Numerics::Matrix4x4 CreateLookToLeftHanded(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraDirection, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookToLeftHanded (System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraDirection, System.Numerics.Vector3 cameraUpVector);
static member CreateLookToLeftHanded : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookToLeftHanded (cameraPosition As Vector3, cameraDirection As Vector3, cameraUpVector As Vector3) As Matrix4x4

Parametry

cameraPosition
Vector3

Położenie aparatu.

cameraDirection
Vector3

Kierunek, w którym wskazuje aparat.

cameraUpVector
Vector3

Kierunek, który jest "w górę" z punktu widzenia kamery.

Zwraca

Macierz widoku po lewej stronie.

Dotyczy