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EmissiveMaterial.Clone Method

Definition

Creates a modifiable clone of this EmissiveMaterial, making deep copies of this object's values. When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values.

public:
 System::Windows::Media::Media3D::EmissiveMaterial ^ Clone();
public System.Windows.Media.Media3D.EmissiveMaterial Clone ();
override this.Clone : unit -> System.Windows.Media.Media3D.EmissiveMaterial
Public Function Clone () As EmissiveMaterial

Returns

A modifiable clone of the current object. The cloned object's IsFrozen property will be false even if the source's IsFrozen property was true.

Remarks

This method is used to produce modifiable copies of frozen Freezable objects (or any Freezable object). For convenience, this method shadows the inherited version with a strongly typed implementation.

For more information, see Freezable.Clone.

Applies to