OpenGL ES 2.0 to Direct3D 11 reference

Use these reference topics to look up API mapping and short code samples when porting from OpenGL ES 2.0 to Direct3D 11.

Topic Description

GLSL-to-HLSL reference

You port your OpenGL Shader Language (GLSL) code to Microsoft High Level Shader Language (HLSL) code when you port your graphics architecture from OpenGL ES 2.0 to Direct3D 11 to create a game for Universal Windows Platform (UWP).