PermissionSet PermissionSet PermissionSet PermissionSet Class

Definição

Representa uma coleção que pode conter vários tipos diferentes de permissões.Represents a collection that can contain many different types of permissions.

public ref class PermissionSet : System::Collections::ICollection, System::Runtime::Serialization::IDeserializationCallback, System::Security::ISecurityEncodable, System::Security::IStackWalk
[System.Runtime.InteropServices.ComVisible(true)]
[System.Serializable]
public class PermissionSet : System.Collections.ICollection, System.Runtime.Serialization.IDeserializationCallback, System.Security.ISecurityEncodable, System.Security.IStackWalk
type PermissionSet = class
    interface ISecurityEncodable
    interface ICollection
    interface IEnumerable
    interface IStackWalk
    interface IDeserializationCallback
Public Class PermissionSet
Implements ICollection, IDeserializationCallback, ISecurityEncodable, IStackWalk
Herança
PermissionSetPermissionSetPermissionSetPermissionSet
Derivado
Atributos
Implementações

Exemplos

O exemplo de código a seguir demonstra o uso PermissionSet da classe e dos membros.The following code example demonstrates the use of the PermissionSet class and members.

// This sample demonstrates the use of the PermissionSet class.
using namespace System;
using namespace System::Reflection;
using namespace System::Security::Permissions;
using namespace System::Security;
using namespace System::IO;
using namespace System::Collections;
void PermissionSetDemo()
{
   Console::WriteLine( "Executing PermissionSetDemo" );
   try
   {
      // Open a new PermissionSet.
      PermissionSet^ ps1 = gcnew PermissionSet( PermissionState::None );

      Console::WriteLine( "Adding permission to open a file from a file dialog box." );

      // Add a permission to the permission set.
      ps1->AddPermission( gcnew FileDialogPermission( FileDialogPermissionAccess::Open ) );

      Console::WriteLine( "Demanding permission to open a file." );
      ps1->Demand();
      Console::WriteLine( "Demand succeeded." );
      Console::WriteLine( "Adding permission to save a file from a file dialog box." );
      ps1->AddPermission( gcnew FileDialogPermission( FileDialogPermissionAccess::Save ) );
      Console::WriteLine( "Demanding permission to open and save a file." );
      ps1->Demand();
      Console::WriteLine( "Demand succeeded." );
      Console::WriteLine( "Adding permission to read environment variable USERNAME." );
      ps1->AddPermission( gcnew EnvironmentPermission( EnvironmentPermissionAccess::Read,"USERNAME" ) );
      ps1->Demand();
      Console::WriteLine( "Demand succeeded." );
      Console::WriteLine( "Adding permission to read environment variable COMPUTERNAME." );
      ps1->AddPermission( gcnew EnvironmentPermission( EnvironmentPermissionAccess::Read,"COMPUTERNAME" ) );

      // Demand all the permissions in the set.
      Console::WriteLine( "Demand all permissions." );
      ps1->Demand();

      Console::WriteLine( "Demand succeeded." );

      // Display the number of permissions in the set.
      Console::WriteLine( "Number of permissions = {0}", ps1->Count );

      // Display the value of the IsSynchronized property.
      Console::WriteLine( "IsSynchronized property = {0}", ps1->IsSynchronized );

      // Display the value of the IsReadOnly property.
      Console::WriteLine( "IsReadOnly property = {0}", ps1->IsReadOnly );

      // Display the value of the SyncRoot property.
      Console::WriteLine( "SyncRoot property = {0}", ps1->SyncRoot );

      // Display the result of a call to the ContainsNonCodeAccessPermissions method.
      // Gets a value indicating whether the PermissionSet contains permissions
      // that are not derived from CodeAccessPermission.
      // Returns true if the PermissionSet contains permissions that are not
      // derived from CodeAccessPermission; otherwise, false.
      Console::WriteLine( "ContainsNonCodeAccessPermissions method returned {0}", ps1->ContainsNonCodeAccessPermissions() );

      Console::WriteLine( "Value of the permission set ToString = \n{0}", ps1->ToString() );

      PermissionSet^ ps2 = gcnew PermissionSet( PermissionState::None );

      // Create a second permission set and compare it to the first permission set.
      ps2->AddPermission( gcnew EnvironmentPermission( EnvironmentPermissionAccess::Read,"USERNAME" ) );
      ps2->AddPermission( gcnew EnvironmentPermission( EnvironmentPermissionAccess::Write,"COMPUTERNAME" ) );
	  IEnumerator^ list =  ps1->GetEnumerator();
	  Console::WriteLine("Permissions in first permission set:");
            while (list->MoveNext())
				Console::WriteLine(list->Current->ToString());
      Console::WriteLine( "Second permission IsSubsetOf first permission = {0}", ps2->IsSubsetOf( ps1 ) );

      // Display the intersection of two permission sets.
      PermissionSet^ ps3 = ps2->Intersect( ps1 );
      Console::WriteLine( "The intersection of the first permission set and the second permission set = {0}", ps3 );

      // Create a new permission set.
      PermissionSet^ ps4 = gcnew PermissionSet( PermissionState::None );
      ps4->AddPermission( gcnew FileIOPermission( FileIOPermissionAccess::Read,"C:\\Temp\\Testfile.txt" ) );
      ps4->AddPermission( gcnew FileIOPermission( static_cast<FileIOPermissionAccess>(FileIOPermissionAccess::Read | FileIOPermissionAccess::Write | FileIOPermissionAccess::Append),"C:\\Temp\\Testfile.txt" ) );

      // Display the union of two permission sets.
      PermissionSet^ ps5 = ps3->Union( ps4 );
      Console::WriteLine( "The union of permission set 3 and permission set 4 = {0}", ps5 );

      // Remove FileIOPermission from the permission set.
      ps5->RemovePermission( FileIOPermission::typeid );
      Console::WriteLine( "The last permission set after removing FileIOPermission = {0}", ps5 );

      // Change the permission set using SetPermission.
      ps5->SetPermission( gcnew EnvironmentPermission( EnvironmentPermissionAccess::AllAccess,"USERNAME" ) );
      Console::WriteLine( "Permission set after SetPermission = {0}", ps5 );

      // Display result of ToXml and FromXml operations.
      PermissionSet^ ps6 = gcnew PermissionSet( PermissionState::None );
      ps6->FromXml( ps5->ToXml() );
      Console::WriteLine( "Result of ToFromXml = {0}\n", ps6 );

      // Display results of PermissionSet::GetEnumerator.
      IEnumerator^ psEnumerator = ps1->GetEnumerator();
      while ( psEnumerator->MoveNext() )
      {
         Console::WriteLine( psEnumerator->Current );
      }

      // Check for an unrestricted permission set.
      PermissionSet^ ps7 = gcnew PermissionSet( PermissionState::Unrestricted );
      Console::WriteLine( "Permission set is unrestricted = {0}", ps7->IsUnrestricted() );

      // Create and display a copy of a permission set.
      ps7 = ps5->Copy();
      Console::WriteLine( "Result of copy = {0}", ps7 );
   }
   catch ( Exception^ e ) 
   {
      Console::WriteLine( e->Message );
   }

}

int main()
{
   PermissionSetDemo();
}
// This sample demonstrates the use of the PermissionSet class.

using System;
using System.Reflection;
using System.Security.Permissions;
using System.Security;
using System.IO;
using System.Collections;

class MyClass
{
    public static void PermissionSetDemo()
    {
        Console.WriteLine("Executing PermissionSetDemo");
        try
        {
            // Open a new PermissionSet.
            PermissionSet ps1 = new PermissionSet(PermissionState.None);
            Console.WriteLine("Adding permission to open a file from a file dialog box.");
            // Add a permission to the permission set.
            ps1.AddPermission(
                new FileDialogPermission(FileDialogPermissionAccess.Open));
            Console.WriteLine("Demanding permission to open a file.");
            ps1.Demand();
            Console.WriteLine("Demand succeeded.");
            Console.WriteLine("Adding permission to save a file from a file dialog box.");
            ps1.AddPermission(
                new FileDialogPermission(FileDialogPermissionAccess.Save));
            Console.WriteLine("Demanding permission to open and save a file.");
            ps1.Demand();
            Console.WriteLine("Demand succeeded.");
            Console.WriteLine("Adding permission to read environment variable USERNAME.");
            ps1.AddPermission(
                new EnvironmentPermission(EnvironmentPermissionAccess.Read, "USERNAME"));
            ps1.Demand();
            Console.WriteLine("Demand succeeded.");
            Console.WriteLine("Adding permission to read environment variable COMPUTERNAME.");
            ps1.AddPermission(
                new EnvironmentPermission(EnvironmentPermissionAccess.Read, "COMPUTERNAME"));
            // Demand all the permissions in the set.
            Console.WriteLine("Demand all permissions.");
            ps1.Demand();
            Console.WriteLine("Demand succeeded.");
            // Display the number of permissions in the set.
            Console.WriteLine("Number of permissions = " + ps1.Count);
            // Display the value of the IsSynchronized property.
            Console.WriteLine("IsSynchronized property = " + ps1.IsSynchronized);
            // Display the value of the IsReadOnly property.
            Console.WriteLine("IsReadOnly property = " + ps1.IsReadOnly);
            // Display the value of the SyncRoot property.
            Console.WriteLine("SyncRoot property = " + ps1.SyncRoot);
            // Display the result of a call to the ContainsNonCodeAccessPermissions method.
            // Gets a value indicating whether the PermissionSet contains permissions
            // that are not derived from CodeAccessPermission.
            // Returns true if the PermissionSet contains permissions that are not
            // derived from CodeAccessPermission; otherwise, false.
            Console.WriteLine("ContainsNonCodeAccessPermissions method returned " +
                ps1.ContainsNonCodeAccessPermissions());
            Console.WriteLine("Value of the permission set ToString = \n" + ps1.ToString());
            PermissionSet ps2 = new PermissionSet(PermissionState.None);
            // Create a second permission set and compare it to the first permission set.
            ps2.AddPermission(
                new EnvironmentPermission(EnvironmentPermissionAccess.Read, "USERNAME"));
            ps2.AddPermission(
                new EnvironmentPermission(EnvironmentPermissionAccess.Write, "COMPUTERNAME"));
            IEnumerator list =  ps1.GetEnumerator();
            Console.WriteLine("Permissions in first permission set:");
            while (list.MoveNext())
                Console.WriteLine(list.Current.ToString());
            Console.WriteLine("Second permission IsSubsetOf first permission = " + ps2.IsSubsetOf(ps1));
            // Display the intersection of two permission sets.
            PermissionSet ps3 = ps2.Intersect(ps1);
            Console.WriteLine("The intersection of the first permission set and "
                + "the second permission set = " + ps3.ToString());
            // Create a new permission set.
            PermissionSet ps4 = new PermissionSet(PermissionState.None);
            ps4.AddPermission(
                new FileIOPermission(FileIOPermissionAccess.Read,
                "C:\\Temp\\Testfile.txt"));
            ps4.AddPermission(
                new FileIOPermission(FileIOPermissionAccess.Read |
                FileIOPermissionAccess.Write | FileIOPermissionAccess.Append,
                "C:\\Temp\\Testfile.txt"));
            // Display the union of two permission sets.
            PermissionSet ps5 = ps3.Union(ps4);
            Console.WriteLine("The union of permission set 3 and permission set 4 = "
                + ps5.ToString());
            // Remove FileIOPermission from the permission set.
            ps5.RemovePermission(typeof(FileIOPermission));
            Console.WriteLine("The last permission set after removing FileIOPermission = "
                + ps5.ToString());
            // Change the permission set using SetPermission.
            ps5.SetPermission(new EnvironmentPermission(EnvironmentPermissionAccess.AllAccess, "USERNAME"));
            Console.WriteLine("Permission set after SetPermission = " + ps5.ToString());
            // Display result of ToXml and FromXml operations.
            PermissionSet ps6 = new PermissionSet(PermissionState.None);
            ps6.FromXml(ps5.ToXml());
            Console.WriteLine("Result of ToFromXml = " + ps6.ToString() + "\n");
            // Display results of PermissionSet.GetEnumerator.
            IEnumerator psEnumerator = ps1.GetEnumerator();
            while (psEnumerator.MoveNext())
            {
                Console.WriteLine(psEnumerator.Current);
            }
            // Check for an unrestricted permission set.
            PermissionSet ps7 = new PermissionSet(PermissionState.Unrestricted);
            Console.WriteLine("Permission set is unrestricted = " + ps7.IsUnrestricted());
            // Create and display a copy of a permission set.
            ps7 = ps5.Copy();
            Console.WriteLine("Result of copy = " + ps7.ToString());
        }
        catch (Exception e)
        {
            Console.WriteLine(e.Message.ToString());
        }

    }


    static void Main(string[] args)
    {
        PermissionSetDemo();
    }

}
' This sample demonstrates the use of the PermissionSet class.
Imports System.Reflection
Imports System.Security.Permissions
Imports System.Security
Imports System.IO
Imports System.Collections

Class [MyClass]

    Public Shared Sub PermissionSetDemo()
        Console.WriteLine("Executing PermissionSetDemo")
        Try
            ' Open a new PermissionSet.
            Dim ps1 As New PermissionSet(PermissionState.None)
            Console.WriteLine("Adding permission to open a file from a file dialog box.")
            ' Add a permission to the permission set.
            ps1.AddPermission(New FileDialogPermission(FileDialogPermissionAccess.Open))
            Console.WriteLine("Demanding permission to open a file.")
            ps1.Demand()
            Console.WriteLine("Demand succeeded.")
            Console.WriteLine("Adding permission to save a file from a file dialog box.")
            ps1.AddPermission(New FileDialogPermission(FileDialogPermissionAccess.Save))
            Console.WriteLine("Demanding permission to open and save a file.")
            ps1.Demand()
            Console.WriteLine("Demand succeeded.")
            Console.WriteLine("Adding permission to read environment variable USERNAME.")
            ps1.AddPermission(New EnvironmentPermission(EnvironmentPermissionAccess.Read, "USERNAME"))
            ps1.Demand()
            Console.WriteLine("Demand succeeded.")
            Console.WriteLine("Adding permission to read environment variable COMPUTERNAME.")
            ps1.AddPermission(New EnvironmentPermission(EnvironmentPermissionAccess.Read, "COMPUTERNAME"))
            ' Demand all the permissions in the set.
            Console.WriteLine("Demand all permissions.")
            ps1.Demand()
            Console.WriteLine("Demand succeeded.")
            ' Display the number of permissions in the set.
            Console.WriteLine("Number of permissions = " & ps1.Count)
            ' Display the value of the IsSynchronized property.
            Console.WriteLine("IsSynchronized property = " & ps1.IsSynchronized)
            ' Display the value of the IsReadOnly property.
            Console.WriteLine("IsReadOnly property = " & ps1.IsReadOnly)
            ' Display the value of the SyncRoot property.
            Console.WriteLine("SyncRoot property = " & CType(ps1.SyncRoot, PermissionSet).ToString())
            ' Display the result of a call to the ContainsNonCodeAccessPermissions method.
            ' Gets a value indicating whether the PermissionSet contains permissions 
            ' that are not derived from CodeAccessPermission.
            ' Returns true if the PermissionSet contains permissions that are not 
            ' derived from CodeAccessPermission; otherwise, false.
            Console.WriteLine("ContainsNonCodeAccessPermissions method returned " & ps1.ContainsNonCodeAccessPermissions())
            Console.WriteLine("Value of the permission set ToString = " & ControlChars.Lf & ps1.ToString())
            Dim ps2 As New PermissionSet(PermissionState.None)
            ' Create a second permission set and compare it to the first permission set.
            ps2.AddPermission(New EnvironmentPermission(EnvironmentPermissionAccess.Read, "USERNAME"))
            ps2.AddPermission(New EnvironmentPermission(EnvironmentPermissionAccess.Write, "COMPUTERNAME"))
            Console.WriteLine("Permissions in first permission set:")
            Dim list As IEnumerator = ps1.GetEnumerator()
            While list.MoveNext()
                Console.WriteLine(list.Current.ToString())
            End While
            Console.WriteLine("Second permission IsSubsetOf first permission = " & ps2.IsSubsetOf(ps1))
            ' Display the intersection of two permission sets.
            Dim ps3 As PermissionSet = ps2.Intersect(ps1)
            Console.WriteLine("The intersection of the first permission set and " & "the second permission set = " & ps3.ToString())
            ' Create a new permission set.
            Dim ps4 As New PermissionSet(PermissionState.None)
            ps4.AddPermission(New FileIOPermission(FileIOPermissionAccess.Read, "C:\Temp\Testfile.txt"))
            ps4.AddPermission(New FileIOPermission(FileIOPermissionAccess.Read Or FileIOPermissionAccess.Write Or FileIOPermissionAccess.Append, "C:\Temp\Testfile.txt"))
            ' Display the union of two permission sets.
            Dim ps5 As PermissionSet = ps3.Union(ps4)
            Console.WriteLine("The union of permission set 3 and permission set 4 = " & ps5.ToString())
            ' Remove FileIOPermission from the permission set.
            ps5.RemovePermission(GetType(FileIOPermission))
            Console.WriteLine("The last permission set after removing FileIOPermission = " & ps5.ToString())
            ' Change the permission set using SetPermission.
            ps5.SetPermission(New EnvironmentPermission(EnvironmentPermissionAccess.AllAccess, "USERNAME"))
            Console.WriteLine("Permission set after SetPermission = " & ps5.ToString())
            ' Display result of ToXml and FromXml operations.
            Dim ps6 As New PermissionSet(PermissionState.None)
            ps6.FromXml(ps5.ToXml())
            Console.WriteLine("Result of ToFromXml = " & ps6.ToString() & ControlChars.Lf)
            ' Display results of PermissionSet.GetEnumerator.
            Dim psEnumerator As IEnumerator = ps1.GetEnumerator()
            While psEnumerator.MoveNext()
                Console.WriteLine(psEnumerator.Current)
            End While
            ' Check for an unrestricted permission set.
            Dim ps7 As New PermissionSet(PermissionState.Unrestricted)
            Console.WriteLine("Permission set is unrestricted = " & ps7.IsUnrestricted())
            ' Create and display a copy of a permission set.
            ps7 = ps5.Copy()
            Console.WriteLine("Result of copy = " & ps7.ToString())
        Catch e As Exception
            Console.WriteLine(e.Message.ToString())
        End Try
    End Sub 'PermissionSetDemo

    Overloads Shared Sub Main(ByVal args() As String)
        PermissionSetDemo()
    End Sub 'Main
End Class '[MyClass] 

Comentários

Você pode usar PermissionSet o para executar operações em várias permissões diferentes como um grupo.You can use PermissionSet to perform operations on several different permissions as a group.

Construtores

PermissionSet(PermissionSet) PermissionSet(PermissionSet) PermissionSet(PermissionSet) PermissionSet(PermissionSet)

Inicializa uma nova instância da classe PermissionSet com valores iniciais obtidos do parâmetro permSet.Initializes a new instance of the PermissionSet class with initial values taken from the permSet parameter.

PermissionSet(PermissionState) PermissionSet(PermissionState) PermissionSet(PermissionState) PermissionSet(PermissionState)

Inicializa uma nova instância da classe PermissionSet com o PermissionState especificado.Initializes a new instance of the PermissionSet class with the specified PermissionState.

Propriedades

Count Count Count Count

Obtém o número de objetos de permissão contidos no conjunto de permissões.Gets the number of permission objects contained in the permission set.

IsReadOnly IsReadOnly IsReadOnly IsReadOnly

Obtém um valor que indica se a coleção é somente leitura.Gets a value indicating whether the collection is read-only.

IsSynchronized IsSynchronized IsSynchronized IsSynchronized

Obtém um valor que indica se é garantido que a coleção é thread-safe.Gets a value indicating whether the collection is guaranteed to be thread safe.

SyncRoot SyncRoot SyncRoot SyncRoot

Obtém o objeto raiz da coleção atual.Gets the root object of the current collection.

Métodos

AddPermission(IPermission) AddPermission(IPermission) AddPermission(IPermission) AddPermission(IPermission)

Adiciona uma permissão especificada ao PermissionSet.Adds a specified permission to the PermissionSet.

AddPermissionImpl(IPermission) AddPermissionImpl(IPermission) AddPermissionImpl(IPermission) AddPermissionImpl(IPermission)

Adiciona uma permissão especificada ao PermissionSet.Adds a specified permission to the PermissionSet.

Assert() Assert() Assert() Assert()

Declara que o código de chamada pode acessar o recurso protegido por uma demanda de permissão através do código que chama este método, mesmo que os chamadores na pilha não tenham recebido permissão para acessar o recurso.Declares that the calling code can access the resource protected by a permission demand through the code that calls this method, even if callers higher in the stack have not been granted permission to access the resource. Usar um Assert() pode criar vulnerabilidades de segurança.Using Assert() can create security vulnerabilities.

ContainsNonCodeAccessPermissions() ContainsNonCodeAccessPermissions() ContainsNonCodeAccessPermissions() ContainsNonCodeAccessPermissions()

Obtém um valor que indica se o PermissionSet contém permissões que não são derivadas de CodeAccessPermission.Gets a value indicating whether the PermissionSet contains permissions that are not derived from CodeAccessPermission.

ConvertPermissionSet(String, Byte[], String) ConvertPermissionSet(String, Byte[], String) ConvertPermissionSet(String, Byte[], String) ConvertPermissionSet(String, Byte[], String)

Converte um PermissionSet codificado de um formato de codificação XML para outro formato de codificação XML.Converts an encoded PermissionSet from one XML encoding format to another XML encoding format.

Copy() Copy() Copy() Copy()

Cria uma cópia do PermissionSet.Creates a copy of the PermissionSet.

CopyTo(Array, Int32) CopyTo(Array, Int32) CopyTo(Array, Int32) CopyTo(Array, Int32)

Copia os objetos de permissão do conjunto para o local indicado em um Array.Copies the permission objects of the set to the indicated location in an Array.

Demand() Demand() Demand() Demand()

Força um SecurityException em tempo de execução se todos os chamadores no topo da pilha de chamadas não receberam as permissões especificadas pela instância atual.Forces a SecurityException at run time if all callers higher in the call stack have not been granted the permissions specified by the current instance.

Deny() Deny() Deny() Deny()

Faz com que qualquer Demand() que passe pelo código de chamada para uma permissão que tenha uma interseção com uma permissão de um tipo contido no atual PermissionSet falhe.Causes any Demand() that passes through the calling code for a permission that has an intersection with a permission of a type contained in the current PermissionSet to fail.

Equals(Object) Equals(Object) Equals(Object) Equals(Object)

Determina se o objeto PermissionSet ou NamedPermissionSet especificado é igual ao PermissionSet atual.Determines whether the specified PermissionSet or NamedPermissionSet object is equal to the current PermissionSet.

FromXml(SecurityElement) FromXml(SecurityElement) FromXml(SecurityElement) FromXml(SecurityElement)

Reconstrói um objeto de segurança com um estado especificado de uma codificação XML.Reconstructs a security object with a specified state from an XML encoding.

GetEnumerator() GetEnumerator() GetEnumerator() GetEnumerator()

Retorna um enumerador para as permissões do conjunto.Returns an enumerator for the permissions of the set.

GetEnumeratorImpl() GetEnumeratorImpl() GetEnumeratorImpl() GetEnumeratorImpl()

Retorna um enumerador para as permissões do conjunto.Returns an enumerator for the permissions of the set.

GetHashCode() GetHashCode() GetHashCode() GetHashCode()

Obtém um código hash para o objeto PermissionSet atual, adequado para algoritmos de hash e estruturas de dados, tais como uma tabela de hash.Gets a hash code for the PermissionSet object that is suitable for use in hashing algorithms and data structures such as a hash table.

GetPermission(Type) GetPermission(Type) GetPermission(Type) GetPermission(Type)

Obtém um objeto de permissão do tipo especificado, se ele existir no conjunto.Gets a permission object of the specified type, if it exists in the set.

GetPermissionImpl(Type) GetPermissionImpl(Type) GetPermissionImpl(Type) GetPermissionImpl(Type)

Obtém um objeto de permissão do tipo especificado, se ele existir no conjunto.Gets a permission object of the specified type, if it exists in the set.

GetType() GetType() GetType() GetType()

Obtém o Type da instância atual.Gets the Type of the current instance.

(Inherited from Object)
Intersect(PermissionSet) Intersect(PermissionSet) Intersect(PermissionSet) Intersect(PermissionSet)

Cria e retorna um conjunto de permissões que é a interseção do PermissionSet atual e do PermissionSet especificado.Creates and returns a permission set that is the intersection of the current PermissionSet and the specified PermissionSet.

IsEmpty() IsEmpty() IsEmpty() IsEmpty()

Obtém um valor que indica se o PermissionSet está vazio.Gets a value indicating whether the PermissionSet is empty.

IsSubsetOf(PermissionSet) IsSubsetOf(PermissionSet) IsSubsetOf(PermissionSet) IsSubsetOf(PermissionSet)

Determina se o PermissionSet atual é um subconjunto do PermissionSet especificado.Determines whether the current PermissionSet is a subset of the specified PermissionSet.

IsUnrestricted() IsUnrestricted() IsUnrestricted() IsUnrestricted()

Determina se o PermissionSet é Unrestricted.Determines whether the PermissionSet is Unrestricted.

MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

Cria uma cópia superficial do Object atual.Creates a shallow copy of the current Object.

(Inherited from Object)
PermitOnly() PermitOnly() PermitOnly() PermitOnly()

Faz com que qualquer Demand() que passe pelo código de chamada para qualquer PermissionSet que não seja um subconjunto do PermissionSet atual falhe.Causes any Demand() that passes through the calling code for any PermissionSet that is not a subset of the current PermissionSet to fail.

RemovePermission(Type) RemovePermission(Type) RemovePermission(Type) RemovePermission(Type)

Remove uma permissão de um determinado tipo do conjunto.Removes a permission of a certain type from the set.

RemovePermissionImpl(Type) RemovePermissionImpl(Type) RemovePermissionImpl(Type) RemovePermissionImpl(Type)

Remove uma permissão de um determinado tipo do conjunto.Removes a permission of a certain type from the set.

RevertAssert() RevertAssert() RevertAssert() RevertAssert()

Faz com que qualquer Assert() anterior do quadro atual seja removido e não esteja mais em vigor.Causes any previous Assert() for the current frame to be removed and no longer be in effect.

SetPermission(IPermission) SetPermission(IPermission) SetPermission(IPermission) SetPermission(IPermission)

Define uma permissão para o PermissionSet, substituindo qualquer permissão existente do mesmo tipo.Sets a permission to the PermissionSet, replacing any existing permission of the same type.

SetPermissionImpl(IPermission) SetPermissionImpl(IPermission) SetPermissionImpl(IPermission) SetPermissionImpl(IPermission)

Define uma permissão para o PermissionSet, substituindo qualquer permissão existente do mesmo tipo.Sets a permission to the PermissionSet, replacing any existing permission of the same type.

ToString() ToString() ToString() ToString()

Retorna uma representação de cadeia de caracteres da PermissionSet.Returns a string representation of the PermissionSet.

ToXml() ToXml() ToXml() ToXml()

Cria uma codificação XML do objeto de segurança e seu estado atual.Creates an XML encoding of the security object and its current state.

Union(PermissionSet) Union(PermissionSet) Union(PermissionSet) Union(PermissionSet)

Cria um PermissionSet que é a união do PermissionSet atual e do PermissionSet especificado.Creates a PermissionSet that is the union of the current PermissionSet and the specified PermissionSet.

Implantações explícitas de interface

IDeserializationCallback.OnDeserialization(Object) IDeserializationCallback.OnDeserialization(Object) IDeserializationCallback.OnDeserialization(Object) IDeserializationCallback.OnDeserialization(Object)

É executado quando o todo o grafo de objeto tiver sido desserializado.Runs when the entire object graph has been deserialized.

Métodos de Extensão

Cast<TResult>(IEnumerable) Cast<TResult>(IEnumerable) Cast<TResult>(IEnumerable) Cast<TResult>(IEnumerable)

Converte os elementos de um IEnumerable para o tipo especificado.Casts the elements of an IEnumerable to the specified type.

OfType<TResult>(IEnumerable) OfType<TResult>(IEnumerable) OfType<TResult>(IEnumerable) OfType<TResult>(IEnumerable)

Filtra os elementos de um IEnumerable com base em um tipo especificado.Filters the elements of an IEnumerable based on a specified type.

AsParallel(IEnumerable) AsParallel(IEnumerable) AsParallel(IEnumerable) AsParallel(IEnumerable)

Habilita a paralelização de uma consulta.Enables parallelization of a query.

AsQueryable(IEnumerable) AsQueryable(IEnumerable) AsQueryable(IEnumerable) AsQueryable(IEnumerable)

Converte um IEnumerable em um IQueryable.Converts an IEnumerable to an IQueryable.

Segurança

InheritanceDemand
para que os herdeiros sejam totalmente confiáveis ou em um assembly assinado com a Microsoft StrongName.for inheritors to be fully trusted, or in an assembly that is signed with the Microsoft StrongName.

Aplica-se a