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AssemblyCultureAttribute Class

Definition

Specifies which culture the assembly supports.

public ref class AssemblyCultureAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)]
public sealed class AssemblyCultureAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, AllowMultiple=false)]
public sealed class AssemblyCultureAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)]
[System.Runtime.InteropServices.ComVisible(true)]
public sealed class AssemblyCultureAttribute : Attribute
[<System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)>]
type AssemblyCultureAttribute = class
    inherit Attribute
[<System.AttributeUsage(System.AttributeTargets.Assembly, AllowMultiple=false)>]
type AssemblyCultureAttribute = class
    inherit Attribute
[<System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type AssemblyCultureAttribute = class
    inherit Attribute
Public NotInheritable Class AssemblyCultureAttribute
Inherits Attribute
Inheritance
AssemblyCultureAttribute
Attributes

Remarks

The attribute is used by compilers to distinguish between a main assembly and a satellite assembly. A main assembly contains code and the neutral culture's resources. A satellite assembly contains only resources for a particular culture, as in [assembly:AssemblyCultureAttribute("de")]. Putting this attribute on an assembly and using something other than the empty string ("") for the culture name will make this assembly look like a satellite assembly, rather than a main assembly that contains executable code. Labeling a traditional code library with this attribute will break it, because no other code will be able to find the library's entry points at runtime.

For more information, see the Common Language Infrastructure (CLI) documentation, especially "Partition II: Metadata Definition and Semantics".

Constructors

AssemblyCultureAttribute(String)

Initializes a new instance of the AssemblyCultureAttribute class with the culture supported by the assembly being attributed.

Properties

Culture

Gets the supported culture of the attributed assembly.

TypeId

When implemented in a derived class, gets a unique identifier for this Attribute.

(Inherited from Attribute)

Methods

Equals(Object)

Returns a value that indicates whether this instance is equal to a specified object.

(Inherited from Attribute)
GetHashCode()

Returns the hash code for this instance.

(Inherited from Attribute)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
IsDefaultAttribute()

When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class.

(Inherited from Attribute)
Match(Object)

When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.

(Inherited from Attribute)
MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
ToString()

Returns a string that represents the current object.

(Inherited from Object)

Explicit Interface Implementations

_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)

Maps a set of names to a corresponding set of dispatch identifiers.

(Inherited from Attribute)
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)

Retrieves the type information for an object, which can be used to get the type information for an interface.

(Inherited from Attribute)
_Attribute.GetTypeInfoCount(UInt32)

Retrieves the number of type information interfaces that an object provides (either 0 or 1).

(Inherited from Attribute)
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)

Provides access to properties and methods exposed by an object.

(Inherited from Attribute)

Applies to

See also