ShaderEffect.PixelShaderConstantCallback(Int32) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Associates a dependency property value with a pixel shader's float constant register.
protected:
static System::Windows::PropertyChangedCallback ^ PixelShaderConstantCallback(int floatRegisterIndex);
protected static System.Windows.PropertyChangedCallback PixelShaderConstantCallback (int floatRegisterIndex);
static member PixelShaderConstantCallback : int -> System.Windows.PropertyChangedCallback
Protected Shared Function PixelShaderConstantCallback (floatRegisterIndex As Integer) As PropertyChangedCallback
Parameters
- floatRegisterIndex
- Int32
The index of the shader register associated with the dependency property.
Returns
A PropertyChangedCallback delegate that associates a dependency property and the shader constant register specified by floatRegisterIndex
.
Exceptions
The dependency property is an unknown type.
floatRegisterIndex
is greater than or equal to 32, or floatRegisterIndex
is less than 0.
Remarks
Use the PixelShaderConstantCallback method when you register a dependency property for a shader constant. The PixelShaderConstantCallback method constructs a PropertyChangedCallback delegate that, when invoked, creates an association between the dependency property and the shader constant register specified by floatRegisterIndex
.
Applies to
See also
Feedback
https://aka.ms/ContentUserFeedback.
În curând: Pe parcursul anului 2024, vom elimina treptat Probleme legate de GitHub ca mecanism de feedback pentru conținut și îl vom înlocui cu un nou sistem de feedback. Pentru mai multe informații, consultați:Trimiteți și vizualizați feedback pentru