EAGLContext.PresentRenderBuffer 方法
定义
重要
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重载
PresentRenderBuffer(nuint) |
显示呈现缓冲区的内容。 |
PresentRenderBuffer(nuint, Double) | |
PresentRenderBuffer(nuint, Double, EAGLContext+PresentationMode) |
PresentRenderBuffer(nuint)
显示呈现缓冲区的内容。
[Foundation.Export("presentRenderbuffer:")]
public virtual bool PresentRenderBuffer (nuint target);
abstract member PresentRenderBuffer : nuint -> bool
override this.PresentRenderBuffer : nuint -> bool
参数
- target
- System.System.UIntPtr System.unativeint
返回
- 属性
适用于
PresentRenderBuffer(nuint, Double)
[ObjCRuntime.TV(10, 0)]
public virtual bool PresentRenderBuffer (nuint target, double presentationTime);
abstract member PresentRenderBuffer : nuint * double -> bool
override this.PresentRenderBuffer : nuint * double -> bool
参数
- target
- System.System.UIntPtr System.unativeint
- presentationTime
- Double
返回
- 属性
适用于
PresentRenderBuffer(nuint, Double, EAGLContext+PresentationMode)
[ObjCRuntime.TV(10, 2)]
public virtual bool PresentRenderBuffer (nuint target, double presentationTime, OpenGLES.EAGLContext.PresentationMode mode);
abstract member PresentRenderBuffer : nuint * double * OpenGLES.EAGLContext.PresentationMode -> bool
override this.PresentRenderBuffer : nuint * double * OpenGLES.EAGLContext.PresentationMode -> bool
参数
- target
- System.System.UIntPtr System.unativeint
- presentationTime
- Double
返回
- 属性