TimeZoneInfo.TransitionTime.TimeOfDay 属性

定义

获取发生时间更改的小时、分钟和秒。Gets the hour, minute, and second at which the time change occurs.

public:
 property DateTime TimeOfDay { DateTime get(); };
public DateTime TimeOfDay { get; }
member this.TimeOfDay : DateTime
Public ReadOnly Property TimeOfDay As DateTime

属性值

发生时间更改的当天的时间。The time of day at which the time change occurs.

示例

下面的示例枚举在本地计算机上找到的时区,并显示具有调整规则的时区的转换时间信息。The following example enumerates the time zones found on the local computer and displays transition time information for those time zones that have adjustment rules. 时间信息包括发生时间更改的时间。The time information includes the time of day at which the time change occurs.

private enum WeekOfMonth
{
   First = 1,
   Second = 2,
   Third = 3,
   Fourth = 4,
   Last = 5,
}

public void GetAllTransitionTimes()
{
   ReadOnlyCollection<TimeZoneInfo> timeZones = TimeZoneInfo.GetSystemTimeZones();
   DateTimeFormatInfo dateInfo = CultureInfo.CurrentCulture.DateTimeFormat;
   
   foreach (TimeZoneInfo zone in timeZones)
   {
      Console.WriteLine("{0} transition time information:", zone.StandardName);
      TimeZoneInfo.AdjustmentRule[] adjustmentRules= zone.GetAdjustmentRules();
      
      // Indicate that time zone has no adjustment rules
      if (adjustmentRules.Length == 0)
      { 
         Console.WriteLine("   No adjustment rules defined.");
      }   
      else
      {
         // Iterate adjustment rules       
         foreach (TimeZoneInfo.AdjustmentRule adjustmentRule in adjustmentRules)
         {
            Console.WriteLine("   Adjustment rule from {0:d} to {1:d}:", 
                              adjustmentRule.DateStart, 
                              adjustmentRule.DateEnd);                                 
            
            // Get start of transition
            TimeZoneInfo.TransitionTime daylightStart = adjustmentRule.DaylightTransitionStart;
            // Display information on fixed date rule
            if (! daylightStart.IsFixedDateRule)
               Console.WriteLine("      Begins at {0:t} on the {1} {2} of {3}.", 
                              daylightStart.TimeOfDay, 
                              ((WeekOfMonth)daylightStart.Week).ToString(),  
                              daylightStart.DayOfWeek.ToString(), 
                              dateInfo.GetMonthName(daylightStart.Month));
            // Display information on floating date rule 
            else
               Console.WriteLine("      Begins at {0:t} on the {1} {2} of {3}.", 
                                 daylightStart.TimeOfDay, 
                                 ((WeekOfMonth)daylightStart.Week).ToString(),  
                                 daylightStart.DayOfWeek.ToString(), 
                                 dateInfo.GetMonthName(daylightStart.Month));
            
            // Get end of transition
            TimeZoneInfo.TransitionTime daylightEnd = adjustmentRule.DaylightTransitionEnd;
            // Display information on fixed date rule
            if (! daylightEnd.IsFixedDateRule)
               Console.WriteLine("      Ends at {0:t} on the {1} {2} of {3}.", 
                              daylightEnd.TimeOfDay, 
                              ((WeekOfMonth)daylightEnd.Week).ToString(),  
                              daylightEnd.DayOfWeek.ToString(), 
                              dateInfo.GetMonthName(daylightEnd.Month));
            // Display information on floating date rule
            else
               Console.WriteLine("      Ends at {0:t} on the {1} {2} of {3}.", 
                                 daylightStart.TimeOfDay, 
                                 ((WeekOfMonth)daylightStart.Week).ToString(),  
                                 daylightStart.DayOfWeek.ToString(), 
                                 dateInfo.GetMonthName(daylightStart.Month));
         }
      }   
   }   
}   
Private Enum WeekOfMonth As Integer
   First = 1
   Second = 2
   Third = 3
   Fourth = 4
   Last = 5 
End Enum

Sub GetAllTransitionTimes()
   Dim timeZones As ReadOnlyCollection(Of TimeZoneInfo) = TimeZoneInfo.GetSystemTimeZones()
   For Each zone As TimeZoneInfo In timeZones
      Console.WriteLine("{0} transition time information:", zone.StandardName)
      Dim adjustmentRules() As TimeZoneInfo.AdjustmentRule = zone.GetAdjustmentRules()
      
      ' Indicate that time zone has no adjustment rules
      If adjustmentRules.Length = 0 Then 
         Console.WriteLine("   No adjustment rules defined.")
      Else
         ' Iterate adjustment rules       
         For Each adjustmentRule As TimeZoneInfo.AdjustmentRule in adjustmentRules
            Console.WriteLine("   Adjustment rule from {0:d} to {1:d}:", _
                              adjustmentRule.DateStart, _
                              adjustmentRule.DateEnd)                                 
            
            ' Get start of transition
            Dim daylightStart As TimeZoneInfo.TransitionTime = adjustmentRule.DaylightTransitionStart
            ' Display information on fixed date rule
            If Not daylightStart.IsFixedDateRule Then
               Console.WriteLine("      Begins at {0:t} on the {1} {2} of {3}.", _
                              daylightStart.TimeOfDay, _
                              CType(daylightStart.Week, WeekOfMonth).ToString(), _ 
                              daylightStart.DayOfWeek.ToString(), _
                              MonthName(daylightStart.Month))
            ' Display information on floating date rule 
            Else
               Console.WriteLine("      Begins at {0:t} on the {1} {2} of {3}.", _
                                 daylightStart.TimeOfDay, _
                                 CType(daylightStart.Week, WeekOfMonth).ToString(), _ 
                                 daylightStart.DayOfWeek.ToString(), _
                                 MonthName(daylightStart.Month))
            End If
            
            ' Get end of transition
            Dim daylightEnd As TimeZoneInfo.TransitionTime = adjustmentRule.DaylightTransitionEnd
            ' Display information on fixed date rule
            If Not daylightEnd.IsFixedDateRule Then
               Console.WriteLine("      Ends at {0:t} on the {1} {2} of {3}.", _
                              daylightEnd.TimeOfDay, _
                              CType(daylightEnd.Week, WeekOfMonth).ToString(), _ 
                              daylightEnd.DayOfWeek.ToString(), _
                              MonthName(daylightEnd.Month))
            ' Display information on floating date rule
            Else
               Console.WriteLine("      Ends at {0:t} on the {1} {2} of {3}.", _
                                 daylightStart.TimeOfDay, _
                                 CType(daylightStart.Week, WeekOfMonth).ToString(), _ 
                                 daylightStart.DayOfWeek.ToString(), _
                                 MonthName(daylightStart.Month))
            End If                     
         Next
      End If   
   Next   
End Sub

注解

对于从标准时间到夏令时的转换,TimeOfDay 值表示时区的标准时间中的转换时间。For transitions from standard time to daylight saving time, the TimeOfDay value represents the time of the transition in the time zone's standard time. 对于从夏时制转换到标准时间的转换,它表示时区夏令时的转换时间。For transitions from daylight saving time to standard time, it represents the time of the transition in the time zone's daylight saving time.

TimeOfDay 属性仅定义时间更改的时间,但不定义日期。The TimeOfDay property defines only the time of a time change, but not its date. 日期由固定规则更改的 MonthDay 属性以及浮动规则更改的 MonthWeekDayOfWeek 属性决定。The date is determined by the Month and Day properties for fixed-rule changes, and by the Month, Week, and DayOfWeek properties for floating-rule changes. 忽略此 DateTime 值的日期部分;年、月和日的值始终为1。The date component of this DateTime value is ignored; the value of the year, month, and day is always 1.

TimeOfDay 属性用于固定日期和浮动日期转换。The TimeOfDay property is used for both fixed-date and floating-date transitions.

适用于