Point3D.Subtraction 运算符

定义

从一个 Point3D 结构中减去另一个 Vector3D 结构或一个 Point3D 结构。

重载

Subtraction(Point3D, Point3D)

从一个 Point3D 结构中减去另一个 Point3D 结构并以 Vector3D 结构返回结果。

Subtraction(Point3D, Vector3D)

从一个 Vector3D 结构中减去另一个 Point3D 结构并以 Point3D 结构返回结果。

Subtraction(Point3D, Point3D)

从一个 Point3D 结构中减去另一个 Point3D 结构并以 Vector3D 结构返回结果。

public:
 static System::Windows::Media::Media3D::Vector3D operator -(System::Windows::Media::Media3D::Point3D point1, System::Windows::Media::Media3D::Point3D point2);
public static System.Windows.Media.Media3D.Vector3D operator - (System.Windows.Media.Media3D.Point3D point1, System.Windows.Media.Media3D.Point3D point2);
static member ( - ) : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator - (point1 As Point3D, point2 As Point3D) As Vector3D

参数

point1
Point3D

要执行减法的 Point3D 结构。

point2
Point3D

要从 point1 中减去的 Point3D 结构。

返回

Vector3D 结构,它表示 point1point2 之间的差值。

示例

下面的示例演示如何使用重载减法运算符从 Point3D 结构中减去 Point3D 结构。

// Subtracts a Point3D from a Point3D using the overloaded - operator.
// Returns a Vector3D.

Point3D point1 = new Point3D(10, 5, 1);
Point3D point2 = new Point3D(15, 40, 60);
Vector3D vectorResult = new Vector3D();

vectorResult = point1 - point2;
// vectorResult is equal to (-5, -35, -59)

// Displaying Results
syntaxString = " vectorResult = point1 - point2;";
resultType = "Vector3D";
operationString = "Subtracting a Point3D from a Point3D";
ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString);
' Subtracts a Point3D from a Point3D using the overloaded - operator.
' Returns a Vector3D.

Dim point1 As New Point3D(10, 5, 1)
Dim point2 As New Point3D(15, 40, 60)
Dim vectorResult As New Vector3D()

vectorResult = point1 - point2
' vectorResult is equal to (-5, -35, -59)

' Displaying Results
syntaxString = " vectorResult = point1 - point2"
resultType = "Vector3D"
operationString = "Subtracting a Point3D from a Point3D"
ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString)

另请参阅

适用于

Subtraction(Point3D, Vector3D)

从一个 Vector3D 结构中减去另一个 Point3D 结构并以 Point3D 结构返回结果。

public:
 static System::Windows::Media::Media3D::Point3D operator -(System::Windows::Media::Media3D::Point3D point, System::Windows::Media::Media3D::Vector3D vector);
public static System.Windows.Media.Media3D.Point3D operator - (System.Windows.Media.Media3D.Point3D point, System.Windows.Media.Media3D.Vector3D vector);
static member ( - ) : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator - (point As Point3D, vector As Vector3D) As Point3D

参数

point
Point3D

要从中减去 vector 的 Point3D 结构。

vector
Vector3D

要从 point 中减去的 Vector3D 结构。

返回

已更改的 Point3D 结构,它是从 vector 中减去 point 所得的结果。

示例

下面的示例演示如何使用重载减法运算符从 Point3D 结构中减去 Vector3D 结构。

// Subtracts a Vector3D from a Point3D using the overloaded - operator.
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

pointResult = point1 - vector1;
// pointResult is equal to (-10, -25, -39) 

// Displaying Results
syntaxString = "pointResult = point1 - vector1;";
resultType = "Point3D";
operationString = "Subtracting a Vector3D from a Point3D";
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
' Subtracts a Vector3D from a Point3D using the overloaded - operator.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

pointResult = point1 - vector1
' pointResult is equal to (-10, -25, -39) 

' Displaying Results
syntaxString = "pointResult = point1 - vector1"
resultType = "Point3D"
operationString = "Subtracting a Vector3D from a Point3D"
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString)

另请参阅

适用于