StateMachine 類別

定義

使用熟悉的狀態機器開發架構製作工作流程的模型。Models workflows using the familiar state machine paradigm.

public ref class StateMachine sealed : System::Activities::NativeActivity
[System.Windows.Markup.ContentProperty("States")]
public sealed class StateMachine : System.Activities.NativeActivity
[<System.Windows.Markup.ContentProperty("States")>]
type StateMachine = class
    inherit NativeActivity
Public NotInheritable Class StateMachine
Inherits NativeActivity
繼承
屬性

建構函式

StateMachine()

初始化 StateMachine 類別的新執行個體。Initializes a new instance of the StateMachine class.

屬性

CacheId

取得工作流程定義範圍內的唯一快取識別碼。Gets the identifier of the cache that is unique within the scope of the workflow definition.

(繼承來源 Activity)
CanInduceIdle

取得或設定值,這個值指出此活動是否會造成工作流程變為閒置。Gets or sets a value that indicates whether the activity can cause the workflow to become idle.

(繼承來源 NativeActivity)
Constraints

取得 Constraint 活動的集合,這些活動可以設定為提供 Activity 的驗證。Gets a collection of Constraint activities that can be configured to provide validation for the Activity.

(繼承來源 Activity)
DisplayName

取得或設定選擇性的易記名稱,這個名稱會用於偵錯、驗證、例外狀況處理及追蹤。Gets or sets an optional friendly name that is used for debugging, validation, exception handling, and tracking.

(繼承來源 Activity)
Id

取得工作流程定義範圍內的唯一識別碼。Gets an identifier that is unique in the scope of the workflow definition.

(繼承來源 Activity)
Implementation

活動的執行邏輯。The execution logic of the activity.

(繼承來源 NativeActivity)
ImplementationVersion

取得或設定活動的實作版本。Gets or sets the implementation version of the activity.

(繼承來源 NativeActivity)
InitialState

取得或設定 StateMachine 的開始狀態。Gets or sets the start state of the StateMachine.

States

取得 StateMachine 中所有根層級狀態的集合。Gets the collection of all root level states in the StateMachine.

Variables

取得可用於 StateMachine 範圍之變數的集合。Gets the collection of variables which can be used within the StateMachine scope.

方法

Abort(NativeActivityAbortContext)

在衍生類別中實作時,會採取動作以回應中止的活動。When implemented in a derived class, takes actions in response to the activity being aborted.

(繼承來源 NativeActivity)
CacheMetadata(ActivityMetadata)

未實作。Not implemented. 請改用 CacheMetadata(NativeActivityMetadata) 方法。Use the CacheMetadata(NativeActivityMetadata) method instead.

(繼承來源 NativeActivity)
CacheMetadata(NativeActivityMetadata)

建立並驗證活動引數、變數、子活動和活動委派的描述。Creates and validates a description of the activity's arguments, variables, child activities, and activity delegates.

(繼承來源 NativeActivity)
Cancel(NativeActivityContext)

在衍生類別中實作時,執行邏輯以便在非失誤性的狀況下及早完成活動。When implemented in a derived class, runs logic to cause graceful early completion of the activity.

(繼承來源 NativeActivity)
Equals(Object)

判斷指定的物件是否等於目前的物件。Determines whether the specified object is equal to the current object.

(繼承來源 Object)
Execute(NativeActivityContext)

在衍生類別中實作時,執行活動的執行邏輯。When implemented in a derived class, runs the activity's execution logic.

(繼承來源 NativeActivity)
GetHashCode()

做為預設雜湊函式。Serves as the default hash function.

(繼承來源 Object)
GetType()

取得目前執行個體的 TypeGets the Type of the current instance.

(繼承來源 Object)
MemberwiseClone()

建立目前 Object 的淺層複製。Creates a shallow copy of the current Object.

(繼承來源 Object)
OnCreateDynamicUpdateMap(NativeActivityUpdateMapMetadata, Activity)

建立動態更新的對應時引發事件。Raises an event when creating a map for the dynamic update.

(繼承來源 NativeActivity)
OnCreateDynamicUpdateMap(UpdateMapMetadata, Activity)

建立動態更新的對應時引發事件。Raises an event when creating a map for the dynamic update.

(繼承來源 NativeActivity)
ShouldSerializeDisplayName()

指出是否應序列化 DisplayName 屬性。Indicates whether the DisplayName property should be serialized.

(繼承來源 Activity)
ToString()

傳回包含 的 和 的 。Returns a String that contains the Id and DisplayName of the Activity.

(繼承來源 Activity)
UpdateInstance(NativeActivityUpdateContext)

更新 NativeActivity 的執行個體。Updates the instance of NativeActivity.

(繼承來源 NativeActivity)

適用於