Action UIState Change Event Handler Delegate
public delegate void DesignerActionUIStateChangeEventHandler(System::Object ^ sender, DesignerActionUIStateChangeEventArgs ^ e);
public delegate void DesignerActionUIStateChangeEventHandler(object sender, DesignerActionUIStateChangeEventArgs e);
type DesignerActionUIStateChangeEventHandler = delegate of obj * DesignerActionUIStateChangeEventArgs -> unit
Public Delegate Sub DesignerActionUIStateChangeEventHandler(sender As Object, e As DesignerActionUIStateChangeEventArgs)
The event-specific information.
The event model in the .NET Framework is based on having an event delegate that connects an event with its handler. To raise a DesignerActionUIStateChange event, two elements are needed:
The DesignerActionUIStateChangeEventHandler delegate, which points to a method that provides the response to the event.
When you create a DesignerActionUIStateChangeEventHandler delegate, you identify the method that will handle the event. To associate the event with your event handler, add an instance of the delegate to the event. The event handler is called whenever the event occurs, unless you remove the delegate. For more information about event-handler delegates, see Handling and Raising Events.
Gets an object that represents the method represented by the specified delegate.