Recommended adapters

Note

We will be updating, making additions to and may be revising these Windows Mixed Reality PC adapter recommendations. Please check back regularly for the latest.

Your Windows Mixed Reality compatible PC may not have the full-sized HDMI and USB 3.0 ports needed to connect your immersive headset. If that's the case, you'll need adapters to connect your headset. Below you'll find a list of adapter types you may need, and some recommendations on specific adapter models.

Note

Microsoft does not manufacture, test, certify, nor guarantee the functionality, reliability or quality of any adapter. For any questions, concerns or issues with any adapter, you should contact the seller or manufacturer of your adapter.

TypeAdapter60Hz capable90Hz capable
Full-size or Mini DisplayPort (MiniDP) to HDMI 2.0Club3D (mini or full-size) DisplayPort 1.2 to HDMI 2.0 Active Adapter✔️✔️
Surface Mini DisplayPort to HDMI 2.0 Adapter✔️✔️
Plugable miniDP to Active HDMI 2.0✔️✔️
Cable Matters Active (mini or full-size) DisplayPort to HDMI Adapter Supporting 4K 60Hz✔️✔️
USB 3.0 Type-C (with Thunderbolt 3 support)Plugable USB-C to HDMI 2.0✔️✔️
Accell USB-C to HDMI 2.0✔️✔️

Port compatibility and adapter requirements tables

These tables will help you determine if you'll need display or USB adapters for your Windows Mixed Reality PC or Windows Mixed Reality Ultra PC and, if so, which you'll need. See the table above for recommended display adapter models.

Windows Mixed Reality Ultra PC Badge

Built-in display port Built-in data port Required adapter(s)
HDMI 1.4 HDMI 2.0 DisplayPort 1.2 Mini DisplayPort 1.2 USB 3.0 Type-C USB 3.0 Type-A USB 3.0 Type-C
Not supported ✔️ - - - ✔️ - None
✔️ - - - - ✔️ USB 3.0 Type-C to USB 3.0 Type-A
- ✔️ - - ✔️ - DisplayPort 1.x to HDMI 2.0
- ✔️ - - - ✔️ DisplayPort 1.x to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A
- - ✔️ - ✔️ - Mini DisplayPort 1.x to HDMI 2.0
- - ✔️ - - ✔️ Mini DisplayPort 1.x to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A
- - -✔️✔️ -USB 3.0 Type-C to HDMI 2.0
- - - ✔️ - ✔️ USB 3.0 Type-C to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A

Windows Mixed Reality PC

Built-in display port Built-in data port Required adapter(s)
HDMI 1.4 HDMI 2.0 DisplayPort 1.2 Mini DisplayPort 1.2 USB 3.0 Type-C USB 3.0 Type-A USB 3.0 Type-C
✔️ - - - - ✔️ - None
✔️ - - - - - ✔️ USB 3.0 Type-C to USB 3.0 Type-A
- ✔️ - - - ✔️ - None
- ✔️ - - - - ✔️ USB 3.0 Type-C to USB 3.0 Type-A
- - ✔️ - - ✔️ - DisplayPort 1.x to HDMI 2.0
- - ✔️ - - - ✔️ DisplayPort 1.x to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A
- - - ✔️ - ✔️ - Mini DisplayPort 1.x to HDMI 2.0
- - - ✔️ - - ✔️ Mini DisplayPort 1.x to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A
- - - - ✔️ ✔️ - USB 3.0 Type-C to HDMI 2.0
- - - - ✔️ - ✔️ USB 3.0 Type-C to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A

Windows Mixed Reality compatible USB Bluetooth adapters

Note

Microsoft does not manufacture, test, certify, nor guarantee the functionality, reliability or quality of any adapter. For any questions, concerns or issues with any adapter, you should contact the seller or manufacturer of your adapter.

If your PC doesn't include Bluetooth for pairing Windows Mixed Reality motion controllers, you might try:

  • Plugable USB Bluetooth 4.0 Low Energy Micro Adapter

Using external USB 3.0 hubs with Windows Mixed Reality headsets

Windows Mixed Reality headsets can be used with an external USB 3.0 hub if your PC does not have enough open USB ports. The external USB 3.0 hub must be externally powered via an AC adapter in order to provide enough power to the headset.

Please also note the following guidance for use of an external USB 3.0 hub:

  • The USB hub must be a USB 3.0 hub.
  • The USB 3.0 hub must be connected to a USB 3.0 port on your PC.
  • The USB 3.0 hub must be externally powered (have an AC adapter that supplies extra power).
  • The Plugable 10-Port USB 3.0 SuperSpeed Hub with 48W Power Adapter is known to work well with Windows Mixed Reality headsets and most PCs.

See also