Glyph Classe
Definizione
public ref class Glyph abstract
public abstract class Glyph
type Glyph = class
Public MustInherit Class Glyph
- Ereditarietà
-
Glyph
- Derivato
Esempi
Nell'esempio seguente viene illustrato come creare una classe Glyph personalizzata con Behavior associata.The following example demonstrates how to create your own Glyph based class with Behavior associated with it. Questo esempio di codice fa parte di un esempio più ampio fornito BehaviorService per la classe.This code example is part of a larger example provided for the BehaviorService class.
// By providing our own behavior we can do something
// interesting when the user clicks or manipulates our glyph.
public ref class DemoBehavior : public Behavior
{
public:
bool OnMouseUp(Glyph^ g, MouseButtons^ button)
{
MessageBox::Show("Hey, you clicked the mouse here");
// indicating we processed this event.
return true;
}
};
public ref class DemoGlyph : public Glyph
{
Control^ control;
BehaviorService^ behavior;
public:
DemoGlyph(BehaviorService^ behavior, Control^ control):
Glyph(gcnew BehaviorServiceSample::DemoBehavior)
{
this->behavior = behavior;
this->control = control;
}
public:
virtual property Rectangle Bounds
{
Rectangle get() override
{
// Create a glyph that is 10x10 and sitting
// in the middle of the control. Glyph coordinates
// are in adorner window coordinates, so we must map
// using the behavior service.
Point edge = behavior->ControlToAdornerWindow(control);
Size size = control->Size;
Point center = Point(edge.X + (size.Width / 2),
edge.Y + (size.Height / 2));
Rectangle bounds = Rectangle(center.X - 5,
center.Y - 5, 10, 10);
return bounds;
}
}
public:
virtual Cursor^ GetHitTest(Point p) override
{
// GetHitTest is called to see if the point is
// within this glyph. This gives us a chance to decide
// what cursor to show. Returning null from here means
// the mouse pointer is not currently inside of the
// glyph. Returning a valid cursor here indicates the
// pointer is inside the glyph, and also enables our
// Behavior property as the active behavior.
if (Bounds.Contains(p))
{
return Cursors::Hand;
}
return nullptr;
}
public:
virtual void Paint(PaintEventArgs^ pe) override
{
// Draw our glyph. Our's is simple: a blue ellipse.
pe->Graphics->FillEllipse(Brushes::Blue, Bounds);
}
};
class MyGlyph : Glyph
{
Control control;
BehaviorService behaviorSvc;
public MyGlyph(BehaviorService behaviorSvc, Control control) :
base(new MyBehavior())
{
this.behaviorSvc = behaviorSvc;
this.control = control;
}
public override Rectangle Bounds
{
get
{
// Create a glyph that is 10x10 and sitting
// in the middle of the control. Glyph coordinates
// are in adorner window coordinates, so we must map
// using the behavior service.
Point edge = behaviorSvc.ControlToAdornerWindow(control);
Size size = control.Size;
Point center = new Point(edge.X + (size.Width / 2),
edge.Y + (size.Height / 2));
Rectangle bounds = new Rectangle(
center.X - 5,
center.Y - 5,
10,
10);
return bounds;
}
}
public override Cursor GetHitTest(Point p)
{
// GetHitTest is called to see if the point is
// within this glyph. This gives us a chance to decide
// what cursor to show. Returning null from here means
// the mouse pointer is not currently inside of the glyph.
// Returning a valid cursor here indicates the pointer is
// inside the glyph, and also enables our Behavior property
// as the active behavior.
if (Bounds.Contains(p))
{
return Cursors.Hand;
}
return null;
}
public override void Paint(PaintEventArgs pe)
{
// Draw our glyph. It is simply a blue ellipse.
pe.Graphics.FillEllipse(Brushes.Blue, Bounds);
}
// By providing our own behavior we can do something interesting
// when the user clicks or manipulates our glyph.
class MyBehavior : Behavior
{
public override bool OnMouseUp(Glyph g, MouseButtons button)
{
MessageBox.Show("Hey, you clicked the mouse here");
return true; // indicating we processed this event.
}
}
}
Class MyGlyph
Inherits Glyph
Private control As Control
Private behaviorSvc As _
System.Windows.Forms.Design.Behavior.BehaviorService
Public Sub New(ByVal behaviorSvc As _
System.Windows.Forms.Design.Behavior.BehaviorService, _
ByVal control As Control)
MyBase.New(New MyBehavior())
Me.behaviorSvc = behaviorSvc
Me.control = control
End Sub
Public Overrides ReadOnly Property Bounds() As Rectangle
Get
' Create a glyph that is 10x10 and sitting
' in the middle of the control. Glyph coordinates
' are in adorner window coordinates, so we must map
' using the behavior service.
Dim edge As Point = behaviorSvc.ControlToAdornerWindow(control)
Dim size As Size = control.Size
Dim center As New Point(edge.X + size.Width / 2, edge.Y + _
size.Height / 2)
Dim bounds1 As New Rectangle(center.X - 5, center.Y - 5, 10, 10)
Return bounds1
End Get
End Property
Public Overrides Function GetHitTest(ByVal p As Point) As Cursor
' GetHitTest is called to see if the point is
' within this glyph. This gives us a chance to decide
' what cursor to show. Returning null from here means
' the mouse pointer is not currently inside of the glyph.
' Returning a valid cursor here indicates the pointer is
' inside the glyph,and also enables our Behavior property
' as the active behavior.
If Bounds.Contains(p) Then
Return Cursors.Hand
End If
Return Nothing
End Function
Public Overrides Sub Paint(ByVal pe As PaintEventArgs)
' Draw our glyph. It is simply a blue ellipse.
pe.Graphics.FillEllipse(Brushes.Blue, Bounds)
End Sub
' By providing our own behavior we can do something interesting
' when the user clicks or manipulates our glyph.
Class MyBehavior
Inherits System.Windows.Forms.Design.Behavior.Behavior
Public Overrides Function OnMouseUp(ByVal g As Glyph, _
ByVal button As MouseButtons) As Boolean
MessageBox.Show("Hey, you clicked the mouse here")
Return True
' indicating we processed this event.
End Function 'OnMouseUp
End Class
End Class
Commenti
L'unico scopo di Glyph è quello di disegnare e colpire i test.The sole purpose of a Glyph is to paint and hit test. Un Glyph oggetto non dispone di un handle BehaviorServicedi finestra (HWND), perché viene sottoposto a rendering nel controllo della finestra di strumenti decorativi di.A Glyph does not have a window handle (HWND), as it is rendered on the adorner window control of the BehaviorService. A Glyph ogni oggetto può Behavior essere associato un oggetto.Each Glyph can have a Behavior associated with it. Una hit test Glyph riuscita ha la possibilità di eseguire il push di un nuovo Behavior o diverso nello stack di comportamenti BehaviorServicedi.A successfully hit-tested Glyph has the opportunity to push a new or different Behavior onto the behavior stack of the BehaviorService.
Per altre informazioni, vedere Panoramica del servizio di comportamento.For more information, see Behavior Service Overview.
Costruttori
Glyph(Behavior) |
Inizializza una nuova istanza della classe Glyph.Initializes a new instance of the Glyph class. |
Proprietà
Behavior |
Ottiene l'oggetto Behavior associato all'oggetto Glyph.Gets the Behavior associated with the Glyph. |
Bounds |
Ottiene i limiti dell'oggetto Glyph.Gets the bounds of the Glyph. |
Metodi
Equals(Object) |
Determina se l'oggetto specificato è uguale all'oggetto corrente.Determines whether the specified object is equal to the current object. (Ereditato da Object) |
GetHashCode() |
Funge da funzione hash predefinita.Serves as the default hash function. (Ereditato da Object) |
GetHitTest(Point) |
Fornisce la logica di hit test.Provides hit test logic. |
GetType() |
Ottiene l'oggetto Type dell'istanza corrente.Gets the Type of the current instance. (Ereditato da Object) |
MemberwiseClone() |
Crea una copia superficiale dell'oggetto Object corrente.Creates a shallow copy of the current Object. (Ereditato da Object) |
Paint(PaintEventArgs) |
Fornisce una logica di disegno.Provides paint logic. |
SetBehavior(Behavior) |
Modifica l'oggetto Behavior associato all'oggetto Glyph.Changes the Behavior associated with the Glyph. |
ToString() |
Restituisce una stringa che rappresenta l'oggetto corrente.Returns a string that represents the current object. (Ereditato da Object) |