## Definicja

Point3D Dodaje strukturę do elementu Vector3D i zwraca wynik jako Point3D strukturę.

``````public:
static System::Windows::Media::Media3D::Point3D operator +(System::Windows::Media::Media3D::Point3D point, System::Windows::Media::Media3D::Vector3D vector);``````
``public static System.Windows.Media.Media3D.Point3D operator + (System.Windows.Media.Media3D.Point3D point, System.Windows.Media.Media3D.Vector3D vector);``
``static member ( + ) : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Point3D``
``Public Shared Operator + (point As Point3D, vector As Vector3D) As Point3D``

#### Parametry

point
Point3D

Punkt do dodania.

vector
Vector3D

Wektor do dodania.

#### Zwraca

Point3D

Point3D Struktura, która jest sumą `point` wartości i `vector`.

W poniższym przykładzie pokazano, jak dodać Vector3D strukturę do Point3D struktury.

``````// Translates a Point3D by a Vector3D using the overloaded + operator.
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

pointResult = point1 + vector1;
// point3DResult is equal to (30, 35, 41)

// Displaying Results
syntaxString = "pointResult = point1 + vector1;";
resultType = "Point3D";
operationString = "Adding a 3D Point and a 3D Vector";
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
``````
``````' Translates a Point3D by a Vector3D using the overloaded + operator.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

pointResult = point1 + vector1
' point3DResult is equal to (30, 35, 41)

' Displaying Results
syntaxString = "pointResult = point1 + vector1"
resultType = "Point3D"
operationString = "Adding a 3D Point and a 3D Vector"
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString)
``````

## Uwagi

Point3D Dodawanie struktury do Point3D struktury jest zabronione.