Collection<T> 類別

定義

提供泛型集合的基底類別。Provides the base class for a generic collection.

generic <typename T>
public ref class Collection : System::Collections::Generic::ICollection<T>, System::Collections::Generic::IEnumerable<T>, System::Collections::Generic::IList<T>, System::Collections::Generic::IReadOnlyCollection<T>, System::Collections::Generic::IReadOnlyList<T>, System::Collections::IList
[System.Runtime.InteropServices.ComVisible(false)]
[System.Serializable]
public class Collection<T> : System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.Generic.IList<T>, System.Collections.Generic.IReadOnlyCollection<T>, System.Collections.Generic.IReadOnlyList<T>, System.Collections.IList
type Collection<'T> = class
    interface IList<'T>
    interface IList
    interface IReadOnlyList<'T>
    interface ICollection<'T>
    interface seq<'T>
    interface IEnumerable
    interface ICollection
    interface IReadOnlyCollection<'T>
Public Class Collection(Of T)
Implements ICollection(Of T), IEnumerable(Of T), IList, IList(Of T), IReadOnlyCollection(Of T), IReadOnlyList(Of T)

類型參數

T

集合中項目的類型。The type of elements in the collection.

繼承
Collection<T>
衍生
屬性
實作

範例

本節包含兩個程式碼範例。This section contains two code examples. 第一個範例示範Collection<T>類別的數個屬性和方法。The first example demonstrates several properties and methods of the Collection<T> class. 第二個範例顯示如何從的結構化型Collection<T>別衍生集合類別, 以及如何覆寫的受保護Collection<T>方法, 以提供自訂行為。The second example shows how to derive a collection class from a constructed type of Collection<T>, and how to override the protected methods of Collection<T> to provide custom behavior.

範例 1Example 1

下列程式碼範例示範許多的屬性和方法Collection<T>The following code example demonstrates many of the properties and methods of Collection<T>. 此程式碼範例會建立字串的集合、使用Add方法來加入數個字串、 Count顯示, 並列出字串。The code example creates a collection of strings, uses the Add method to add several strings, displays the Count, and lists the strings. 此範例會使用IndexOf方法來尋找字串的索引Contains和方法, 以判斷字串是否在集合中。The example uses the IndexOf method to find the index of a string and the Contains method to determine whether a string is in the collection. 此範例會使用Insert方法來插入字串, 並使用預設Item[Int32]屬性 (中C#的索引子) 來抓取和設定字串。The example inserts a string using the Insert method and retrieves and sets strings using the default Item[Int32] property (the indexer in C#). 此範例會使用Remove方法, 並依RemoveAt使用方法的索引, 以字串身分識別移除字串。The example removes strings by string identity using the Remove method and by index using the RemoveAt method. 最後, Clear方法是用來清除集合中的所有字串。Finally, the Clear method is used to clear all strings from the collection.

using namespace System;
using namespace System::Collections::Generic;
using namespace System::Collections::ObjectModel;

public ref class Demo
{
public:
    static void Main()
    {
        Collection<String^>^ dinosaurs = gcnew Collection<String^>();

        dinosaurs->Add("Psitticosaurus");
        dinosaurs->Add("Caudipteryx");
        dinosaurs->Add("Compsognathus");
        dinosaurs->Add("Muttaburrasaurus");

        Console::WriteLine("{0} dinosaurs:", dinosaurs->Count);
        Display(dinosaurs);

        Console::WriteLine("\nIndexOf(\"Muttaburrasaurus\"): {0}",
            dinosaurs->IndexOf("Muttaburrasaurus"));

        Console::WriteLine("\nContains(\"Caudipteryx\"): {0}",
            dinosaurs->Contains("Caudipteryx"));

        Console::WriteLine("\nInsert(2, \"Nanotyrannus\")");
        dinosaurs->Insert(2, "Nanotyrannus");
        Display(dinosaurs);

        Console::WriteLine("\ndinosaurs[2]: {0}", dinosaurs[2]);

        Console::WriteLine("\ndinosaurs[2] = \"Microraptor\"");
        dinosaurs[2] = "Microraptor";
        Display(dinosaurs);

        Console::WriteLine("\nRemove(\"Microraptor\")");
        dinosaurs->Remove("Microraptor");
        Display(dinosaurs);

        Console::WriteLine("\nRemoveAt(0)");
        dinosaurs->RemoveAt(0);
        Display(dinosaurs);

        Console::WriteLine("\ndinosaurs.Clear()");
        dinosaurs->Clear();
        Console::WriteLine("Count: {0}", dinosaurs->Count);
    }

private:
    static void Display(Collection<String^>^ cs)
    {
        Console::WriteLine();
        for each( String^ item in cs )
        {
            Console::WriteLine(item);
        }
    }
};

int main()
{
    Demo::Main();
}

/* This code example produces the following output:

4 dinosaurs:

Psitticosaurus
Caudipteryx
Compsognathus
Muttaburrasaurus

IndexOf("Muttaburrasaurus"): 3

Contains("Caudipteryx"): True

Insert(2, "Nanotyrannus")

Psitticosaurus
Caudipteryx
Nanotyrannus
Compsognathus
Muttaburrasaurus

dinosaurs[2]: Nanotyrannus

dinosaurs[2] = "Microraptor"

Psitticosaurus
Caudipteryx
Microraptor
Compsognathus
Muttaburrasaurus

Remove("Microraptor")

Psitticosaurus
Caudipteryx
Compsognathus
Muttaburrasaurus

RemoveAt(0)

Caudipteryx
Compsognathus
Muttaburrasaurus

dinosaurs.Clear()
Count: 0
 */
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;

public class Demo
{
    public static void Main()
    {
        Collection<string> dinosaurs = new Collection<string>();

        dinosaurs.Add("Psitticosaurus");
        dinosaurs.Add("Caudipteryx");
        dinosaurs.Add("Compsognathus");
        dinosaurs.Add("Muttaburrasaurus");

        Console.WriteLine("{0} dinosaurs:", dinosaurs.Count);
        Display(dinosaurs);
    
        Console.WriteLine("\nIndexOf(\"Muttaburrasaurus\"): {0}", 
            dinosaurs.IndexOf("Muttaburrasaurus"));

        Console.WriteLine("\nContains(\"Caudipteryx\"): {0}", 
            dinosaurs.Contains("Caudipteryx"));

        Console.WriteLine("\nInsert(2, \"Nanotyrannus\")");
        dinosaurs.Insert(2, "Nanotyrannus");
        Display(dinosaurs);

        Console.WriteLine("\ndinosaurs[2]: {0}", dinosaurs[2]);

        Console.WriteLine("\ndinosaurs[2] = \"Microraptor\"");
        dinosaurs[2] = "Microraptor";
        Display(dinosaurs);

        Console.WriteLine("\nRemove(\"Microraptor\")");
        dinosaurs.Remove("Microraptor");
        Display(dinosaurs);

        Console.WriteLine("\nRemoveAt(0)");
        dinosaurs.RemoveAt(0);
        Display(dinosaurs);

        Console.WriteLine("\ndinosaurs.Clear()");
        dinosaurs.Clear();
        Console.WriteLine("Count: {0}", dinosaurs.Count);
    }
    
    private static void Display(Collection<string> cs)
    {
        Console.WriteLine();
        foreach( string item in cs )
        {
            Console.WriteLine(item);
        }
    }
}

/* This code example produces the following output:

4 dinosaurs:

Psitticosaurus
Caudipteryx
Compsognathus
Muttaburrasaurus

IndexOf("Muttaburrasaurus"): 3

Contains("Caudipteryx"): True

Insert(2, "Nanotyrannus")

Psitticosaurus
Caudipteryx
Nanotyrannus
Compsognathus
Muttaburrasaurus

dinosaurs[2]: Nanotyrannus

dinosaurs[2] = "Microraptor"

Psitticosaurus
Caudipteryx
Microraptor
Compsognathus
Muttaburrasaurus

Remove("Microraptor")

Psitticosaurus
Caudipteryx
Compsognathus
Muttaburrasaurus

RemoveAt(0)

Caudipteryx
Compsognathus
Muttaburrasaurus

dinosaurs.Clear()
Count: 0
 */
Imports System.Collections.Generic
Imports System.Collections.ObjectModel

Public Class Demo
    
    Public Shared Sub Main() 

        Dim dinosaurs As New Collection(Of String)

        dinosaurs.Add("Psitticosaurus")
        dinosaurs.Add("Caudipteryx")
        dinosaurs.Add("Compsognathus")
        dinosaurs.Add("Muttaburrasaurus")

        Console.WriteLine("{0} dinosaurs:", dinosaurs.Count)
        Display(dinosaurs)
    
        Console.WriteLine(vbLf & "IndexOf(""Muttaburrasaurus""): {0}", _
            dinosaurs.IndexOf("Muttaburrasaurus"))

        Console.WriteLine(vbLf & "Contains(""Caudipteryx""): {0}", _
            dinosaurs.Contains("Caudipteryx"))

        Console.WriteLine(vbLf & "Insert(2, ""Nanotyrannus"")")
        dinosaurs.Insert(2, "Nanotyrannus")
        Display(dinosaurs)

        Console.WriteLine(vbLf & "dinosaurs(2): {0}", dinosaurs(2))

        Console.WriteLine(vbLf & "dinosaurs(2) = ""Microraptor""")
        dinosaurs(2) = "Microraptor"
        Display(dinosaurs)

        Console.WriteLine(vbLf & "Remove(""Microraptor"")")
        dinosaurs.Remove("Microraptor")
        Display(dinosaurs)

        Console.WriteLine(vbLf & "RemoveAt(0)")
        dinosaurs.RemoveAt(0)
        Display(dinosaurs)
 
        Console.WriteLine(vbLf & "dinosaurs.Clear()")
        dinosaurs.Clear()
        Console.WriteLine("Count: {0}", dinosaurs.Count)

    End Sub
    
    Private Shared Sub Display(ByVal cs As Collection(Of String)) 
        Console.WriteLine()
        For Each item As String In cs
            Console.WriteLine(item)
        Next item
    End Sub
End Class

' This code example produces the following output:
'
'4 dinosaurs:
'
'Psitticosaurus
'Caudipteryx
'Compsognathus
'Muttaburrasaurus
'
'IndexOf("Muttaburrasaurus"): 3
'
'Contains("Caudipteryx"): True
'
'Insert(2, "Nanotyrannus")
'
'Psitticosaurus
'Caudipteryx
'Nanotyrannus
'Compsognathus
'Muttaburrasaurus
'
'dinosaurs(2): Nanotyrannus
'
'dinosaurs(2) = "Microraptor"
'
'Psitticosaurus
'Caudipteryx
'Microraptor
'Compsognathus
'Muttaburrasaurus
'
'Remove("Microraptor")
'
'Psitticosaurus
'Caudipteryx
'Compsognathus
'Muttaburrasaurus
'
'RemoveAt(0)
'
'Caudipteryx
'Compsognathus
'Muttaburrasaurus
'
'dinosaurs.Clear()
'Count: 0

範例 2Example 2

下列程式碼Collection<T>範例示範如何從泛型類別的結構化型別衍生集合類別, 以及如何覆寫受保護InsertItem的、 RemoveItem ClearItems、和SetItem方法, 以提供自訂的Add、 、和Remove方法的行為, 以及用於設定Item[Int32]屬性的。 Clear InsertThe following code example shows how to derive a collection class from a constructed type of the Collection<T> generic class, and how to override the protected InsertItem, RemoveItem, ClearItems, and SetItem methods to provide custom behavior for the Add, Insert, Remove, and Clear methods, and for setting the Item[Int32] property.

此範例所提供的自訂行為是Changed在每個受保護方法結尾引發的通知事件。The custom behavior provided by this example is a Changed notification event that is raised at the end of each of the protected methods. Dinosaurs類別會繼承Collection<string> Changed (Collection(Of String)在 Visual Basic 中)DinosaursChangedEventArgs , 並定義事件, 其使用事件資訊的類別, 以及用來識別變更類型的列舉。The Dinosaurs class inherits Collection<string> (Collection(Of String) in Visual Basic) and defines the Changed event, which uses a DinosaursChangedEventArgs class for the event information, and an enumeration to identify the kind of change.

此程式碼範例會呼叫數個屬性Collection<T>和方法, 以示範自訂事件。The code example calls several properties and methods of Collection<T> to demonstrate the custom event.

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;

public class Dinosaurs : Collection<string>
{
    public event EventHandler<DinosaursChangedEventArgs> Changed;

    protected override void InsertItem(int index, string newItem)
    {
        base.InsertItem(index, newItem);

        EventHandler<DinosaursChangedEventArgs> temp = Changed;
        if (temp != null)
        {
            temp(this, new DinosaursChangedEventArgs(
                ChangeType.Added, newItem, null));
        }
    }

    protected override void SetItem(int index, string newItem)
    {
        string replaced = Items[index];
        base.SetItem(index, newItem);

        EventHandler<DinosaursChangedEventArgs> temp = Changed;
        if (temp != null)
        {
            temp(this, new DinosaursChangedEventArgs(
                ChangeType.Replaced, replaced, newItem));
        }
    }

    protected override void RemoveItem(int index)
    {
        string removedItem = Items[index];
        base.RemoveItem(index);

        EventHandler<DinosaursChangedEventArgs> temp = Changed;
        if (temp != null)
        {
            temp(this, new DinosaursChangedEventArgs(
                ChangeType.Removed, removedItem, null));
        }
    }

    protected override void ClearItems()
    {
        base.ClearItems();

        EventHandler<DinosaursChangedEventArgs> temp = Changed;
        if (temp != null)
        {
            temp(this, new DinosaursChangedEventArgs(
                ChangeType.Cleared, null, null));
        }
    }
}

// Event argument for the Changed event.
//
public class DinosaursChangedEventArgs : EventArgs
{
    public readonly string ChangedItem;
    public readonly ChangeType ChangeType;
    public readonly string ReplacedWith;

    public DinosaursChangedEventArgs(ChangeType change, string item, 
        string replacement)
    {
        ChangeType = change;
        ChangedItem = item;
        ReplacedWith = replacement;
    }
}

public enum ChangeType
{
    Added, 
    Removed, 
    Replaced, 
    Cleared
};

public class Demo
{
    public static void Main()
    {
        Dinosaurs dinosaurs = new Dinosaurs();

        dinosaurs.Changed += ChangedHandler; 

        dinosaurs.Add("Psitticosaurus");
        dinosaurs.Add("Caudipteryx");
        dinosaurs.Add("Compsognathus");
        dinosaurs.Add("Muttaburrasaurus");

        Display(dinosaurs);
    
        Console.WriteLine("\nIndexOf(\"Muttaburrasaurus\"): {0}", 
            dinosaurs.IndexOf("Muttaburrasaurus"));

        Console.WriteLine("\nContains(\"Caudipteryx\"): {0}", 
            dinosaurs.Contains("Caudipteryx"));

        Console.WriteLine("\nInsert(2, \"Nanotyrannus\")");
        dinosaurs.Insert(2, "Nanotyrannus");

        Console.WriteLine("\ndinosaurs[2]: {0}", dinosaurs[2]);

        Console.WriteLine("\ndinosaurs[2] = \"Microraptor\"");
        dinosaurs[2] = "Microraptor";

        Console.WriteLine("\nRemove(\"Microraptor\")");
        dinosaurs.Remove("Microraptor");

        Console.WriteLine("\nRemoveAt(0)");
        dinosaurs.RemoveAt(0);

        Display(dinosaurs);
    }
    
    private static void Display(Collection<string> cs)
    {
        Console.WriteLine();
        foreach( string item in cs )
        {
            Console.WriteLine(item);
        }
    }

    private static void ChangedHandler(object source, 
        DinosaursChangedEventArgs e)
    {

        if (e.ChangeType==ChangeType.Replaced)
        {
            Console.WriteLine("{0} was replaced with {1}", e.ChangedItem, 
                e.ReplacedWith);
        }
        else if(e.ChangeType==ChangeType.Cleared)
        {
            Console.WriteLine("The dinosaur list was cleared.");
        }
        else
        {
            Console.WriteLine("{0} was {1}.", e.ChangedItem, e.ChangeType);
        }
    }
}

/* This code example produces the following output:

Psitticosaurus was Added.
Caudipteryx was Added.
Compsognathus was Added.
Muttaburrasaurus was Added.

Psitticosaurus
Caudipteryx
Compsognathus
Muttaburrasaurus

IndexOf("Muttaburrasaurus"): 3

Contains("Caudipteryx"): True

Insert(2, "Nanotyrannus")
Nanotyrannus was Added.

dinosaurs[2]: Nanotyrannus

dinosaurs[2] = "Microraptor"
Nanotyrannus was replaced with Microraptor

Remove("Microraptor")
Microraptor was Removed.

RemoveAt(0)
Psitticosaurus was Removed.

Caudipteryx
Compsognathus
Muttaburrasaurus
 */
Imports System.Collections.Generic
Imports System.Collections.ObjectModel

Public Class Dinosaurs
    Inherits Collection(Of String)

    Public Event Changed As EventHandler(Of DinosaursChangedEventArgs)

    Protected Overrides Sub InsertItem( _
        ByVal index As Integer, ByVal newItem As String)

        MyBase.InsertItem(index, newItem)

        RaiseEvent Changed(Me, New DinosaursChangedEventArgs( _
            ChangeType.Added, newItem, Nothing))
    End Sub

    Protected Overrides Sub SetItem(ByVal index As Integer, _
        ByVal newItem As String)

        Dim replaced As String = Items(index)
        MyBase.SetItem(index, newItem)

        RaiseEvent Changed(Me, New DinosaursChangedEventArgs( _
            ChangeType.Replaced, replaced, newItem))
    End Sub

    Protected Overrides Sub RemoveItem(ByVal index As Integer)

        Dim removedItem As String = Items(index)
        MyBase.RemoveItem(index)

        RaiseEvent Changed(Me, New DinosaursChangedEventArgs( _
            ChangeType.Removed, removedItem, Nothing))
    End Sub

    Protected Overrides Sub ClearItems()
        MyBase.ClearItems()

        RaiseEvent Changed(Me, New DinosaursChangedEventArgs( _
            ChangeType.Cleared, Nothing, Nothing))
    End Sub

End Class

' Event argument for the Changed event.
'
Public Class DinosaursChangedEventArgs
    Inherits EventArgs

    Public ReadOnly ChangedItem As String
    Public ReadOnly ChangeType As ChangeType
    Public ReadOnly ReplacedWith As String

    Public Sub New(ByVal change As ChangeType, ByVal item As String, _
        ByVal replacement As String)

        ChangeType = change
        ChangedItem = item
        ReplacedWith = replacement
    End Sub
End Class

Public Enum ChangeType
    Added
    Removed
    Replaced
    Cleared
End Enum

Public Class Demo
    
    Public Shared Sub Main() 

        Dim dinosaurs As New Dinosaurs

        AddHandler dinosaurs.Changed, AddressOf ChangedHandler

        dinosaurs.Add("Psitticosaurus")
        dinosaurs.Add("Caudipteryx")
        dinosaurs.Add("Compsognathus")
        dinosaurs.Add("Muttaburrasaurus")

        Display(dinosaurs)
    
        Console.WriteLine(vbLf & "IndexOf(""Muttaburrasaurus""): {0}", _
            dinosaurs.IndexOf("Muttaburrasaurus"))

        Console.WriteLine(vbLf & "Contains(""Caudipteryx""): {0}", _
            dinosaurs.Contains("Caudipteryx"))

        Console.WriteLine(vbLf & "Insert(2, ""Nanotyrannus"")")
        dinosaurs.Insert(2, "Nanotyrannus")

        Console.WriteLine(vbLf & "dinosaurs(2): {0}", dinosaurs(2))

        Console.WriteLine(vbLf & "dinosaurs(2) = ""Microraptor""")
        dinosaurs(2) = "Microraptor"

        Console.WriteLine(vbLf & "Remove(""Microraptor"")")
        dinosaurs.Remove("Microraptor")

        Console.WriteLine(vbLf & "RemoveAt(0)")
        dinosaurs.RemoveAt(0)

        Display(dinosaurs)
 
    End Sub
    
    Private Shared Sub Display(ByVal cs As Collection(Of String)) 
        Console.WriteLine()
        For Each item As String In cs
            Console.WriteLine(item)
        Next item
    End Sub

    Private Shared Sub ChangedHandler(ByVal source As Object, _
        ByVal e As DinosaursChangedEventArgs)

        If e.ChangeType = ChangeType.Replaced Then
            Console.WriteLine("{0} was replaced with {1}", _
                e.ChangedItem, e.ReplacedWith)

        ElseIf e.ChangeType = ChangeType.Cleared Then
            Console.WriteLine("The dinosaur list was cleared.")

        Else
            Console.WriteLine("{0} was {1}.", _
                e.ChangedItem, e.ChangeType)
        End If
    End Sub

End Class

' This code example produces the following output:
'
'Psitticosaurus was Added.
'Caudipteryx was Added.
'Compsognathus was Added.
'Muttaburrasaurus was Added.
'
'Psitticosaurus
'Caudipteryx
'Compsognathus
'Muttaburrasaurus
'
'IndexOf("Muttaburrasaurus"): 3
'
'Contains("Caudipteryx"): True
'
'Insert(2, "Nanotyrannus")
'Nanotyrannus was Added.
'
'dinosaurs(2): Nanotyrannus
'
'dinosaurs(2) = "Microraptor"
'Nanotyrannus was replaced with Microraptor
'
'Remove("Microraptor")
'Microraptor was Removed.
'
'RemoveAt(0)
'Psitticosaurus was Removed.
'
'Caudipteryx
'Compsognathus
'Muttaburrasaurus

備註

Collection<T>類別可以藉由建立其中一個結構類型的實例來立即使用, 您只需要指定要包含在集合中的物件類型。The Collection<T> class can be used immediately by creating an instance of one of its constructed types; all you have to do is specify the type of object to be contained in the collection. 此外, 您可以從任何結構化型別衍生自己的集合型別, 或從Collection<T>類別本身衍生泛型集合型別。In addition, you can derive your own collection type from any constructed type, or derive a generic collection type from the Collection<T> class itself.

Collection<T>類別提供受保護的方法, 可在加入和移除專案、清除集合或設定現有專案的值時, 用來自訂其行為。The Collection<T> class provides protected methods that can be used to customize its behavior when adding and removing items, clearing the collection, or setting the value of an existing item.

大部分Collection<T>的物件都可以修改。Most Collection<T> objects can be modified. 不過, Collection<T>無法修改使用唯讀IList<T>物件初始化的物件。However, a Collection<T> object that is initialized with a read-only IList<T> object cannot be modified. ReadOnlyCollection<T>參閱, 以取得此類別的唯讀版本。See ReadOnlyCollection<T> for a read-only version of this class.

這個集合中的專案可以使用整數索引來存取。Elements in this collection can be accessed using an integer index. 這個集合中的索引是以零為基底。Indexes in this collection are zero-based.

Collection<T>接受null當做參考型別的有效值, 並允許重複的元素。Collection<T> accepts null as a valid value for reference types and allows duplicate elements.

給繼承者的注意事項

提供這個基類的目的, 是為了讓實施者能夠更輕鬆地建立自訂集合。This base class is provided to make it easier for implementers to create a custom collection. 建議實施者擴充此基類, 而不是建立自己的類別。Implementers are encouraged to extend this base class instead of creating their own.

建構函式

Collection<T>()

初始化 Collection<T> 類別的新執行個體,這個執行個體是空白的。Initializes a new instance of the Collection<T> class that is empty.

Collection<T>(IList<T>)

初始化 Collection<T> 類別的新執行個體,將其當做指定清單的包裝函式。Initializes a new instance of the Collection<T> class as a wrapper for the specified list.

屬性

Count

取得 Collection<T> 中實際包含的項目數目。Gets the number of elements actually contained in the Collection<T>.

Item[Int32]

在指定的索引位置上取得或設定項目。Gets or sets the element at the specified index.

Items

取得 IList<T> 周圍的 Collection<T> 包裝函式。Gets a IList<T> wrapper around the Collection<T>.

方法

Add(T)

將物件加入至 Collection<T> 的末端。Adds an object to the end of the Collection<T>.

Clear()

移除 Collection<T> 中的所有項目。Removes all elements from the Collection<T>.

ClearItems()

移除 Collection<T> 中的所有項目。Removes all elements from the Collection<T>.

Contains(T)

判斷某項目是否在 Collection<T> 中。Determines whether an element is in the Collection<T>.

CopyTo(T[], Int32)

從目標陣列的指定索引開始,將整個 Collection<T> 複製到相容的一維 ArrayCopies the entire Collection<T> to a compatible one-dimensional Array, starting at the specified index of the target array.

Equals(Object)

判斷指定的物件是否等於目前的物件。Determines whether the specified object is equal to the current object.

(繼承來源 Object)
GetEnumerator()

傳回在 Collection<T> 中逐一查看的列舉值。Returns an enumerator that iterates through the Collection<T>.

GetHashCode()

做為預設雜湊函式。Serves as the default hash function.

(繼承來源 Object)
GetType()

取得目前執行個體的 TypeGets the Type of the current instance.

(繼承來源 Object)
IndexOf(T)

搜尋指定的物件,並傳回整個 Collection<T> 中第一個相符項目之以零起始的索引。Searches for the specified object and returns the zero-based index of the first occurrence within the entire Collection<T>.

Insert(Int32, T)

將項目插入至 Collection<T> 中指定的索引位置。Inserts an element into the Collection<T> at the specified index.

InsertItem(Int32, T)

將項目插入至 Collection<T> 中指定的索引位置。Inserts an element into the Collection<T> at the specified index.

MemberwiseClone()

建立目前 Object 的淺層複本 (Shallow Copy)。Creates a shallow copy of the current Object.

(繼承來源 Object)
Remove(T)

Collection<T> 移除特定物件之第一個符合的元素。Removes the first occurrence of a specific object from the Collection<T>.

RemoveAt(Int32)

移除 Collection<T> 之指定索引處的項目。Removes the element at the specified index of the Collection<T>.

RemoveItem(Int32)

移除 Collection<T> 之指定索引處的項目。Removes the element at the specified index of the Collection<T>.

SetItem(Int32, T)

取代指定之索引處的項目。Replaces the element at the specified index.

ToString()

傳回代表目前物件的字串。Returns a string that represents the current object.

(繼承來源 Object)

明確介面實作

ICollection.CopyTo(Array, Int32)

從特定的 ICollection 索引開始,將 Array 的項目複製到 ArrayCopies the elements of the ICollection to an Array, starting at a particular Array index.

ICollection.IsSynchronized

取得值,這個值表示對 ICollection 的存取是否同步 (安全執行緒)。Gets a value indicating whether access to the ICollection is synchronized (thread safe).

ICollection.SyncRoot

取得可用以同步存取 ICollection 的物件。Gets an object that can be used to synchronize access to the ICollection.

ICollection<T>.IsReadOnly

取得值,指出 ICollection<T> 是否唯讀。Gets a value indicating whether the ICollection<T> is read-only.

IEnumerable.GetEnumerator()

傳回逐一查看集合的列舉值。Returns an enumerator that iterates through a collection.

IList.Add(Object)

將項目加入至 IListAdds an item to the IList.

IList.Contains(Object)

判斷 IList 是否包含特定值。Determines whether the IList contains a specific value.

IList.IndexOf(Object)

判斷 IList 中指定項目的索引。Determines the index of a specific item in the IList.

IList.Insert(Int32, Object)

將項目插入 IList 中指定的索引處。Inserts an item into the IList at the specified index.

IList.IsFixedSize

取得值,指出 IList 是否有固定的大小。Gets a value indicating whether the IList has a fixed size.

IList.IsReadOnly

取得值,指出 IList 是否唯讀。Gets a value indicating whether the IList is read-only.

IList.Item[Int32]

在指定的索引位置上取得或設定項目。Gets or sets the element at the specified index.

IList.Remove(Object)

IList 移除特定物件之第一個符合的元素。Removes the first occurrence of a specific object from the IList.

擴充方法

CopyToDataTable<T>(IEnumerable<T>)

根據輸入 DataTable 物件 (其中泛型參數 TDataRow) 傳回包含 IEnumerable<T> 物件複本的 DataRowReturns a DataTable that contains copies of the DataRow objects, given an input IEnumerable<T> object where the generic parameter T is DataRow.

CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption)

根據輸入 DataRow 物件 (其中泛型參數 TDataTable),將 IEnumerable<T> 物件複製到指定的 DataRowCopies DataRow objects to the specified DataTable, given an input IEnumerable<T> object where the generic parameter T is DataRow.

CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption, FillErrorEventHandler)

根據輸入 DataRow 物件 (其中泛型參數 TDataTable),將 IEnumerable<T> 物件複製到指定的 DataRowCopies DataRow objects to the specified DataTable, given an input IEnumerable<T> object where the generic parameter T is DataRow.

Cast<TResult>(IEnumerable)

IEnumerable 的項目轉換成指定的型別。Casts the elements of an IEnumerable to the specified type.

OfType<TResult>(IEnumerable)

根據指定的型別來篩選 IEnumerable 的項目。Filters the elements of an IEnumerable based on a specified type.

AsParallel(IEnumerable)

啟用查詢的平行化作業。Enables parallelization of a query.

AsQueryable(IEnumerable)

IEnumerable 轉換成 IQueryableConverts an IEnumerable to an IQueryable.

Ancestors<T>(IEnumerable<T>)

傳回包含來源集合中每個節點祖系的項目集合。Returns a collection of elements that contains the ancestors of every node in the source collection.

Ancestors<T>(IEnumerable<T>, XName)

傳回包含來源集合中每個節點祖系的已篩選項目集合。Returns a filtered collection of elements that contains the ancestors of every node in the source collection. 集合中只會包含具有相符之 XName 的項目。Only elements that have a matching XName are included in the collection.

DescendantNodes<T>(IEnumerable<T>)

傳回來源集合中每個文件和項目之子代節點的集合。Returns a collection of the descendant nodes of every document and element in the source collection.

Descendants<T>(IEnumerable<T>)

傳回包含來源集合中每個項目和文件之子代項目的項目集合。Returns a collection of elements that contains the descendant elements of every element and document in the source collection.

Descendants<T>(IEnumerable<T>, XName)

傳回已篩選的項目集合,其中包含來源集合中每個項目和文件的子代項目。Returns a filtered collection of elements that contains the descendant elements of every element and document in the source collection. 集合中只會包含具有相符之 XName 的項目。Only elements that have a matching XName are included in the collection.

Elements<T>(IEnumerable<T>)

傳回來源集合中每個項目和文件的子項目集合。Returns a collection of the child elements of every element and document in the source collection.

Elements<T>(IEnumerable<T>, XName)

傳回來源集合中每個項目和文件的已篩選子項目集合。Returns a filtered collection of the child elements of every element and document in the source collection. 集合中只會包含具有相符之 XName 的項目。Only elements that have a matching XName are included in the collection.

InDocumentOrder<T>(IEnumerable<T>)

傳回包含來源集合中所有節點的節點集合,依據文件順序來排序。Returns a collection of nodes that contains all nodes in the source collection, sorted in document order.

Nodes<T>(IEnumerable<T>)

傳回來源集合中每個文件和項目的子節點集合。Returns a collection of the child nodes of every document and element in the source collection.

Remove<T>(IEnumerable<T>)

在來源集合中,從每一個節點的父節點移除這些節點。Removes every node in the source collection from its parent node.

適用於

執行緒安全性

此類型的Shared公用靜態 (在 Visual Basic 中) 成員是安全線程。Public static (Shared in Visual Basic) members of this type are thread safe. 不保證任何執行個體成員是安全執行緒。Any instance members are not guaranteed to be thread safe.

只要不修改集合,就可以同時支援多個讀取器。Collection<T>A Collection<T> can support multiple readers concurrently, as long as the collection is not modified. 儘管如此, 透過集合列舉, 本質上並不是安全線程的程式。Even so, enumerating through a collection is intrinsically not a thread-safe procedure. 若要確保列舉期間的執行緒安全性,您可以在整個列舉期間鎖定集合。To guarantee thread safety during enumeration, you can lock the collection during the entire enumeration. 若要讓多重執行緒能夠存取集合以便進行讀取和寫入,您必須實作自己的同步處理。To allow the collection to be accessed by multiple threads for reading and writing, you must implement your own synchronization.

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