ID3D12GraphicsCommandList::SetComputeRootDescriptorTable method

Sets a descriptor table into the compute root signature.

Syntax

void SetComputeRootDescriptorTable(
  UINT                        RootParameterIndex,
  D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor
);

Parameters

RootParameterIndex

Type: UINT

The slot number for binding.

BaseDescriptor

Type: D3D12_GPU_DESCRIPTOR_HANDLE

A GPU_descriptor_handle object for the base descriptor to set.

Return Value

This method does not return a value.

Requirements

   
Target Platform Windows
Header d3d12.h
Library D3d12.lib
DLL D3d12.dll

See Also

ID3D12GraphicsCommandList