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Sets a CPU descriptor handle for the constant buffer in the graphics root signature.
void SetGraphicsRootConstantBufferView(
[in] UINT RootParameterIndex,
[in] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
);
[in] RootParameterIndex
Type: UINT
The slot number for binding.
[in] BufferLocation
Type: D3D12_GPU_VIRTUAL_ADDRESS
The GPU virtual address of the constant buffer. D3D12_GPU_VIRTUAL_ADDRESS is a typedef'd alias of UINT64.
None
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
Library | D3d12.lib |
DLL | D3d12.dll |
Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
Register today