Training
Module
Getting started with 3D object interaction - Training
This course will provide steps and procedures to follow on how to manipulate and interact with 3D objects.
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Head-gaze and dwell are great in scenarios where a person's hands are busy with other tasks. The feature is also useful when voice isn't 100% reliable or available because of environmental or social constraints. MRTK's dwell examples demonstrate different types of UI components with configurable response time and visual feedback.
Please see Head-gaze and dwell guideline page for the design recommendations.
Interactable
of PressableButtonHoloLens2 prefabs._BorderWidth
property of the dwellVisualImage
which is using MRTK Standard Shader.Dwell profiles are used by the Dwell Handler to configure the various thresholds.
These prefabs are variants of the HoloLens 2 style pressable button prefabs that have additional components to support dwell interactions.
These prefabs have an additional backplate component QuadDwellVisual to visualize the dwell input state. It has HolographicBackPlateDwellVisual.mat material assigned. ToggleDwellPressableButton.cs updates the _BorderWidth property of MRTK Standard shader to visualize the dwell input.
You can find examples in the DwellExample
scene. The example scene shows both volumetric UI examples and Unity UI examples.
Training
Module
Getting started with 3D object interaction - Training
This course will provide steps and procedures to follow on how to manipulate and interact with 3D objects.