D2D1_INPUT_DESCRIPTION structure (d2d1effectauthor.h)

Describes the options that transforms may set on input textures.

Syntax

typedef struct D2D1_INPUT_DESCRIPTION {
  D2D1_FILTER filter;
  UINT32      levelOfDetailCount;
} D2D1_INPUT_DESCRIPTION;

Members

filter

The type of filter to apply to the input texture.

levelOfDetailCount

The mip level to retrieve from the upstream transform, if specified.

Requirements

   
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Header d2d1effectauthor.h

See also

D2D1_FILTER