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Describes the options that transforms may set on input textures.
typedef struct D2D1_INPUT_DESCRIPTION {
D2D1_FILTER filter;
UINT32 levelOfDetailCount;
} D2D1_INPUT_DESCRIPTION;
filter
The type of filter to apply to the input texture.
levelOfDetailCount
The mip level to retrieve from the upstream transform, if specified.
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d2d1effectauthor.h |
Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
Register today