ID3D11DeviceContext3 interface (d3d11_3.h)

The device context interface represents a device context; it is used to render commands. ID3D11DeviceContext3 adds new methods to those in ID3D11DeviceContext2.

Inheritance

The ID3D11DeviceContext3 interface inherits from ID3D11DeviceContext2. ID3D11DeviceContext3 also has these types of members:

Methods

The ID3D11DeviceContext3 interface has these methods.

 
ID3D11DeviceContext3::Flush1

Sends queued-up commands in the command buffer to the graphics processing unit (GPU), with a specified context type and an optional event handle to create an event query.
ID3D11DeviceContext3::GetHardwareProtectionState

Gets whether hardware protection is enabled.
ID3D11DeviceContext3::SetHardwareProtectionState

Sets the hardware protection state.

Requirements

   
Target Platform Windows
Header d3d11_3.h

See also

Core Interfaces

ID3D11DeviceContext

ID3D11DeviceContext1

ID3D11DeviceContext2