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Use the border effect to extend an image from the edges. You can use this effect to repeat the pixels from the edges of the image, wrap the pixels from the opposite end of the image, or mirror the pixels across the bitmap border to extend the bitmap region.
The CLSID for this effect is CLSID_D2D1Border.
The examples here show the output of the border effect using each mode. The output size is infinite, but these example images are cropped to twice the size.
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ComPtr<ID2D1Effect> borderEffect;
m_d2dContext->CreateEffect(CLSID_D2D1Border, &borderEffect);
borderEffect->SetInput(0, bitmap);
borderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_X, D2D1_BORDER_EDGE_MODE_MIRROR);
borderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_Y, D2D1_BORDER_EDGE_MODE_MIRROR);
m_d2dContext->BeginDraw();
m_d2dContext->DrawImage(borderEffect.Get());
m_d2dContext->EndDraw();
Display name and index enumeration | Description |
---|---|
Edge Mode X D2D1_BORDER_PROP_EDGE_MODE_X |
The edge mode in the X direction for the effect. You can set this to clamp, wrap, or mirror. See Edge modes for more info. The type is D2D1_BORDER_EDGE_MODE. The default value is D2D1_BORDER_EDGE_MODE_CLAMP. |
Edge Mode Y D2D1_BORDER_PROP_EDGE_MODE_Y |
The edge mode in the Y direction for the effect. You can set this to clamp, wrap, or mirror. See Edge modes for more info. The type is D2D1_BORDER_EDGE_MODE. The default value is D2D1_BORDER_EDGE_MODE_CLAMP. |
Display name and index enumeration | Description |
---|---|
Clamp D2D1_BORDER_EDGE_MODE_CLAMP |
Repeats the pixels from the edges of the image. |
Wrap D2D1_BORDER_EDGE_MODE_WRAP |
Uses pixels from the opposite end edge of the image. |
Mirror D2D1_BORDER_EDGE_MODE_MIRROR |
Reflects pixels about the edge of the image. |
The output bitmap size is infinite for all inputs, except a 0 sized input image. If the height or the width of an input image is 0, the output size is 0.
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
Minimum supported server | Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
Header | d2d1effects.h |
Library | d2d1.lib, dxguid.lib |
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