Xamarin.Forms Shapes: Path
Path class derives from the
Shape class, and can be used to draw curves and complex shapes. These curves and shapes are often described using
Geometry objects. For information on the properties that the
Path class inherits from the
Shape class, see Xamarin.Forms Shapes.
Path defines the following properties:
Data, of type
Geometry, which specifies the shape to be drawn.
RenderTransform, of type
Transform, which represents the transform that is applied to the geometry of a path prior to it being drawn.
These properties are backed by
BindableProperty objects, which means that they can be targets of data bindings, and styled.
For more information about transforms, see Xamarin.Forms Path Transforms.
Create a Path
To draw a path, create a
Path object and set its
Data property. There are two techniques for setting the
- You can set a string value for
Datain XAML, using path markup syntax. With this approach, the
Path.Datavalue is consuming a serialization format for graphics. Typically, you don't edit this string value by hand after it's created. Instead, you use design tools to manipulate the data, and export it as a string fragment that's consumable by the
- You can set the
Dataproperty to a
Geometryobject. This can be a specific
Geometryobject, or a
GeometryGroupwhich acts as a container that can combine multiple geometry objects into a single object.
Create a Path with path markup syntax
The following XAML example shows how to draw a triangle using path markup syntax:
<Path Data="M 10,100 L 100,100 100,50Z" Stroke="Black" Aspect="Uniform" HorizontalOptions="Start" />
Data string begins with the move command, indicated by
M, which establishes an absolute start point for the path.
L is the line command, which creates a straight line from the start point to the specified end point.
Z is the close command, which creates a line that connects the current point to the starting point. The result is a triangle:
Path markup syntax is only available in XAML.
For more information about path markup syntax, see Xamarin.Forms Path markup syntax.
Create a Path with Geometry objects
Curves and shapes can be described using
Geometry objects, which are used to set the
Data property. There are a variety of
Geometry objects to choose from. The
RectangleGeometry classes describe relatively simple shapes. To create more complex shapes or create curves, use a
PathGeometry objects are comprised of one or more
PathFigure objects. Each
PathFigure object represents a different shape. Each
PathFigure object is itself comprised of one or more
PathSegment objects, each representing a connection portion of the shape. Segment types include the following the
The following XAML example shows how to draw a triangle using a
<Path Stroke="Black" Aspect="Uniform" HorizontalOptions="Start"> <Path.Data> <PathGeometry> <PathGeometry.Figures> <PathFigureCollection> <PathFigure IsClosed="True" StartPoint="10,100"> <PathFigure.Segments> <PathSegmentCollection> <LineSegment Point="100,100" /> <LineSegment Point="100,50" /> </PathSegmentCollection> </PathFigure.Segments> </PathFigure> </PathFigureCollection> </PathGeometry.Figures> </PathGeometry> </Path.Data> </Path>
In this example, the start point of the triangle is (10,100). A line segment is drawn from (10,100) to (100,100), and from (100,100) to (100,50). Then the figures first and last segments are connected, because the
PathFigure.IsClosed property is set to
true. The result is a triangle:
For more information about geometries, see Xamarin.Forms Geometries.