# QuaternionRotation3DQuaternionRotation3DQuaternionRotation3DQuaternionRotation3D Class

## 정의

4원수로 정의된 회전 변환을 나타냅니다.Represents a rotation transformation defined as a quaternion.

``public ref class QuaternionRotation3D sealed : System::Windows::Media::Media3D::Rotation3D``
``public sealed class QuaternionRotation3D : System.Windows.Media.Media3D.Rotation3D``
``````type QuaternionRotation3D = class
inherit Rotation3D``````
``````Public NotInheritable Class QuaternionRotation3D
Inherits Rotation3D``````
상속
QuaternionRotation3DQuaternionRotation3DQuaternionRotation3DQuaternionRotation3D

## 예제

``````//Read new settings
try
{
Double WValue = System.Convert.ToDouble(QuaternionWText.Text);
Double XValue = System.Convert.ToDouble(QuaternionXText.Text);
Double YValue = System.Convert.ToDouble(QuaternionYText.Text);
Double ZValue = System.Convert.ToDouble(QuaternionZText.Text);

endQuaternion = new Quaternion(XValue, YValue, ZValue, WValue);
}
catch
{
MessageBox.Show("Set non-null values for the quaternion.");
}

myQuaternionRotation3D = new QuaternionRotation3D(endQuaternion);
myRotateTransform3D.Rotation = myQuaternionRotation3D;

//update matrix display
qrotationMatrix3D = myRotateTransform3D.Value;
``````
``````'Read new settings
Try
Dim WValue As Double = Convert.ToDouble(QuaternionWText.Text)
Dim XValue As Double = Convert.ToDouble(QuaternionXText.Text)
Dim YValue As Double = Convert.ToDouble(QuaternionYText.Text)
Dim ZValue As Double = Convert.ToDouble(QuaternionZText.Text)

endQuaternion = New Quaternion(XValue, YValue, ZValue, WValue)
Catch
MessageBox.Show("Set non-null values for the quaternion.")
End Try

myQuaternionRotation3D = New QuaternionRotation3D(endQuaternion)
myRotateTransform3D.Rotation = myQuaternionRotation3D

'update matrix display
qrotationMatrix3D = myRotateTransform3D.Value
``````
``````<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
<DockPanel>
<Viewbox>
<Canvas Width="321" Height="201">

<!-- The Viewport3D provides a rendering surface for 3-D visual content. -->
<Viewport3D Name="MyAnimatedObject"
ClipToBounds="True" Width="150" Height="150"
Canvas.Left="0" Canvas.Top="10">

<!-- Defines the camera used to view the 3D object. -->
<Viewport3D.Camera>
<PerspectiveCamera x:Name="myPerspectiveCamera" Position="0,0,2" LookDirection="0,0,-1"
FieldOfView="60" />
</Viewport3D.Camera>

<!-- The ModelVisual3D children contain the 3D models -->
<Viewport3D.Children>

<!-- This ModelVisual3D defines the lights cast in the scene. Without light, the
3D object cannot be seen. Also, the direction of the lights affect shadowing. -->
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Color="#FFFFFF" Direction="-0.612372,-0.5,-0.612372" />
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>

<!-- The geometry specifes the shape of the 3D plane. In this case, a flat sheet is created. -->
<GeometryModel3D.Geometry>
<MeshGeometry3D
TriangleIndices="0,1,2 3,4,5 "
Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />
</GeometryModel3D.Geometry>

<!-- The material specifies the material applied to the plane. In this case it is a linear gradient.-->
<GeometryModel3D.Material>
<MaterialGroup>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
<!-- The Transform specifies how to transform the 3D object. The rotation
is animated using the Storyboard below. -->
<GeometryModel3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<QuaternionRotation3D x:Name="myQuaternionRotation3D" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</GeometryModel3D.Transform>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D.Children>
<!-- Trigger the rotation animation when the 3D object loads. -->
<Viewport3D.Triggers>
<BeginStoryboard>
<Storyboard>

<!-- This animation animates the Rotation property of the RotateTransform3D
causing the 3D shape to rotate. -->
<QuaternionAnimation
Storyboard.TargetName="myQuaternionRotation3D"
Storyboard.TargetProperty="Quaternion" From="0,0,1,0" To="0.3, 0.3, 1, 0"
Duration="0:0:2" />

</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Viewport3D.Triggers>
</Viewport3D>
</Canvas>
</Viewbox>
</DockPanel>
</Page>
``````

## 생성자

 QuaternionRotation3D() QuaternionRotation3D() QuaternionRotation3D() QuaternionRotation3D() QuaternionRotation3D 클래스의 새 인스턴스를 초기화합니다.Initializes a new instance of the QuaternionRotation3D class. QuaternionRotation3D(Quaternion) QuaternionRotation3D(Quaternion) QuaternionRotation3D(Quaternion) QuaternionRotation3D(Quaternion) 지정된 QuaternionRotation3D를 사용하여 Quaternion 클래스의 새 인스턴스를 초기화합니다.Initializes a new instance of the QuaternionRotation3D class using the specified Quaternion.

## 필드

 QuaternionProperty QuaternionProperty QuaternionProperty QuaternionProperty Quaternion 종속성 속성을 식별합니다.Identifies the Quaternion dependency property.

## 속성

 CanFreeze CanFreeze CanFreeze CanFreeze 개체를 수정 불가능으로 설정할 수 있는지 여부를 나타내는 값을 가져옵니다.Gets a value that indicates whether the object can be made unmodifiable. (Inherited from Freezable) DependencyObjectType DependencyObjectType DependencyObjectType DependencyObjectType 이 인스턴스의 CLRCLR 형식을 래핑하는 DependencyObjectType을 가져옵니다.Gets the DependencyObjectType that wraps the CLRCLR type of this instance. (Inherited from DependencyObject) Dispatcher Dispatcher Dispatcher Dispatcher 이 Dispatcher와 연결된 DispatcherObject를 가져옵니다.Gets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject) HasAnimatedProperties HasAnimatedProperties HasAnimatedProperties HasAnimatedProperties 하나 이상의 AnimationClock 개체가 이 개체의 종속성 속성과 연결되어 있는지 여부를 나타내는 값을 가져옵니다.Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object's dependency properties. (Inherited from Animatable) IsFrozen IsFrozen IsFrozen IsFrozen 개체가 현재 수정 가능한지 여부를 나타내는 값을 가져옵니다.Gets a value that indicates whether the object is currently modifiable. (Inherited from Freezable) IsSealed IsSealed IsSealed IsSealed 이 인스턴스가 현재 봉인되어 있는지(읽기 전용인지) 여부를 나타내는 값을 가져옵니다.Gets a value that indicates whether this instance is currently sealed (read-only). (Inherited from DependencyObject) Quaternion Quaternion Quaternion Quaternion 대상 회전을 정의하는 Quaternion을 가져오거나 설정합니다.Gets or sets the Quaternion that defines the destination rotation.

## 메서드

 ApplyAnimationClock(DependencyProperty, AnimationClock) ApplyAnimationClock(DependencyProperty, AnimationClock) ApplyAnimationClock(DependencyProperty, AnimationClock) ApplyAnimationClock(DependencyProperty, AnimationClock) 지정된 DependencyProperty에 AnimationClock을 적용합니다.Applies an AnimationClock to the specified DependencyProperty. 속성에 이미 애니메이션 효과가 적용되어 있으면 SnapshotAndReplace 전달 동작이 사용됩니다.If the property is already animated, the SnapshotAndReplace handoff behavior is used. (Inherited from Animatable) ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) 지정된 DependencyProperty에 AnimationClock을 적용합니다.Applies an AnimationClock to the specified DependencyProperty. 속성에 이미 애니메이션이 적용되어 있으면 지정된 HandoffBehavior가 사용됩니다.If the property is already animated, the specified HandoffBehavior is used. (Inherited from Animatable) BeginAnimation(DependencyProperty, AnimationTimeline) BeginAnimation(DependencyProperty, AnimationTimeline) BeginAnimation(DependencyProperty, AnimationTimeline) BeginAnimation(DependencyProperty, AnimationTimeline) 지정된 DependencyProperty에 애니메이션을 적용합니다.Applies an animation to the specified DependencyProperty. 애니메이션은 다음 프레임을 렌더링할 때 시작됩니다.The animation is started when the next frame is rendered. 지정된 속성에 이미 애니메이션 효과가 적용되어 있으면 SnapshotAndReplace 전달 동작이 사용됩니다.If the specified property is already animated, the SnapshotAndReplace handoff behavior is used. (Inherited from Animatable) BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior) BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior) BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior) BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior) 지정된 DependencyProperty에 애니메이션을 적용합니다.Applies an animation to the specified DependencyProperty. 애니메이션은 다음 프레임을 렌더링할 때 시작됩니다.The animation is started when the next frame is rendered. 지정된 속성에 이미 애니메이션이 적용되어 있으면 지정된 HandoffBehavior가 사용됩니다.If the specified property is already animated, the specified HandoffBehavior is used. (Inherited from Animatable) CheckAccess() CheckAccess() CheckAccess() CheckAccess() 호출 스레드가 이 DispatcherObject에 액세스할 수 있는지 여부를 확인합니다.Determines whether the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject) ClearValue(DependencyProperty) ClearValue(DependencyProperty) ClearValue(DependencyProperty) ClearValue(DependencyProperty) 속성의 로컬 값을 지웁니다.Clears the local value of a property. 지울 속성이 DependencyProperty 식별자에서 지정됩니다.The property to be cleared is specified by a DependencyProperty identifier. (Inherited from DependencyObject) ClearValue(DependencyPropertyKey) ClearValue(DependencyPropertyKey) ClearValue(DependencyPropertyKey) ClearValue(DependencyPropertyKey) 읽기 전용 속성의 로컬 값을 지웁니다.Clears the local value of a read-only property. 선언할 속성이 DependencyPropertyKey에서 지정됩니다.The property to be cleared is specified by a DependencyPropertyKey. (Inherited from DependencyObject) Clone() Clone() Clone() Clone() 이 개체 값의 전체 복사본을 만들어 이 QuaternionRotation3D의 수정 가능한 복제본을 만듭니다.Creates a modifiable clone of this QuaternionRotation3D, making deep copies of this object's values. 종속성 속성을 복사하는 경우 이 메서드는 더 이상 확인되지 않을 수도 있는 리소스 참조와 데이터 바인딩을 복사하지만 애니메이션이나 애니메이션의 현재 값은 복사하지 않습니다.When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values. CloneCore(Freezable) CloneCore(Freezable) CloneCore(Freezable) CloneCore(Freezable) 기본(애니메이션이 적용되지 않은) 속성 값을 사용하여 인스턴스를 지정된 Freezable의 복제본(전체 복사본)으로 만듭니다.Makes the instance a clone (deep copy) of the specified Freezable using base (non-animated) property values. (Inherited from Freezable) CloneCurrentValue() CloneCurrentValue() CloneCurrentValue() CloneCurrentValue() QuaternionRotation3D 개체의 현재 값에 대한 전체 복사본을 만들어 이 개체의 수정 가능한 복제본을 만듭니다.Creates a modifiable clone of this QuaternionRotation3D object, making deep copies of this object's current values. 리소스 참조, 데이터 바인딩 및 애니메이션은 복사되지 않지만 이러한 요소의 현재 값은 복사됩니다.Resource references, data bindings, and animations are not copied, but their current values are. CloneCurrentValueCore(Freezable) CloneCurrentValueCore(Freezable) CloneCurrentValueCore(Freezable) CloneCurrentValueCore(Freezable) 현재 속성 값을 사용하여 이 인스턴스를 지정된 Freezable의 수정 가능한 클론(전체 복사본)으로 만듭니다.Makes the instance a modifiable clone (deep copy) of the specified Freezable using current property values. (Inherited from Freezable) CoerceValue(DependencyProperty) CoerceValue(DependencyProperty) CoerceValue(DependencyProperty) CoerceValue(DependencyProperty) 지정된 종속성 속성의 값을 강제 변환합니다.Coerces the value of the specified dependency property. 호출하는 DependencyObject에 있으므로 이 작업은 종속성 속성의 속성 메타데이터에 지정된 CoerceValueCallback 함수를 호출하여 수행합니다.This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject. (Inherited from DependencyObject) CreateInstance() CreateInstance() CreateInstance() CreateInstance() Freezable 클래스의 새 인스턴스를 초기화합니다.Initializes a new instance of the Freezable class. (Inherited from Freezable) CreateInstanceCore() CreateInstanceCore() CreateInstanceCore() CreateInstanceCore() 파생 클래스에서 구현되는 경우 Freezable 파생 클래스의 새 인스턴스를 만듭니다.When implemented in a derived class, creates a new instance of the Freezable derived class. (Inherited from Freezable) Equals(Object) Equals(Object) Equals(Object) Equals(Object) 제공된 DependencyObject가 현재 DependencyObject에 해당하는지 여부를 확인합니다.Determines whether a provided DependencyObject is equivalent to the current DependencyObject. (Inherited from DependencyObject) Freeze() Freeze() Freeze() Freeze() 현재 개체를 수정할 수 없게 설정하고 해당 IsFrozen 속성을 `true`로 설정합니다.Makes the current object unmodifiable and sets its IsFrozen property to `true`. (Inherited from Freezable) FreezeCore(Boolean) FreezeCore(Boolean) FreezeCore(Boolean) FreezeCore(Boolean) 이 Animatable 개체를 수정할 수 없게 만들거나, 수정할 수 없게 만들 수 있는지 확인합니다.Makes this Animatable object unmodifiable or determines whether it can be made unmodifiable. (Inherited from Animatable) GetAnimationBaseValue(DependencyProperty) GetAnimationBaseValue(DependencyProperty) GetAnimationBaseValue(DependencyProperty) GetAnimationBaseValue(DependencyProperty) 지정된 DependencyProperty의 애니메이션이 적용되지 않은 값을 반환합니다.Returns the non-animated value of the specified DependencyProperty. (Inherited from Animatable) GetAsFrozen() GetAsFrozen() GetAsFrozen() GetAsFrozen() 애니메이션이 적용되지 않은 기준 속성 값을 사용하여 Freezable의 고정된 복사본을 만듭니다.Creates a frozen copy of the Freezable, using base (non-animated) property values. 복사본이 고정되므로 고정된 하위 개체는 모두 참조를 통해 복사됩니다.Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable) GetAsFrozenCore(Freezable) GetAsFrozenCore(Freezable) GetAsFrozenCore(Freezable) GetAsFrozenCore(Freezable) 기본(애니메이션이 적용되지 않은) 속성 값을 사용하여 인스턴스를 지정된 Freezable의 고정된 복제본으로 만듭니다.Makes the instance a frozen clone of the specified Freezable using base (non-animated) property values. (Inherited from Freezable) GetCurrentValueAsFrozen() GetCurrentValueAsFrozen() GetCurrentValueAsFrozen() GetCurrentValueAsFrozen() 현재 속성 값을 사용하여 Freezable의 고정된 복사본을 만듭니다.Creates a frozen copy of the Freezable using current property values. 복사본이 고정되므로 고정된 하위 개체는 모두 참조를 통해 복사됩니다.Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable) GetCurrentValueAsFrozenCore(Freezable) GetCurrentValueAsFrozenCore(Freezable) GetCurrentValueAsFrozenCore(Freezable) GetCurrentValueAsFrozenCore(Freezable) 현재 인스턴스를 지정된 Freezable의 고정 클론으로 만듭니다.Makes the current instance a frozen clone of the specified Freezable. 개체에 애니메이션 효과를 준 종속성 속성이 있는 경우 애니메이션 효과를 준 현재 값이 복사됩니다.If the object has animated dependency properties, their current animated values are copied. (Inherited from Freezable) GetHashCode() GetHashCode() GetHashCode() GetHashCode() 이 DependencyObject의 해시 코드를 가져옵니다.Gets a hash code for this DependencyObject. (Inherited from DependencyObject) GetLocalValueEnumerator() GetLocalValueEnumerator() GetLocalValueEnumerator() GetLocalValueEnumerator() 이 DependencyObject에 대해 로컬로 값을 설정한 종속성 속성을 확인하기 위한 특수 열거자를 만듭니다.Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject. (Inherited from DependencyObject) GetType() GetType() GetType() GetType() 현재 인스턴스의 Type을 가져옵니다.Gets the Type of the current instance. (Inherited from Object) GetValue(DependencyProperty) GetValue(DependencyProperty) GetValue(DependencyProperty) GetValue(DependencyProperty) 이 DependencyObject의 인스턴스에서 종속성 속성의 현재 유효 값을 반환합니다.Returns the current effective value of a dependency property on this instance of a DependencyObject. (Inherited from DependencyObject) InvalidateProperty(DependencyProperty) InvalidateProperty(DependencyProperty) InvalidateProperty(DependencyProperty) InvalidateProperty(DependencyProperty) 지정된 종속성 속성의 유효 값을 다시 계산합니다.Re-evaluates the effective value for the specified dependency property (Inherited from DependencyObject) MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone() 현재 Object의 단순 복사본을 만듭니다.Creates a shallow copy of the current Object. (Inherited from Object) OnChanged() OnChanged() OnChanged() OnChanged() 현재 Freezable 개체가 수정될 때 호출됩니다.Called when the current Freezable object is modified. (Inherited from Freezable) OnFreezablePropertyChanged(DependencyObject, DependencyObject) OnFreezablePropertyChanged(DependencyObject, DependencyObject) OnFreezablePropertyChanged(DependencyObject, DependencyObject) OnFreezablePropertyChanged(DependencyObject, DependencyObject) 방금 설정된 DependencyObjectType 데이터 멤버에 대한 적절한 컨텍스트 포인터를 설정합니다.Ensures that appropriate context pointers are established for a DependencyObjectType data member that has just been set. (Inherited from Freezable) OnFreezablePropertyChanged(DependencyObject, DependencyObject, DependencyProperty) OnFreezablePropertyChanged(DependencyObject, DependencyObject, DependencyProperty) OnFreezablePropertyChanged(DependencyObject, DependencyObject, DependencyProperty) OnFreezablePropertyChanged(DependencyObject, DependencyObject, DependencyProperty) 이 멤버는 WPF(Windows Presentation Foundation)Windows Presentation Foundation (WPF) 인프라를 지원하며 코드에서 직접 사용할 수 없습니다.This member supports the WPF(Windows Presentation Foundation)Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code. (Inherited from Freezable) OnPropertyChanged(DependencyPropertyChangedEventArgs) OnPropertyChanged(DependencyPropertyChangedEventArgs) OnPropertyChanged(DependencyPropertyChangedEventArgs) OnPropertyChanged(DependencyPropertyChangedEventArgs) OnPropertyChanged(DependencyPropertyChangedEventArgs)의 DependencyObject 구현을 재정의하여 Freezable 형식의 변화하는 종속성 속성에 대한 응답으로 Changed 처리기도 호출합니다.Overrides the DependencyObject implementation of OnPropertyChanged(DependencyPropertyChangedEventArgs) to also invoke any Changed handlers in response to a changing dependency property of type Freezable. (Inherited from Freezable) ReadLocalValue(DependencyProperty) ReadLocalValue(DependencyProperty) ReadLocalValue(DependencyProperty) ReadLocalValue(DependencyProperty) 종속성 속성의 로컬 값을 반환합니다(있는 경우).Returns the local value of a dependency property, if it exists. (Inherited from DependencyObject) ReadPreamble() ReadPreamble() ReadPreamble() ReadPreamble() 유효한 스레드에서 Freezable에 액세스하고 있는지 확인합니다.Ensures that the Freezable is being accessed from a valid thread. Freezable 상속자는 종속성 속성이 아닌 데이터 멤버를 읽는 APIAPI의 시작 부분에서 이 메서드를 호출해야 합니다.Inheritors of Freezable must call this method at the beginning of any APIAPI that reads data members that are not dependency properties. (Inherited from Freezable) SetCurrentValue(DependencyProperty, Object) SetCurrentValue(DependencyProperty, Object) SetCurrentValue(DependencyProperty, Object) SetCurrentValue(DependencyProperty, Object) 해당 값 소스를 변경하지 않고 종속성 속성의 값을 설정합니다.Sets the value of a dependency property without changing its value source. (Inherited from DependencyObject) SetValue(DependencyProperty, Object) SetValue(DependencyProperty, Object) SetValue(DependencyProperty, Object) SetValue(DependencyProperty, Object) 지정된 종속성 속성 식별자를 가진 종속성 속성의 로컬 값을 설정합니다.Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject) SetValue(DependencyPropertyKey, Object) SetValue(DependencyPropertyKey, Object) SetValue(DependencyPropertyKey, Object) SetValue(DependencyPropertyKey, Object) 종속성 속성의 DependencyPropertyKey 식별자에 의해 지정된 읽기 전용 종속성 속성의 로컬 값을 설정합니다.Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property. (Inherited from DependencyObject) ShouldSerializeProperty(DependencyProperty) ShouldSerializeProperty(DependencyProperty) ShouldSerializeProperty(DependencyProperty) ShouldSerializeProperty(DependencyProperty) serialization 프로세스에서 지정된 종속성 속성의 값을 직렬화해야 하는지 여부를 나타내는 값을 반환합니다.Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property. (Inherited from DependencyObject) ToString() ToString() ToString() ToString() 현재 개체를 나타내는 문자열을 반환합니다.Returns a String that represents the current Object. (Inherited from Rotation3D) ToString(IFormatProvider) ToString(IFormatProvider) ToString(IFormatProvider) ToString(IFormatProvider) 현재 String를 나타내는 지정된 형식을 사용하여 Object을 반환합니다.Returns a String using a specified format that represents the current Object. (Inherited from Rotation3D) VerifyAccess() VerifyAccess() VerifyAccess() VerifyAccess() 호출 스레드에서 이 DispatcherObject에 액세스할 수 있는지 확인합니다.Enforces that the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject) WritePostscript() WritePostscript() WritePostscript() WritePostscript() Freezable에 대한 Changed 이벤트를 발생시키고 해당 OnChanged() 메서드를 호출합니다.Raises the Changed event for the Freezable and invokes its OnChanged() method. Freezable에서 파생된 클래스는 종속성 속성으로 저장되지 않은 클래스 멤버를 수정하는 모든 API의 끝에서 이 메서드를 호출해야 합니다.Classes that derive from Freezable should call this method at the end of any API that modifies class members that are not stored as dependency properties. (Inherited from Freezable) WritePreamble() WritePreamble() WritePreamble() WritePreamble() Freezable이 고정되어 있지 않고 유효한 스레드 컨텍스트에서 액세스되고 있는지 확인합니다.Verifies that the Freezable is not frozen and that it is being accessed from a valid threading context. Freezable 상속자는 종속성 속성이 아닌 데이터 멤버에 쓰는 APIAPI의 시작 부분에서 이 메서드를 호출해야 합니다.Freezable inheritors should call this method at the beginning of any APIAPI that writes to data members that are not dependency properties. (Inherited from Freezable)

## 이벤트

 Changed Changed Changed Changed Freezable 또는 여기에 들어 있는 개체가 수정될 때 발생합니다.Occurs when the Freezable or an object it contains is modified. (Inherited from Freezable)

## 명시적 인터페이스 구현

 IFormattable.ToString(String, IFormatProvider) IFormattable.ToString(String, IFormatProvider) IFormattable.ToString(String, IFormatProvider) IFormattable.ToString(String, IFormatProvider) 지정된 형식을 사용하여 현재 인스턴스 값의 형식을 지정합니다.Formats the value of the current instance using the specified format. (Inherited from Rotation3D)