MessageQueuePermissionEntryCollection MessageQueuePermissionEntryCollection MessageQueuePermissionEntryCollection MessageQueuePermissionEntryCollection Class

Definition

Enthält eine stark typisierte Auflistung von MessageQueuePermissionEntry-Objekten.Contains a strongly typed collection of MessageQueuePermissionEntry objects.

public ref class MessageQueuePermissionEntryCollection : System::Collections::CollectionBase
[System.Serializable]
public class MessageQueuePermissionEntryCollection : System.Collections.CollectionBase
type MessageQueuePermissionEntryCollection = class
    inherit CollectionBase
Public Class MessageQueuePermissionEntryCollection
Inherits CollectionBase
Vererbung
MessageQueuePermissionEntryCollectionMessageQueuePermissionEntryCollectionMessageQueuePermissionEntryCollectionMessageQueuePermissionEntryCollection
Attribute

Beispiele

Das folgende Codebeispiel veranschaulicht die Verwendung von MessageQueuePermissionEntryCollection.The following code example demonstrates the use of MessageQueuePermissionEntryCollection.


#using <System.Messaging.dll>
#using <System.dll>
using namespace System;
using namespace System::Messaging;

public ref class MessageQueuePermissionEntryCollectionExample
{
    // Demonstrates:
    // public Int32 Add (MessageQueuePermissionEntry value)
public:
    void AddExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        queue->Close();
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntry[] value)
public:
    void AddRangeExample1()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create an array of type MessageQueuePermissionEntry.
        array<MessageQueuePermissionEntry^>^ entries = 
            gcnew array<MessageQueuePermissionEntry^>(1);

        // Create a new instance of MessageQueuePermissionEntry and place the
        // instance in the array.
        entries[0] = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the array to the collection.
        collection->AddRange(entries);

        queue->Close();
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntryCollection value)
public:
    void AddRangeExample2()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, queue->Category.ToString());

        // Add the entry to the permission's collection.
        permission->PermissionEntries->Add(entry);

        // Create another new instance of MessageQueuePermission.
        MessageQueuePermission^ newPermission = gcnew MessageQueuePermission();

        // Use AddRange() to append the original permission's collection to the
        // new permission's collection.
        newPermission->PermissionEntries->AddRange(
            permission->PermissionEntries);

        // To show that AddRange() copies collections by value and not by
        // reference, we'll clear the original permission's collection, then
        // display a count of how many entries are in the original permission's
        // collection and how many entries are in the new permission's
        // collection.

        // Clear the original permission's collection.
        permission->PermissionEntries->Clear();

        // The original permission now contains 0 entries, but the new
        // permission still contains 1 entry.
        Console::WriteLine("Original permission contains {0} entries.",
            permission->PermissionEntries->Count);
        Console::WriteLine("New permission contains {0} entries.",
            newPermission->PermissionEntries->Count);

        queue->Close();
    }

    // Demonstrates:
    // public Boolean Contains (MessageQueuePermissionEntry value)
public:
    void ContainsExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Show that the collection contains the entry.
        Console::WriteLine("Collection contains first entry (true/false): {0}",
            collection->Contains(entry));

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ newEntry = 
            gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Send, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Show that the collection does not contain the new entry.
        Console::WriteLine(
            "Collection contains second entry (true/false): {0}",
            collection->Contains(newEntry));

        queue->Close();
    }

    // Demonstrates:
    // public Void CopyTo (MessageQueuePermissionEntry[] array, Int32 index)
public:
    void CopyToExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Create an array of type MessageQueuePermissionEntry.
        array<MessageQueuePermissionEntry^>^ entries = 
            gcnew array<MessageQueuePermissionEntry^>(1);

        // Copy the collection to index 0 of the array.
        collection->CopyTo(entries, 0);

        // Show that the array now contains the entry.
        Console::WriteLine("entries[0].PermissionAccess: {0}",
            entries[0]->PermissionAccess);
        Console::WriteLine("entries[0].MachineName: {0}",
            entries[0]->MachineName);
        Console::WriteLine("entries[0].Label: {0}", entries[0]->Label);
        Console::WriteLine("entries[0].Category: {0}",
            entries[0]->Category);

        queue->Close();
    }

    // Demonstrates:
    // public Int32 IndexOf (MessageQueuePermissionEntry value)
public:
    void IndexOfExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Display the index of the entry in the collection.
        Console::WriteLine("Collection contains entry at index: {0}",
            collection->IndexOf(entry));

        queue->Close();
    }

    // Demonstrates:
    // public Void Insert (Int32 index, MessageQueuePermissionEntry value)
public:
    void InsertExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ newEntry = 
            gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Send, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Insert the new entry into the collection before the original entry.
        collection->Insert(0, newEntry);

        queue->Close();
    }

    // Demonstrates:
    // public MessageQueuePermissionEntry Item [Int32 index] { get; set; }
public:
    void ItemExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Display the entry's properties, using the collection's Item
        // accessor.
        Console::WriteLine("collection[0].PermissionAccess: {0}",
            collection[0]->PermissionAccess);
        Console::WriteLine("collection[0].MachineName: {0}",
            collection[0]->MachineName);
        Console::WriteLine("collection[0].Label: {0}", collection[0]->Label);
        Console::WriteLine("collection[0].Category: {0}",
            collection[0]->Category);

        queue->Close();
    }

    // Demonstrates:
    // public Void Remove (MessageQueuePermissionEntry value)
public:
    void RemoveExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Remove the entry from the collection.
        collection->Remove(entry);

        queue->Close();
    }
};

// Creates a new queue.
void CreateQueue(String^ queuePath, bool transactional)
{
    if (!MessageQueue::Exists(queuePath))
    {
        MessageQueue^ queue = MessageQueue::Create(queuePath, transactional);
        queue->Close();      
    }
    else
    {
        Console::WriteLine("{0} already exists.", queuePath);
    }
}

int main()
{
    // Create a new instance of the class.
    MessageQueuePermissionEntryCollectionExample^ example =
        gcnew MessageQueuePermissionEntryCollectionExample();

    // Create a non-transactional queue on the local computer.
    CreateQueue(".\\exampleQueue", false);

    // Demonstrate MessageQueuePermissionEntryCollection's members.
    example->AddExample();
    example->AddRangeExample1();
    example->AddRangeExample2();
    example->ContainsExample();
    example->CopyToExample();
    example->IndexOfExample();
    example->InsertExample();
    example->ItemExample();
    example->RemoveExample();
}


using System;
using System.Messaging;

public class MessageQueuePermissionEntryCollectionExample
{
    public static void Main()
    {
        // Create a new instance of the class.
        MessageQueuePermissionEntryCollectionExample example =
            new MessageQueuePermissionEntryCollectionExample();

        // Create a non-transactional queue on the local computer.
        CreateQueue(".\\exampleQueue", false);

        // Demonstrate MessageQueuePermissionEntryCollection's members.
        example.AddExample();
        example.AddRangeExample1();
        example.AddRangeExample2();
        example.ContainsExample();
        example.CopyToExample();
        example.IndexOfExample();
        example.InsertExample();
        example.ItemExample();
        example.RemoveExample();
    }

    // Creates a new queue.
    public static void CreateQueue(string queuePath, bool transactional)
    {
        if(!MessageQueue.Exists(queuePath))
        {
            MessageQueue.Create(queuePath, transactional);
        }
        else
        {
            Console.WriteLine(queuePath + " already exists.");
        }
    }

    // Demonstrates:
    // public Int32 Add (MessageQueuePermissionEntry value)
    public void AddExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntry[] value)
    public void AddRangeExample1()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry[] entries =
            new MessageQueuePermissionEntry[1];

        // Create a new instance of MessageQueuePermissionEntry and place the
        // instance in the array.
        entries[0] = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the array to the collection.
        collection.AddRange(entries);
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntryCollection value)
    public void AddRangeExample2()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the permission's collection.
        permission.PermissionEntries.Add(entry);

        // Create another new instance of MessageQueuePermission.
        MessageQueuePermission newPermission = new MessageQueuePermission();

        // Use AddRange() to append the original permission's collection to the
        // new permission's collection.
        newPermission.PermissionEntries.AddRange(permission.PermissionEntries);

        // To show that AddRange() copies collections by value and not by
        // reference, we'll clear the original permission's collection, then
        // display a count of how many entries are in the original permission's
        // collection and how many entries are in the new permission's
        // collection.

        // Clear the original permission's collection.
        permission.PermissionEntries.Clear();

        // The original permission now contains 0 entries, but the new
        // permission still contains 1 entry.
        Console.WriteLine("Original permission contains {0} entries.",
            permission.PermissionEntries.Count);
        Console.WriteLine("New permission contains {0} entries.",
            newPermission.PermissionEntries.Count);
    }

    // Demonstrates:
    // public Boolean Contains (MessageQueuePermissionEntry value)
    public void ContainsExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Show that the collection contains the entry.
        Console.WriteLine("Collection contains first entry (true/false): {0}",
            collection.Contains(entry));

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Send,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Show that the collection does not contain the new entry.
        Console.WriteLine("Collection contains second entry (true/false): {0}",
            collection.Contains(newEntry));
    }

    // Demonstrates:
    // public Void CopyTo (MessageQueuePermissionEntry[] array, Int32 index)
    public void CopyToExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry[] entries =
            new MessageQueuePermissionEntry[1];

        // Copy the collection to index 0 of the array.
        collection.CopyTo(entries, 0);

        // Show that the array now contains the entry.
        Console.WriteLine("entries[0].PermissionAccess: {0}",
            entries[0].PermissionAccess);
        Console.WriteLine("entries[0].MachineName: {0}",
            entries[0].MachineName);
        Console.WriteLine("entries[0].Label: {0}", entries[0].Label);
        Console.WriteLine("entries[0].Category: {0}",
            entries[0].Category.ToString());
    }

    // Demonstrates:
    // public Int32 IndexOf (MessageQueuePermissionEntry value)
    public void IndexOfExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Display the index of the entry in the collection.
        Console.WriteLine("Collection contains entry at index: {0}",
            collection.IndexOf(entry));

    }

    // Demonstrates:
    // public Void Insert (Int32 index, MessageQueuePermissionEntry value)
    public void InsertExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Send,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Insert the new entry into the collection before the original entry.
        collection.Insert(0, newEntry);
    }

    // Demonstrates:
    // public MessageQueuePermissionEntry Item [Int32 index] { get; set; }
    public void ItemExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Display the entry's properties, using the collection's Item
        // accessor.
        Console.WriteLine("collection[0].PermissionAccess: {0}",
            collection[0].PermissionAccess);
        Console.WriteLine("collection[0].MachineName: {0}",
            collection[0].MachineName);
        Console.WriteLine("collection[0].Label: {0}", collection[0].Label);
        Console.WriteLine("collection[0].Category: {0}",
            collection[0].Category.ToString());

    }

    // Demonstrates:
    // public Void Remove (MessageQueuePermissionEntry value)
    public void RemoveExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Remove the entry from the collection.
        collection.Remove(entry);
    }
}

Eigenschaften

Capacity Capacity Capacity Capacity

Ruft die Anzahl der Elemente ab, die die CollectionBase enthalten kann, oder legt diese fest.Gets or sets the number of elements that the CollectionBase can contain.

(Inherited from CollectionBase)
Count Count Count Count

Ruft die Anzahl der Elemente ab, die in der CollectionBase-Instanz enthalten sind.Gets the number of elements contained in the CollectionBase instance. Diese Eigenschaft kann nicht überschrieben werden.This property cannot be overridden.

(Inherited from CollectionBase)
ICollection.IsSynchronized ICollection.IsSynchronized ICollection.IsSynchronized ICollection.IsSynchronized

Ruft einen Wert ab, der angibt, ob der Zugriff auf die CollectionBase synchronisiert (threadsicher) ist.Gets a value indicating whether access to the CollectionBase is synchronized (thread safe).

(Inherited from CollectionBase)
ICollection.SyncRoot ICollection.SyncRoot ICollection.SyncRoot ICollection.SyncRoot

Ruft ein Objekt ab, mit dem der Zugriff auf CollectionBase synchronisiert werden kann.Gets an object that can be used to synchronize access to the CollectionBase.

(Inherited from CollectionBase)
IList.IsFixedSize IList.IsFixedSize IList.IsFixedSize IList.IsFixedSize

Ruft einen Wert ab, der angibt, ob das CollectionBase eine feste Größe aufweist.Gets a value indicating whether the CollectionBase has a fixed size.

(Inherited from CollectionBase)
IList.IsReadOnly IList.IsReadOnly IList.IsReadOnly IList.IsReadOnly

Ruft einen Wert ab, der angibt, ob das CollectionBase schreibgeschützt ist.Gets a value indicating whether the CollectionBase is read-only.

(Inherited from CollectionBase)
IList.Item[Int32] IList.Item[Int32] IList.Item[Int32] IList.Item[Int32]

Ruft das Element am angegebenen Index ab oder legt dieses fest.Gets or sets the element at the specified index.

(Inherited from CollectionBase)
InnerList InnerList InnerList InnerList

Ruft eine ArrayList mit der Liste der Elemente in der CollectionBase-Instanz ab.Gets an ArrayList containing the list of elements in the CollectionBase instance.

(Inherited from CollectionBase)
Item[Int32] Item[Int32] Item[Int32] Item[Int32]

Ruft das Objekt an einem angegebenen Index ab oder legt dieses fest.Gets or sets the object at a specified index.

List List List List

Ruft eine IList mit der Liste der Elemente in der CollectionBase-Instanz ab.Gets an IList containing the list of elements in the CollectionBase instance.

(Inherited from CollectionBase)

Methoden

Add(MessageQueuePermissionEntry) Add(MessageQueuePermissionEntry) Add(MessageQueuePermissionEntry) Add(MessageQueuePermissionEntry)

Fügt dieser Auflistung einen angegebenen MessageQueuePermissionEntry hinzu.Adds a specified MessageQueuePermissionEntry to this collection.

AddRange(MessageQueuePermissionEntryCollection) AddRange(MessageQueuePermissionEntryCollection) AddRange(MessageQueuePermissionEntryCollection) AddRange(MessageQueuePermissionEntryCollection)

Fügt dieser Auflistung eine Gruppe von angegebenen Berechtigungseinträgen an.Appends a set of specified permission entries to this collection.

AddRange(MessageQueuePermissionEntry[]) AddRange(MessageQueuePermissionEntry[]) AddRange(MessageQueuePermissionEntry[]) AddRange(MessageQueuePermissionEntry[])

Fügt dieser Auflistung eine Gruppe von angegebenen Berechtigungseinträgen an.Appends a set of specified permission entries to this collection.

Clear() Clear() Clear() Clear()

Entfernt alle Objekte aus der CollectionBase-Instanz.Removes all objects from the CollectionBase instance. Diese Methode kann nicht überschrieben werden.This method cannot be overridden.

(Inherited from CollectionBase)
Contains(MessageQueuePermissionEntry) Contains(MessageQueuePermissionEntry) Contains(MessageQueuePermissionEntry) Contains(MessageQueuePermissionEntry)

Bestimmt, ob diese Auflistung einen angegebenen MessageQueuePermissionEntry enthält.Determines whether this collection contains a specified MessageQueuePermissionEntry.

CopyTo(MessageQueuePermissionEntry[], Int32) CopyTo(MessageQueuePermissionEntry[], Int32) CopyTo(MessageQueuePermissionEntry[], Int32) CopyTo(MessageQueuePermissionEntry[], Int32)

Kopiert die Berechtigungseinträge aus dieser Auflistung in ein Array, beginnend an einem bestimmten Index im Array.Copies the permission entries from this collection to an array, starting at a particular index of the array.

Equals(Object) Equals(Object) Equals(Object) Equals(Object)

Bestimmt, ob das angegebene Objekt mit dem aktuellen Objekt identisch ist.Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetEnumerator() GetEnumerator() GetEnumerator() GetEnumerator()

Gibt einen Enumerator zurück, der die CollectionBase durchläuft.Returns an enumerator that iterates through the CollectionBase instance.

(Inherited from CollectionBase)
GetHashCode() GetHashCode() GetHashCode() GetHashCode()

Fungiert als Standardhashfunktion.Serves as the default hash function.

(Inherited from Object)
GetType() GetType() GetType() GetType()

Ruft den Type der aktuellen Instanz ab.Gets the Type of the current instance.

(Inherited from Object)
IndexOf(MessageQueuePermissionEntry) IndexOf(MessageQueuePermissionEntry) IndexOf(MessageQueuePermissionEntry) IndexOf(MessageQueuePermissionEntry)

Bestimmt den Index eines angegebenen Berechtigungseintrags in dieser Auflistung.Determines the index of a specified permission entry in this collection.

Insert(Int32, MessageQueuePermissionEntry) Insert(Int32, MessageQueuePermissionEntry) Insert(Int32, MessageQueuePermissionEntry) Insert(Int32, MessageQueuePermissionEntry)

Fügt einen Berechtigungseintrag an einem angegebenen Index in diese Auflistung ein.Inserts a permission entry into this collection at a specified index.

MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

Erstellt eine flache Kopie des aktuellen Object.Creates a shallow copy of the current Object.

(Inherited from Object)
OnClear() OnClear() OnClear() OnClear()

Führt nach dem Löschen des Inhalts der Auflistung zusätzliche benutzerdefinierte Prozesse aus.Performs additional custom processes after clearing the contents of the collection.

OnClearComplete() OnClearComplete() OnClearComplete() OnClearComplete()

Führt nach dem Löschen des Inhalts der CollectionBase-Instanz zusätzliche benutzerdefinierte Prozesse aus.Performs additional custom processes after clearing the contents of the CollectionBase instance.

(Inherited from CollectionBase)
OnInsert(Int32, Object) OnInsert(Int32, Object) OnInsert(Int32, Object) OnInsert(Int32, Object)

Führt vor dem Einfügen eines neuen Berechtigungseintrags in die Auflistung zusätzliche benutzerdefinierte Prozesse aus.Performs additional custom processes before a new permission entry is inserted into the collection.

OnInsertComplete(Int32, Object) OnInsertComplete(Int32, Object) OnInsertComplete(Int32, Object) OnInsertComplete(Int32, Object)

Führt zusätzliche benutzerdefinierte Prozesse nach dem Einfügen eines neuen Elements in die CollectionBase-Instanz aus.Performs additional custom processes after inserting a new element into the CollectionBase instance.

(Inherited from CollectionBase)
OnRemove(Int32, Object) OnRemove(Int32, Object) OnRemove(Int32, Object) OnRemove(Int32, Object)

Führt beim Entfernen eines neuen Berechtigungseintrags aus der Auflistung zusätzliche benutzerdefinierte Prozesse aus.Performs additional custom processes when removing a new permission entry from the collection.

OnRemoveComplete(Int32, Object) OnRemoveComplete(Int32, Object) OnRemoveComplete(Int32, Object) OnRemoveComplete(Int32, Object)

Führt zusätzliche benutzerdefinierte Prozesse nach dem Entfernen eines Elements aus der CollectionBase-Instanz aus.Performs additional custom processes after removing an element from the CollectionBase instance.

(Inherited from CollectionBase)
OnSet(Int32, Object, Object) OnSet(Int32, Object, Object) OnSet(Int32, Object, Object) OnSet(Int32, Object, Object)

Führt zusätzliche benutzerdefinierte Prozesse vor dem Festlegen eines Werts in der Auflistung aus.Performs additional custom processes before setting a value in the collection.

OnSetComplete(Int32, Object, Object) OnSetComplete(Int32, Object, Object) OnSetComplete(Int32, Object, Object) OnSetComplete(Int32, Object, Object)

Führt zusätzliche benutzerdefinierte Prozesse nach dem Festlegen eines Werts in der CollectionBase-Instanz aus.Performs additional custom processes after setting a value in the CollectionBase instance.

(Inherited from CollectionBase)
OnValidate(Object) OnValidate(Object) OnValidate(Object) OnValidate(Object)

Führt zusätzliche benutzerdefinierte Prozesse beim Validieren eines Werts aus.Performs additional custom processes when validating a value.

(Inherited from CollectionBase)
Remove(MessageQueuePermissionEntry) Remove(MessageQueuePermissionEntry) Remove(MessageQueuePermissionEntry) Remove(MessageQueuePermissionEntry)

Entfernt einen angegebenen Berechtigungseintrag aus dieser Auflistung.Removes a specified permission entry from this collection.

RemoveAt(Int32) RemoveAt(Int32) RemoveAt(Int32) RemoveAt(Int32)

Entfernt das Element am angegebenen Index aus der CollectionBase-Instanz.Removes the element at the specified index of the CollectionBase instance. Diese Methode kann nicht überschrieben werden.This method is not overridable.

(Inherited from CollectionBase)
ToString() ToString() ToString() ToString()

Gibt eine Zeichenfolge zurück, die das aktuelle Objekt darstellt.Returns a string that represents the current object.

(Inherited from Object)

Explizite Schnittstellenimplementierungen

ICollection.CopyTo(Array, Int32) ICollection.CopyTo(Array, Int32) ICollection.CopyTo(Array, Int32) ICollection.CopyTo(Array, Int32)

Kopiert die gesamte CollectionBase-Instanz in ein kompatibles eindimensionales Array, beginnend am angegebenen Index des Zielarrays.Copies the entire CollectionBase to a compatible one-dimensional Array, starting at the specified index of the target array.

(Inherited from CollectionBase)
IList.Add(Object) IList.Add(Object) IList.Add(Object) IList.Add(Object)

Fügt am Ende der CollectionBase ein Objekt hinzu.Adds an object to the end of the CollectionBase.

(Inherited from CollectionBase)
IList.Contains(Object) IList.Contains(Object) IList.Contains(Object) IList.Contains(Object)

Ermittelt, ob CollectionBase ein bestimmtes Element enthält.Determines whether the CollectionBase contains a specific element.

(Inherited from CollectionBase)
IList.IndexOf(Object) IList.IndexOf(Object) IList.IndexOf(Object) IList.IndexOf(Object)

Sucht nach dem angegebenen Object und gibt den nullbasierten Index des ersten Vorkommens innerhalb der gesamten CollectionBase zurück.Searches for the specified Object and returns the zero-based index of the first occurrence within the entire CollectionBase.

(Inherited from CollectionBase)
IList.Insert(Int32, Object) IList.Insert(Int32, Object) IList.Insert(Int32, Object) IList.Insert(Int32, Object)

Fügt am angegebenen Index ein Element in die CollectionBase ein.Inserts an element into the CollectionBase at the specified index.

(Inherited from CollectionBase)
IList.Remove(Object) IList.Remove(Object) IList.Remove(Object) IList.Remove(Object)

Entfernt das erste Vorkommen eines angegebenen Objekts aus der CollectionBase.Removes the first occurrence of a specific object from the CollectionBase.

(Inherited from CollectionBase)

Erweiterungsmethoden

Cast<TResult>(IEnumerable) Cast<TResult>(IEnumerable) Cast<TResult>(IEnumerable) Cast<TResult>(IEnumerable)

Wandelt die Elemente eines IEnumerable in den angegebenen Typ umCasts the elements of an IEnumerable to the specified type.

OfType<TResult>(IEnumerable) OfType<TResult>(IEnumerable) OfType<TResult>(IEnumerable) OfType<TResult>(IEnumerable)

Filtert die Elemente eines IEnumerable anhand eines angegebenen TypsFilters the elements of an IEnumerable based on a specified type.

AsParallel(IEnumerable) AsParallel(IEnumerable) AsParallel(IEnumerable) AsParallel(IEnumerable)

Ermöglicht die Parallelisierung einer Abfrage.Enables parallelization of a query.

AsQueryable(IEnumerable) AsQueryable(IEnumerable) AsQueryable(IEnumerable) AsQueryable(IEnumerable)

Konvertiert einen IEnumerable in einen IQueryable.Converts an IEnumerable to an IQueryable.

Gilt für:

Siehe auch