Testing Builds on Real Devices
In this document, you'll learn how to use App Center Build's Launch Test feature to run your latest successful build on a real device using App Center Test. Launching your app after each build validates that your latest build is working.
Configuring your branch
Secondly, you need a subscription to App Center Test before you can enable launch test. If you're a first-time user of App Center Test, there's a free trial so you can see how it works. To activate your free trial, use the link below the Run a launch test on a device option.
When you have an active subscription it's time to enable testing, all you’ll need to do is to toggle Run a launch test on a device option to on and click Finish setup button. During the new build, there will be two parts, a build and a test part, so it's normal to have prolonged build time. The benefit is that you know whether your app starts on a physical device.
Finding your launch test result can be done in two ways:
- When the test is completed the app collaborators will receive an e-mail with test results
- Go to Test in the left-hand menu and follow along in the progress
When a build is running, the build configuration is composed of several parts: the build definitions you made in the code or in the IDE, and the settings you have chosen in App Center. The way configurations work is platform and language specific. Below are some known configurations where launch test is not supported.
- Some Android configurations can create several APK files. Which makes it unclear to the build service which binary to test. If you disable Generate one package(.apk) per selected ABI in your Android Build options, only one APK is created.
- Simulator builds for Xamarin apps don't output a binary executable file, and therefore can't be tested. This is the case for both Android and iOS.
- Android apps without Internet permissions cannot be tested using App Center Test. Internet permissions are needed for the test infrastructure to communicate with your app. In order to use launch test for your Android project, make sure to declare internet permissions in your app manifest
- iOS unsigned builds don't generate an
.ipafile and they can't be tested on a real device.