EventArgs EventArgs EventArgs EventArgs Class

定义

表示包含事件数据的类的基类,并提供要用于不包含事件数据的事件的值。Represents the base class for classes that contain event data, and provides a value to use for events that do not include event data.

public ref class EventArgs
[System.Runtime.InteropServices.ComVisible(true)]
[System.Serializable]
public class EventArgs
type EventArgs = class
Public Class EventArgs
继承
EventArgsEventArgsEventArgsEventArgs
派生
属性

示例

下面的示例演示名为的自定义事件数据类ThresholdReachedEventArgs派生EventArgs类。The following example shows a custom event data class named ThresholdReachedEventArgs that derives from the EventArgs class. 事件数据类的实例传递给事件处理程序ThresholdReached事件。An instance of the event data class is passed to the event handler for the ThresholdReached event.

using namespace System;

public ref class ThresholdReachedEventArgs : public EventArgs
{
   public:
      property int Threshold;
      property DateTime TimeReached;
};

public ref class Counter
{
   private:
      int threshold;
      int total;

   public:
      Counter() {};

      Counter(int passedThreshold)
      {
         threshold = passedThreshold;
      }

      void Add(int x)
      {
          total += x;
          if (total >= threshold) {
             ThresholdReachedEventArgs^ args = gcnew ThresholdReachedEventArgs();
             args->Threshold = threshold;
             args->TimeReached = DateTime::Now;
             OnThresholdReached(args);
          }
      }

      event EventHandler<ThresholdReachedEventArgs^>^ ThresholdReached;

   protected:
      virtual void OnThresholdReached(ThresholdReachedEventArgs^ e)
      {
         ThresholdReached(this, e);
      }
};

public ref class SampleHandler
{
   public:
      static void c_ThresholdReached(Object^ sender, ThresholdReachedEventArgs^ e)
      {
         Console::WriteLine("The threshold of {0} was reached at {1}.",
                            e->Threshold,  e->TimeReached);
         Environment::Exit(0);
      }
};

void main()
{
   Counter^ c = gcnew Counter((gcnew Random())->Next(10));
   c->ThresholdReached += gcnew EventHandler<ThresholdReachedEventArgs^>(SampleHandler::c_ThresholdReached);

   Console::WriteLine("press 'a' key to increase total");
   while (Console::ReadKey(true).KeyChar == 'a') {
      Console::WriteLine("adding one");
      c->Add(1);
   }
}
using System;

namespace ConsoleApplication1
{
    class Program
    {
        static void Main(string[] args)
        {
            Counter c = new Counter(new Random().Next(10));
            c.ThresholdReached += c_ThresholdReached;

            Console.WriteLine("press 'a' key to increase total");
            while (Console.ReadKey(true).KeyChar == 'a')
            {
                Console.WriteLine("adding one");
                c.Add(1);
            }
        }

        static void c_ThresholdReached(object sender, ThresholdReachedEventArgs e)
        {
            Console.WriteLine("The threshold of {0} was reached at {1}.", e.Threshold,  e.TimeReached);
            Environment.Exit(0);
        }
    }

    class Counter
    {
        private int threshold;
        private int total;

        public Counter(int passedThreshold)
        {
            threshold = passedThreshold;
        }

        public void Add(int x)
        {
            total += x;
            if (total >= threshold)
            {
                ThresholdReachedEventArgs args = new ThresholdReachedEventArgs();
                args.Threshold = threshold;
                args.TimeReached = DateTime.Now;
                OnThresholdReached(args);
            }
        }

        protected virtual void OnThresholdReached(ThresholdReachedEventArgs e)
        {
            EventHandler<ThresholdReachedEventArgs> handler = ThresholdReached;
            if (handler != null)
            {
                handler(this, e);
            }
        }

        public event EventHandler<ThresholdReachedEventArgs> ThresholdReached;
    }

    public class ThresholdReachedEventArgs : EventArgs
    {
        public int Threshold { get; set; }
        public DateTime TimeReached { get; set; }
    }
}
Module Module1

    Sub Main()
        Dim c As Counter = New Counter(New Random().Next(10))
        AddHandler c.ThresholdReached, AddressOf c_ThresholdReached

        Console.WriteLine("press 'a' key to increase total")
        While Console.ReadKey(True).KeyChar = "a"
            Console.WriteLine("adding one")
            c.Add(1)
        End While
    End Sub

    Sub c_ThresholdReached(sender As Object, e As ThresholdReachedEventArgs)
        Console.WriteLine("The threshold of {0} was reached at {1}.", e.Threshold, e.TimeReached)
        Environment.Exit(0)
    End Sub
End Module

Class Counter
    Private threshold As Integer
    Private total As Integer

    Public Sub New(passedThreshold As Integer)
        threshold = passedThreshold
    End Sub

    Public Sub Add(x As Integer)
        total = total + x
        If (total >= threshold) Then
            Dim args As ThresholdReachedEventArgs = New ThresholdReachedEventArgs()
            args.Threshold = threshold
            args.TimeReached = DateTime.Now
            OnThresholdReached(args)
        End If
    End Sub

    Protected Overridable Sub OnThresholdReached(e As ThresholdReachedEventArgs)
        RaiseEvent ThresholdReached(Me, e)
    End Sub

    Public Event ThresholdReached As EventHandler(Of ThresholdReachedEventArgs)
End Class

Class ThresholdReachedEventArgs
    Inherits EventArgs

    Public Property Threshold As Integer
    Public Property TimeReached As DateTime
End Class

注解

此类用作表示事件数据的所有类的基类。This class serves as the base class for all classes that represent event data. 例如,System.AssemblyLoadEventArgs类派生自EventArgs和用来保存程序集加载事件的数据。For example, the System.AssemblyLoadEventArgs class derives from EventArgs and is used to hold the data for assembly load events. 若要创建一个自定义事件数据类,创建派生的类EventArgs类,并提供用于存储所需的数据的属性。To create a custom event data class, create a class that derives from the EventArgs class and provide the properties to store the necessary data. 自定义事件数据类的名称应以结尾EventArgsThe name of your custom event data class should end with EventArgs.

若要传递的对象,不包含任何数据,请使用Empty字段。To pass an object that does not contain any data, use the Empty field.

有关事件的详细信息,请参阅处理和引发事件一文。For more information about events, see the Handling and Raising Events article.

构造函数

EventArgs() EventArgs() EventArgs() EventArgs()

初始化 EventArgs 类的新实例。Initializes a new instance of the EventArgs class.

字段

Empty Empty Empty Empty

提供要用于没有事件数据的事件的值。Provides a value to use with events that do not have event data.

方法

Equals(Object) Equals(Object) Equals(Object) Equals(Object)

确定指定的对象是否等于当前对象。Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode() GetHashCode() GetHashCode() GetHashCode()

作为默认哈希函数。Serves as the default hash function.

(Inherited from Object)
GetType() GetType() GetType() GetType()

获取当前实例的 TypeGets the Type of the current instance.

(Inherited from Object)
MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

创建当前 Object 的浅表副本。Creates a shallow copy of the current Object.

(Inherited from Object)
ToString() ToString() ToString() ToString()

返回表示当前对象的字符串。Returns a string that represents the current object.

(Inherited from Object)

适用于

另请参阅