DXGI

Overview of the DXGI technology.

To develop DXGI, you need these headers:

For programming guidance for this technology, see:

Enumerations

Title Description
DXGI_ADAPTER_FLAG Identifies the type of DXGI adapter.
DXGI_ADAPTER_FLAG3 Identifies the type of DXGI adapter.
DXGI_ALPHA_MODE Identifies the alpha value, transparency behavior, of a surface.
DXGI_COLOR_SPACE_TYPE Specifies color space types.
DXGI_COMPUTE_PREEMPTION_GRANULARITY Identifies the granularity at which the graphics processing unit (GPU) can be preempted from performing its current compute task.
DXGI_DEBUG_RLO_FLAGS Flags used with ReportLiveObjects to specify the amount of info to report about an object's lifetime.
DXGI_FEATURE Specifies a range of hardware features, to be used when checking for feature support.
DXGI_FORMAT Resource data formats, including fully-typed and typeless formats. A list of modifiers at the bottom of the page more fully describes each format type.
DXGI_FRAME_PRESENTATION_MODE Indicates options for presenting frames to the swap chain.
DXGI_GPU_PREFERENCE The preference of GPU for the app to run on.
DXGI_GRAPHICS_PREEMPTION_GRANULARITY Identifies the granularity at which the graphics processing unit (GPU) can be preempted from performing its current graphics rendering task.
DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAGS Describes which levels of hardware composition are supported.
DXGI_HDR_METADATA_TYPE Specifies the header metadata type.
DXGI_INFO_QUEUE_MESSAGE_CATEGORY Values that specify categories of debug messages.
DXGI_INFO_QUEUE_MESSAGE_SEVERITY Values that specify debug message severity levels for an information queue.
DXGI_MEMORY_SEGMENT_GROUP Specifies the memory segment group to use.
DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS Options for swap-chain color space.
DXGI_OFFER_RESOURCE_FLAGS Specifies flags for the OfferResources1 method.
DXGI_OFFER_RESOURCE_PRIORITY Identifies the importance of a resource’s content when you call the IDXGIDevice2::OfferResources method to offer the resource.
DXGI_OUTDUPL_POINTER_SHAPE_TYPE Identifies the type of pointer shape.
DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG Specifies support for overlay color space.
DXGI_OVERLAY_SUPPORT_FLAG Specifies overlay support to check for in a call to IDXGIOutput3::CheckOverlaySupport.
DXGI_RECLAIM_RESOURCE_RESULTS Specifies result flags for the ReclaimResources1 method.
DXGI_RESIDENCY Flags indicating the memory location of a resource.
DXGI_SCALING Identifies resize behavior when the back-buffer size does not match the size of the target output.
DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG Specifies color space support for the swap chain.
DXGI_SWAP_CHAIN_FLAG Options for swap-chain behavior.
DXGI_SWAP_EFFECT Options for handling pixels in a display surface after calling IDXGISwapChain1::Present1.

Functions

Title Description
AcquireNextFrame Indicates that the application is ready to process the next desktop image.
AcquireSync Using a key, acquires exclusive rendering access to a shared resource.
AddApplicationMessage Adds a user-defined message to the message queue and sends that message to the debug output.
AddMessage Adds a debug message to the message queue and sends that message to the debug output.
AddRetrievalFilterEntries Adds retrieval filters to the top of the retrieval-filter stack.
AddStorageFilterEntries Adds storage filters to the top of the storage-filter stack.
CheckColorSpaceSupport Checks the swap chain's support for color space.
CheckFeatureSupport Used to check for hardware feature support.
CheckHardwareCompositionSupport Notifies applications that hardware stretching is supported.
CheckInterfaceSupport Checks whether the system supports a device interface for a graphics component.
CheckOverlayColorSpaceSupport Checks for overlay color space support.
CheckOverlaySupport Checks for overlay support.
CheckPresentDurationSupport Queries the graphics driver for a supported frame present duration corresponding to a custom refresh rate.
ClearRetrievalFilter Removes a retrieval filter from the top of the retrieval-filter stack.
ClearStorageFilter Removes a storage filter from the top of the storage-filter stack.
ClearStoredMessages Clears all messages from the message queue.
CreateDecodeSwapChainForCompositionSurfaceHandle Creates a YUV swap chain for an existing DirectComposition surface handle.
CreateDXGIFactory Creates a DXGI 1.0 factory that you can use to generate other DXGI objects.
CreateDXGIFactory1 Creates a DXGI 1.1 factory that you can use to generate other DXGI objects.
CreateDXGIFactory2 Creates a DXGI 1.3 factory that you can use to generate other DXGI objects.
CreateSharedHandle Creates a handle to a shared resource. You can then use the returned handle with multiple Direct3D devices.
CreateSoftwareAdapter Create an adapter interface that represents a software adapter.
CreateSubresourceSurface Creates a subresource surface object.
CreateSurface Returns a surface. This method is used internally and you should not call it directly in your application.
CreateSwapChain Creates a swap chain.
CreateSwapChainForComposition Creates a swap chain that you can use to send Direct3D content into the DirectComposition API or the Windows.UI.Xaml framework to compose in a window.
CreateSwapChainForCompositionSurfaceHandle Creates a YUV swap chain for an existing DirectComposition surface handle.
CreateSwapChainForCoreWindow Creates a swap chain that is associated with the CoreWindow object for the output window for the swap chain.
CreateSwapChainForHwnd Creates a swap chain that is associated with an HWND handle to the output window for the swap chain.
DisableLeakTrackingForThread Stops tracking leaks for the current thread.
DuplicateOutput Creates a desktop duplication interface from the IDXGIOutput1 interface that represents an adapter output.
DuplicateOutput1 Allows specifying a list of supported formats for fullscreen surfaces that can be returned by the IDXGIOutputDuplication object.
DXGIDeclareAdapterRemovalSupport Allows a process to indicate that it's resilient to any of its graphics devices being removed.
DXGIGetDebugInterface Retrieves a debugging interface.
DXGIGetDebugInterface1 Retrieves an interface that Windows Store apps use for debugging the Microsoft DirectX Graphics Infrastructure (DXGI).
EnableLeakTrackingForThread Starts tracking leaks for the current thread.
EnqueueSetEvent Flushes any outstanding rendering commands and sets the specified event object to the signaled state after all previously submitted rendering commands complete.
EnumAdapterByGpuPreference Enumerates graphics adapters based on a given GPU preference.
EnumAdapterByLuid Outputs the IDXGIAdapter for the specified LUID.
EnumAdapters Enumerates the adapters (video cards).
EnumAdapters1 Enumerates both adapters (video cards) with or without outputs.
EnumOutputs Enumerate adapter (video card) outputs.
EnumWarpAdapter Provides an adapter which can be provided to D3D12CreateDevice to use the WARP renderer.
FindClosestMatchingMode Finds the display mode that most closely matches the requested display mode.
FindClosestMatchingMode1 Finds the display mode that most closely matches the requested display mode.
GetAdapter Returns the adapter for the specified device.
GetBackgroundColor Retrieves the background color of the swap chain.
GetBreakOnCategory Determines whether the break on a message category is turned on or off.
GetBreakOnID Determines whether the break on a message identifier is turned on or off.
GetBreakOnSeverity Determines whether the break on a message severity level is turned on or off.
GetBuffer Accesses one of the swap-chain's back buffers.
GetColorSpace Gets the color space used by the swap chain.
GetContainingOutput Get the output (the display monitor) that contains the majority of the client area of the target window.
GetCoreWindow Retrieves the underlying CoreWindow object for this swap-chain object.
GetCreationFlags Gets the flags that were used when a Microsoft DirectX Graphics Infrastructure (DXGI) object was created.
GetCurrentBackBufferIndex Gets the index of the swap chain's current back buffer.
GetDC Returns a device context (DC) that allows you to render to a Microsoft DirectX Graphics Infrastructure (DXGI) surface using Windows Graphics Device Interface (GDI).
GetDesc Gets a DXGI 1.0 description of an adapter (or video card).
GetDesc Get a description of the output.
GetDesc Get a description of the surface.
GetDesc Get a description of the swap chain.
GetDesc Retrieves a description of a duplicated output. This description specifies the dimensions of the surface that contains the desktop image.
GetDesc1 Gets a DXGI 1.1 description of an adapter (or video card).
GetDesc1 Gets a description of the swap chain.
GetDesc1 Get an extended description of the output that includes color characteristics and connection type.
GetDesc2 Gets a Microsoft DirectX Graphics Infrastructure (DXGI) 1.2 description of an adapter or video card.
GetDesc3 Gets a Microsoft DirectX Graphics Infrastructure (DXGI) 1.6 description of an adapter or video card. This description includes information about ACG compatibility.
GetDestSize Gets the size of the destination surface to use for the video processing blit operation.
GetDevice Retrieves the device.
GetDisplayModeList Gets the display modes that match the requested format and other input options.
GetDisplayModeList1 Gets the display modes that match the requested format and other input options.
GetDisplaySurfaceData Gets a copy of the current display surface.
GetDisplaySurfaceData1 Copies the display surface (front buffer) to a user-provided resource.
GetEvictionPriority Get the eviction priority.
GetFrameDirtyRects Gets information about dirty rectangles for the current desktop frame.
GetFrameLatencyWaitableObject Returns a waitable handle that signals when the DXGI adapter has finished presenting a new frame.
GetFrameMoveRects Gets information about the moved rectangles for the current desktop frame.
GetFramePointerShape Gets information about the new pointer shape for the current desktop frame.
GetFrameStatistics Gets statistics about recently rendered frames.
GetFrameStatistics Gets performance statistics about the last render frame.
GetFrameStatisticsMedia Queries the system for a DXGI_FRAME_STATISTICS_MEDIA structure that indicates whether a custom refresh rate is currently approved by the system.
GetFullscreenDesc Gets a description of a full-screen swap chain.
GetFullscreenState Get the state associated with full-screen mode.
GetGammaControl Gets the gamma control settings.
GetGammaControlCapabilities Gets a description of the gamma-control capabilities.
GetGPUThreadPriority Gets the GPU thread priority.
GetHwnd Retrieves the underlying HWND for this swap-chain object.
GetLastPresentCount Gets the number of times that IDXGISwapChain::Present or IDXGISwapChain1::Present1 has been called.
GetMatrixTransform Gets the transform matrix that will be applied to a composition swap chain upon the next present.
GetMaximumFrameLatency Gets the number of frames that the system is allowed to queue for rendering.
GetMaximumFrameLatency Gets the number of frames that the swap chain is allowed to queue for rendering.
GetMessage Gets a message from the message queue.
GetMessageCountLimit Gets the maximum number of messages that can be added to the message queue.
GetMuteDebugOutput Determines whether the debug output is turned on or off.
GetNumMessagesAllowedByStorageFilter Gets the number of messages that a storage filter allowed to pass through.
GetNumMessagesDeniedByStorageFilter Gets the number of messages that were denied passage through a storage filter.
GetNumMessagesDiscardedByMessageCountLimit Gets the number of messages that were discarded due to the message count limit.
GetNumStoredMessages Gets the number of messages currently stored in the message queue.
GetNumStoredMessagesAllowedByRetrievalFilters Gets the number of messages that can pass through a retrieval filter.
GetParent Gets the parent of the object.
GetPrivateData Get a pointer to the object's data.
GetResource Gets the parent resource and subresource index that support a subresource surface.
GetRestrictToOutput Gets the output (the display monitor) to which you can restrict the contents of a present operation.
GetRetrievalFilter Gets the retrieval filter at the top of the retrieval-filter stack.
GetRetrievalFilterStackSize Gets the size of the retrieval-filter stack in bytes.
GetRotation Gets the rotation of the back buffers for the swap chain.
GetSharedHandle Gets the handle to a shared resource.
GetSharedResourceAdapterLuid Identifies the adapter on which a shared resource object was created.
GetSourceRect Gets the source region that is used for the swap chain.
GetSourceSize Gets the source region used for the swap chain.
GetStorageFilter Gets the storage filter at the top of the storage-filter stack.
GetStorageFilterStackSize Gets the size of the storage-filter stack in bytes.
GetTargetRect Gets the rectangle that defines the target region for the video processing blit operation.
GetUsage Get the expected resource usage.
GetWindowAssociation Get the window through which the user controls the transition to and from full screen.
IsCurrent Informs an application of the possible need to re-enumerate adapters.
IsLeakTrackingEnabledForThread Gets a value indicating whether leak tracking is turned on for the current thread.
IsStereoEnabled Retrieves a Boolean value that indicates whether the operating system's stereoscopic 3D display behavior is enabled.
IsTemporaryMonoSupported Determines whether a swap chain supports “temporary mono.”
IsWindowedStereoEnabled Determines whether to use stereo mode.
MakeWindowAssociation Allows DXGI to monitor an application's message queue for the alt-enter key sequence (which causes the application to switch from windowed to full screen or vice versa).
Map Get a pointer to the data contained in the surface, and deny GPU access to the surface.
MapDesktopSurface Provides the CPU with efficient access to a desktop image if that desktop image is already in system memory.
OfferResources Allows the operating system to free the video memory of resources by discarding their content.
OfferResources1 Allows the operating system to free the video memory of resources, including both discarding the content and de-committing the memory.
PopRetrievalFilter Pops a retrieval filter from the top of the retrieval-filter stack.
PopStorageFilter Pops a storage filter from the top of the storage-filter stack.
Present Presents a rendered image to the user.
Present1 Presents a frame on the display screen.
PresentBuffer Presents a frame on the output adapter.
PushCopyOfRetrievalFilter Pushes a copy of the retrieval filter that is currently on the top of the retrieval-filter stack onto the retrieval-filter stack.
PushCopyOfStorageFilter Pushes a copy of the storage filter that is currently on the top of the storage-filter stack onto the storage-filter stack.
PushDenyAllRetrievalFilter Pushes a deny-all retrieval filter onto the retrieval-filter stack.
PushDenyAllStorageFilter Pushes a deny-all storage filter onto the storage-filter stack.
PushEmptyRetrievalFilter Pushes an empty retrieval filter onto the retrieval-filter stack.
PushEmptyStorageFilter Pushes an empty storage filter onto the storage-filter stack.
PushRetrievalFilter Pushes a retrieval filter onto the retrieval-filter stack.
PushStorageFilter Pushes a storage filter onto the storage-filter stack.
QueryResourceResidency Gets the residency status of an array of resources.
QueryVideoMemoryInfo This method informs the process of the current budget and process usage.
ReclaimResources Restores access to resources that were previously offered by calling IDXGIDevice2::OfferResources.
ReclaimResources1 Restores access to resources that were previously offered by calling IDXGIDevice4::OfferResources1.
RegisterAdaptersChangedEvent Registers to receive notification of changes whenever the adapter enumeration state changes.
RegisterHardwareContentProtectionTeardownStatusEvent Registers to receive notification of hardware content protection teardown events.
RegisterOcclusionStatusEvent Registers to receive notification of changes in occlusion status by using event signaling.
RegisterOcclusionStatusWindow Registers an application window to receive notification messages of changes of occlusion status.
RegisterStereoStatusEvent Registers to receive notification of changes in stereo status by using event signaling.
RegisterStereoStatusWindow Registers an application window to receive notification messages of changes of stereo status.
RegisterVideoMemoryBudgetChangeNotificationEvent This method establishes a correlation between a CPU synchronization object and the budget change event.
ReleaseDC Releases the GDI device context (DC) that is associated with the current surface and allows you to use Direct3D to render.
ReleaseFrame Indicates that the application finished processing the frame.
ReleaseOwnership Releases ownership of the output.
ReleaseSync Using a key, releases exclusive rendering access to a shared resource.
ReportLiveObjects Reports info about the lifetime of an object or objects.
ResizeBuffers Changes the swap chain's back buffer size, format, and number of buffers. This should be called when the application window is resized.
ResizeBuffers1 Changes the swap chain's back buffer size, format, and number of buffers, where the swap chain was created using a D3D12 command queue as an input device. This should be called when the application window is resized.
ResizeTarget Resizes the output target.
SetBackgroundColor Changes the background color of the swap chain.
SetBreakOnCategory Sets a message category to break on when a message with that category passes through the storage filter.
SetBreakOnID Sets a message identifier to break on when a message with that identifier passes through the storage filter.
SetBreakOnSeverity Sets a message severity level to break on when a message with that severity level passes through the storage filter.
SetColorSpace Sets the color space used by the swap chain.
SetColorSpace1 Sets the color space used by the swap chain.
SetDestSize Sets the size of the destination surface to use for the video processing blit operation.
SetDisplaySurface Changes the display mode.
SetEvictionPriority Set the priority for evicting the resource from memory.
SetFullscreenState Sets the display state to windowed or full screen.
SetGammaControl Sets the gamma controls.
SetGPUThreadPriority Sets the GPU thread priority.
SetHDRMetaData This method sets High Dynamic Range (HDR) and Wide Color Gamut (WCG) header metadata.
SetMatrixTransform Sets the transform matrix that will be applied to a composition swap chain upon the next present.
SetMaximumFrameLatency Sets the number of frames that the system is allowed to queue for rendering.
SetMaximumFrameLatency Sets the number of frames that the swap chain is allowed to queue for rendering.
SetMessageCountLimit Sets the maximum number of messages that can be added to the message queue.
SetMuteDebugOutput Turns the debug output on or off.
SetPresentDuration Requests a custom presentation duration (custom refresh rate).
SetPrivateData Sets application-defined data to the object and associates that data with a GUID.
SetPrivateDataInterface Set an interface in the object's private data.
SetRotation Sets the rotation of the back buffers for the swap chain.
SetSourceRect Sets the rectangle that defines the source region for the video processing blit operation.
SetSourceSize Sets the source region to be used for the swap chain.
SetStereoEnabled Set a Boolean value to either enable or disable the operating system's stereoscopic 3D display behavior.
SetTargetRect Sets the rectangle that defines the target region for the video processing blit operation.
SetVideoMemoryReservation This method sends the minimum required physical memory for an application, to the OS.
SupportsOverlays Queries an adapter output for multiplane overlay support.
TakeOwnership Takes ownership of an output.
Trim Trims the graphics memory allocated by the IDXGIDevice3 DXGI device on the app's behalf.
Unmap Invalidate the pointer to the surface retrieved by IDXGISurface::Map and re-enable GPU access to the resource.
UnMapDesktopSurface Invalidates the pointer to the desktop image that was retrieved by using IDXGIOutputDuplication::MapDesktopSurface.
UnregisterAdaptersChangedEvent Unregisters an event to stop receiving notifications when the adapter enumeration state changes.
UnregisterHardwareContentProtectionTeardownStatus Unregisters an event to stop it from receiving notification of hardware content protection teardown events.
UnregisterOcclusionStatus Unregisters a window or an event to stop it from receiving notification when occlusion status changes.
UnregisterStereoStatus Unregisters a window or an event to stop it from receiving notification when stereo status changes.
UnregisterVideoMemoryBudgetChangeNotification This method stops notifying a CPU synchronization object whenever a budget change occurs. An application may switch back to polling the information regularly.
WaitForVBlank Halt a thread until the next vertical blank occurs.

Interfaces

Title Description
IDXGIAdapter The IDXGIAdapter interface represents a display subsystem (including one or more GPUs, DACs and video memory).
IDXGIAdapter1 The IDXGIAdapter1 interface represents a display sub-system (including one or more GPU's, DACs and video memory).
IDXGIAdapter2 The IDXGIAdapter2 interface represents a display subsystem, which includes one or more GPUs, DACs, and video memory.
IDXGIAdapter3 This interface adds some memory residency methods, for budgeting and reserving physical memory.
IDXGIAdapter4 This interface represents a display subsystem, and extends this family of interfaces to expose a method to check for an adapter's compatibility with Arbitrary Code Guard (ACG).
IDXGIDebug This interface controls debug settings, and can only be used if the debug layer is turned on.
IDXGIDebug1 Controls debug settings for Microsoft DirectX Graphics Infrastructure (DXGI). You can use the IDXGIDebug1 interface in Windows Store apps.
IDXGIDecodeSwapChain Represents a swap chain that is used by desktop media apps to decode video data and show it on a DirectComposition surface.
IDXGIDevice An IDXGIDevice interface implements a derived class for DXGI objects that produce image data.
IDXGIDevice1 An IDXGIDevice1 interface implements a derived class for DXGI objects that produce image data.
IDXGIDevice2 The IDXGIDevice2 interface implements a derived class for DXGI objects that produce image data. The interface exposes methods to block CPU processing until the GPU completes processing, and to offer resources to the operating system.
IDXGIDevice3 The IDXGIDevice3 interface implements a derived class for DXGI objects that produce image data. The interface exposes a method to trim graphics memory usage by the DXGI device.
IDXGIDevice4 This interface provides updated methods to offer and reclaim resources.
IDXGIDeviceSubObject Inherited from objects that are tied to the device so that they can retrieve a pointer to it.
IDXGIDisplayControl The IDXGIDisplayControl interface exposes methods to indicate user preference for the operating system's stereoscopic 3D display behavior and to set stereoscopic 3D display status to enable or disable.
IDXGIFactory An IDXGIFactory interface implements methods for generating DXGI objects (which handle full screen transitions).
IDXGIFactory1 The IDXGIFactory1 interface implements methods for generating DXGI objects.
IDXGIFactory2 The IDXGIFactory2 interface includes methods to create a newer version swap chain with more features than IDXGISwapChain and to monitor stereoscopic 3D capabilities.
IDXGIFactory3 Enables creating Microsoft DirectX Graphics Infrastructure (DXGI) objects.
IDXGIFactory4 Enables creating Microsoft DirectX Graphics Infrastructure (DXGI) objects.
IDXGIFactory5 This interface enables a single method to support variable refresh rate displays.
IDXGIFactory6 This interface enables a single method that enumerates graphics adapters based on a given GPU preference.
IDXGIFactory7 This interface enables registration for notifications to detect adapter enumeration state changes.
IDXGIFactoryMedia Creates swap chains for desktop media apps that use DirectComposition surfaces to decode and display video.
IDXGIInfoQueue This interface controls the debug information queue, and can only be used if the debug layer is turned on.
IDXGIKeyedMutex Represents a keyed mutex, which allows exclusive access to a shared resource that is used by multiple devices.
IDXGIObject An IDXGIObject interface is a base interface for all DXGI objects; IDXGIObject supports associating caller-defined (private data) with an object and retrieval of an interface to the parent object.
IDXGIOutput An IDXGIOutput interface represents an adapter output (such as a monitor).
IDXGIOutput1 An IDXGIOutput1 interface represents an adapter output (such as a monitor).
IDXGIOutput2 Represents an adapter output (such as a monitor). The IDXGIOutput2 interface exposes a method to check for multiplane overlay support on the primary output adapter.
IDXGIOutput3 Represents an adapter output (such as a monitor). The IDXGIOutput3 interface exposes a method to check for overlay support.
IDXGIOutput4 Represents an adapter output (such as a monitor). The IDXGIOutput4 interface exposes a method to check for overlay color space support.
IDXGIOutput5 Represents an adapter output (such as a monitor). The IDXGIOutput5 interface exposes a single method to specify a list of supported formats for fullscreen surfaces.
IDXGIOutput6 Represents an adapter output (such as a monitor). The IDXGIOutput6 interface exposes methods to provide specific monitor capabilities.
IDXGIOutputDuplication The IDXGIOutputDuplication interface accesses and manipulates the duplicated desktop image.
IDXGIResource An IDXGIResource interface allows resource sharing and identifies the memory that a resource resides in.
IDXGIResource1 An IDXGIResource1 interface extends the IDXGIResource interface by adding support for creating a subresource surface object and for creating a handle to a shared resource.
IDXGISurface The IDXGISurface interface implements methods for image-data objects.
IDXGISurface1 The IDXGISurface1 interface extends the IDXGISurface by adding support for using Windows Graphics Device Interface (GDI) to render to a Microsoft DirectX Graphics Infrastructure (DXGI) surface.
IDXGISurface2 The IDXGISurface2 interface extends the IDXGISurface1 interface by adding support for subresource surfaces and getting a handle to a shared resource.
IDXGISwapChain An IDXGISwapChain interface implements one or more surfaces for storing rendered data before presenting it to an output.
IDXGISwapChain1 Provides presentation capabilities that are enhanced from IDXGISwapChain. These presentation capabilities consist of specifying dirty rectangles and scroll rectangle to optimize the presentation.
IDXGISwapChain2 Extends IDXGISwapChain1 with methods to support swap back buffer scaling and lower-latency swap chains.
IDXGISwapChain3 Extends IDXGISwapChain2 with methods to support getting the index of the swap chain's current back buffer and support for color space.
IDXGISwapChain4 This interface exposes a single method for setting video metadata.
IDXGISwapChainMedia This swap chain interface allows desktop media applications to request a seamless change to a specific refresh rate.

Structures

Title Description
DXGI_ADAPTER_DESC Describes an adapter (or video card) by using DXGI 1.0.
DXGI_ADAPTER_DESC1 Describes an adapter (or video card) using DXGI 1.1.
DXGI_ADAPTER_DESC2 Describes an adapter (or video card) that uses Microsoft DirectX Graphics Infrastructure (DXGI) 1.2.
DXGI_ADAPTER_DESC3 Describes an adapter (or video card) that uses Microsoft DirectX Graphics Infrastructure (DXGI) 1.6.
DXGI_DECODE_SWAP_CHAIN_DESC Used with IDXGIFactoryMedia::CreateDecodeSwapChainForCompositionSurfaceHandle to describe a decode swap chain.
DXGI_DISPLAY_COLOR_SPACE Don't use this structure; it is not supported and it will be removed from the header in a future release.
DXGI_FRAME_STATISTICS Describes timing and presentation statistics for a frame.
DXGI_FRAME_STATISTICS_MEDIA Used to verify system approval for the app's custom present duration (custom refresh rate).
DXGI_HDR_METADATA_HDR10 Describes the metadata for HDR10, used when video is compressed using High Efficiency Video Coding (HEVC).
DXGI_INFO_QUEUE_FILTER Describes a debug message filter, which contains lists of message types to allow and deny.
DXGI_INFO_QUEUE_FILTER_DESC Describes the types of messages to allow or deny to pass through a filter.
DXGI_INFO_QUEUE_MESSAGE Describes a debug message in the information queue.
DXGI_MAPPED_RECT Describes a mapped rectangle that is used to access a surface.
DXGI_MATRIX_3X2_F Represents a 3x2 matrix. Used with GetMatrixTransform and SetMatrixTransform to indicate the scaling and translation transform for SwapChainPanel swap chains.
DXGI_MODE_DESC1 Describes a display mode and whether the display mode supports stereo.
DXGI_OUTDUPL_DESC The DXGI_OUTDUPL_DESC structure describes the dimension of the output and the surface that contains the desktop image. The format of the desktop image is always DXGI_FORMAT_B8G8R8A8_UNORM.
DXGI_OUTDUPL_FRAME_INFO The DXGI_OUTDUPL_FRAME_INFO structure describes the current desktop image.
DXGI_OUTDUPL_MOVE_RECT The DXGI_OUTDUPL_MOVE_RECT structure describes the movement of a rectangle.
DXGI_OUTDUPL_POINTER_POSITION The DXGI_OUTDUPL_POINTER_POSITION structure describes the position of the hardware cursor.
DXGI_OUTDUPL_POINTER_SHAPE_INFO The DXGI_OUTDUPL_POINTER_SHAPE_INFO structure describes information about the cursor shape.
DXGI_OUTPUT_DESC Describes an output or physical connection between the adapter (video card) and a device.
DXGI_OUTPUT_DESC1 Describes an output or physical connection between the adapter (video card) and a device, including additional information about color capabilities and connection type.
DXGI_PRESENT_PARAMETERS Describes information about present that helps the operating system optimize presentation.
DXGI_QUERY_VIDEO_MEMORY_INFO Describes the current video memory budgeting parameters.
DXGI_RATIONAL Represents a rational number.
DXGI_SAMPLE_DESC Describes multi-sampling parameters for a resource.
DXGI_SHARED_RESOURCE Represents a handle to a shared resource.
DXGI_SURFACE_DESC Describes a surface.
DXGI_SWAP_CHAIN_DESC Describes a swap chain.
DXGI_SWAP_CHAIN_DESC1 Describes a swap chain.
DXGI_SWAP_CHAIN_FULLSCREEN_DESC Describes full-screen mode for a swap chain.
LUID Describes a local identifier for an adapter.